EDBT 2026 Demo / reviewers in the wild / expert
Ammaar Zaman
dblp:392/3690
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 84% Health and well-being technologies · 16% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
depth perception |
1.2 | 2 | 2026 | Depth Perception Cues in VR Under Sleep Deprivation · VR 2026 Subtle Cueing For Improving Depth Perception in Virtual Reality · ISMAR 2024 |
Virtual and augmented reality › depth perception
depth cues |
1.0 | 1 | 2026 | Depth Perception Cues in VR Under Sleep Deprivation · VR 2026 |
Virtual and augmented reality
immersive interaction |
1.0 | 1 | 2026 | Depth Perception Cues in VR Under Sleep Deprivation · VR 2026 |
Immersive interaction
depth perception |
0.8 | 1 | 2024 | Subtle Cueing For Improving Depth Perception in Virtual Reality · ISMAR 2024 |
Immersive interaction
virtual reality |
0.8 | 1 | 2024 | Subtle Cueing For Improving Depth Perception in Virtual Reality · ISMAR 2024 |
Methods — techniques the papers use, named apart from their topics
within-subject study · 2.0depth cue augmentation · 2.0user study · 1.5texture blur cueing · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Depth Perception Cues in VR Under Sleep DeprivationabstractAs virtual reality (VR) headsets become more comfortable and accessible, their growing use in high-stakes, time-critical settings raises concerns about fatigue. Fatigue impairs perceptual and cognitive functioning. It reduces oculomotor accuracy and visual focus, and can lead to an early decline in depth estimation performance. By augmenting the visual presentation with depth information cues, adaptive designs can reduce fatigue-related depth perception errors, enhancing safety and task effectiveness. Explicit cues present depth information directly through text or color, while subtle cues adjust scene properties, such as depth-dependent blur, to convey depth information implicitly without drawing overt attention. We examined how fatigue interacts with different cues in a 27-hour within-subject protocol. Across six overnight sessions (20:00– 07:00), twenty-three participants completed a VR depth perception task at varying fatigue levels and under four cue conditions: no cue (baseline), text, color, and blur. Over the night, vigilance declined, sleepiness and mental effort increased, and simulator sickness rose before stabilizing, independent of cue condition. All augmented cues reduced depth estimation error relative to baseline. Text yielded the largest and most consistent accuracy gains, especially for farther targets and later sessions. At peak fatigue, response probability dipped for text but remained stable for blur and color, indicating an accuracy versus responsiveness trade-off. These results support mixed adaptive designs that default to subtle cues to preserve responsiveness at low alertness and introduce explicit overlays when precise metric information is needed. Ammaar Zaman, James Baumeister, Ernst Kruijff, Eduardo E. Veas, Aleksandra Krajnc, Neven A. M. ElSayed |
VR | 1 |
| 2024 | Subtle Cueing For Improving Depth Perception in Virtual RealityabstractUnderstanding an environment relies on human sensory systems, with visual perception as the primary source for defining spatial relationships and estimating distances. The visual system uses natural cues, each offering partial information that can lead to bias and conflicts, especially when ambiguous. Virtual Reality (VR) environments challenge these natural depth cues with discrepancies in perspective and variations in light and shadow depiction, leading to potential confusion in depth perception. However, VR also allows for the isolation and study of these cues. This paper introduces artificial subtle cues (texture blur) to enhance natural depth information in VR. Our results show that augmenting natural depth cues with artificial ones improves depth prediction accuracy and spatial relationship awareness. Subtle blur cues enhance depth estimation without participants’ subjective awareness of the augmentation, suggesting that such subtle cueing can effectively enhance depth perception. Ammaar Zaman, Ernst Kruijff, Eduardo E. Veas, Aleksandra Krajnc, Neven A. M. ElSayed |
ISMAR | 1 |