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Linglai Chen

dblp:392/1924 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0000-6488-638XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.812024
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows · ACM Trans. Graph. 2024
Computer animation and physical simulation › fluid simulation
two-phase flow simulation
0.812024
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

path integral formula · 0.8impulse ghost fluid method · 0.8bidirectional flow map theory · 0.8
YearPublicationVenuePosition
2024 An Impulse Ghost Fluid Method for Simulating Two-Phase Flows
abstract
This paper introduces a two-phase interfacial fluid model based on the impulse variable to capture complex vorticity-interface interactions. Our key idea is to leverage bidirectional flow map theory to enhance the transport accuracy of both vorticity and interfaces simultaneously and address their coupling within a unified Eulerian framework. At the heart of our framework is an impulse ghost fluid method to solve the two-phase incompressible fluid characterized by its interfacial dynamics. To deal with the history-dependent jump of gauge variables across a dynamic interface, we develop a novel path integral formula empowered by spatiotemporal buffers to convert the history-dependent jump condition into a geometry-dependent jump condition when projecting impulse to velocity. We demonstrate the efficacy of our approach in simulating and visualizing several interface-vorticity interaction problems with cross-phase vortical evolution, including interfacial whirlpool, vortex ring reflection, and leapfrogging bubble rings.
Yuchen Sun 0002, Linglai Chen, Weiyuan Zeng, Tao Du 0001, Shiying Xiong, Bo Zhu 0002
ACM Trans. Graph.2