Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuexin Yao
dblp:392/3784
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive interaction |
0.8 | 1 | 2024 | Textual Information Presentation in Virtual Museums: Exploring Environment-, Object-, and User-based Approaches · ISMAR 2024 |
Virtual and augmented reality › virtual environment
virtual museum |
0.8 | 1 | 2024 | Textual Information Presentation in Virtual Museums: Exploring Environment-, Object-, and User-based Approaches · ISMAR 2024 |
Methods — techniques the papers use, named apart from their topics
user study · 1.5design space exploration · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Textual Information Presentation in Virtual Museums: Exploring Environment-, Object-, and User-based ApproachesabstractIn a physical museum, text descriptions are typically displayed on placards or signage next to exhibits. Within a virtual museum environment, these text descriptions can be presented in various ways, such as fixed in the virtual environment, attached to the exhibits, or held in users’ hands. By seamlessly integrating text descriptions into the virtual environment and allowing users to engage with the content, the information presentation can be highly interactive. However, the design space of artifact information presentation in virtual museums was under-explored. In this paper, we investigated appropriate ways to present text descriptions of artifacts in immersive virtual museums. Specifically, we studied (1) users’ perceived importance of various information dimensions (observable, non-observable, and interpretation), (2) users’ expected display of text panels (shown or hidden), and (3) the relationship between the artifact information dimensions and layout types (environment-, object-, and user-based). Our results showed that participants rated significantly higher importance for non-observable information than observable and interpretation information. In addition, we summarize a design space for artifact information presentation using different layout types with prioritized options. Our work provides insights for the interaction design of artifact information in virtual museums and the presentation of text in virtual reality. Yuexin Yao, Yue Li 0023 |
ISMAR | 1 |