EDBT 2026 Demo / reviewers in the wild / expert
Michelle Balasso
dblp:392/3495
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 75% Virtual and augmented reality · 25% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Environmental and earth informatics · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
focus+context visualization |
0.8 | 1 | 2024 | Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds · ISMAR 2024 |
Visualization and visual analytics › visual analytics
immersive analytics |
0.8 | 1 | 2024 | Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds · ISMAR 2024 |
Visualization and visual analytics › 3d visualization
point cloud visualization |
0.8 | 1 | 2024 | Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds · ISMAR 2024 |
Virtual and augmented reality
virtual reality |
0.8 | 1 | 2024 | Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds · ISMAR 2024 |
Methods — techniques the papers use, named apart from their topics
user study · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point CloudsabstractVirtual Reality (VR) is changing how we interact with complex spatial datasets. VR has the potential within forestry to help analyse remotely sensed spatial data for inventory management. However, challenges of scale and legibility of dense forest point clouds must be addressed. To do so, we present three VR Focus+Context (F+C) techniques: Wedgelight, Remote Lantern, and Ray Lantern. These techniques present point cloud data using a constrained highdetail focus within a broader abstracted context representation, manipulated using egocentric and exocentric interactions. We conducted two user studies. The first informed the design of the F+C techniques. The results from the first study indicate that VR significantly outperforms desktop displays in basic analysis of forestry point clouds, with improvements to both time and accuracy. The second study evaluated the performance of the resulting F+C techniques in a task analogous to real-world forestry operations. Our F+C techniques significantly outperformed current approaches, confirming their viability for facilitating detailed and effective forest assessments. These findings indicate that VR has significant advantages for spatial data analysis tasks in forestry, making a strong argument for its adoption in future analytical frameworks. The FF+CC visualisation techniques we introduced show considerable promise for analysis of high density point clouds, opening new avenues for development in immersive analytics. Supplemental materials (code, scans, results) are available at https://osf.io/hqc9u. Spencer O'Keeffe, Bruce H. Thomas, Jim O'Hehir, Jan Rombouts, Michelle Balasso, Andrew Cunningham |
ISMAR | 5 |