Spencer O'Keeffe

dblp:392/3488 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
0000-0002-6849-0072ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 75% Virtual and augmented reality · 25%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
focus+context visualization
0.812024
Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds · ISMAR 2024
Visualization and visual analytics › visual analytics
immersive analytics
0.812024
Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds · ISMAR 2024
Visualization and visual analytics › 3d visualization
point cloud visualization
0.812024
Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds · ISMAR 2024
Virtual and augmented reality
virtual reality
0.812024
Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds · ISMAR 2024

Methods — techniques the papers use, named apart from their topics

user study · 1.5
YearPublicationVenuePosition
2024 Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds
abstract
Virtual Reality (VR) is changing how we interact with complex spatial datasets. VR has the potential within forestry to help analyse remotely sensed spatial data for inventory management. However, challenges of scale and legibility of dense forest point clouds must be addressed. To do so, we present three VR Focus+Context (F+C) techniques: Wedgelight, Remote Lantern, and Ray Lantern. These techniques present point cloud data using a constrained highdetail focus within a broader abstracted context representation, manipulated using egocentric and exocentric interactions. We conducted two user studies. The first informed the design of the F+C techniques. The results from the first study indicate that VR significantly outperforms desktop displays in basic analysis of forestry point clouds, with improvements to both time and accuracy. The second study evaluated the performance of the resulting F+C techniques in a task analogous to real-world forestry operations. Our F+C techniques significantly outperformed current approaches, confirming their viability for facilitating detailed and effective forest assessments. These findings indicate that VR has significant advantages for spatial data analysis tasks in forestry, making a strong argument for its adoption in future analytical frameworks. The FF+CC visualisation techniques we introduced show considerable promise for analysis of high density point clouds, opening new avenues for development in immersive analytics. Supplemental materials (code, scans, results) are available at https://osf.io/hqc9u.
Spencer O'Keeffe, Bruce H. Thomas, Jim O'Hehir, Jan Rombouts, Michelle Balasso, Andrew Cunningham
ISMAR1