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Runjin Zhang

dblp:392/5825 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual analytics › visual analytics system
simulation-based visual analytics
0.912025
Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting · IEEE Trans. Vis. Comput. Graph. 2025
Visualization and visual analytics › information visualization › quantitative data visualization
sports visualization
0.912025
Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting · IEEE Trans. Vis. Comput. Graph. 2025
Visualization and visual analytics
visual analytics
0.912025
Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting · IEEE Trans. Vis. Comput. Graph. 2025
Computational social science and digital humanities
sports analytics
0.312025
Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

two-level simulation framework · 1.7match simulation · 1.7
YearPublicationVenuePosition
2026 Exploring Multimodal Prompt for Visualization Authoring With Large Language Models
abstract
Recent advances in large language models (LLMs) have shown great potential in automating the process of visualization authoring through simple natural language utterances. However, instructing LLMs using natural language is limited in precision and expressiveness for conveying visualization intent, leading to misinterpretation and time-consuming iterations. To address these limitations, we conduct an empirical study to understand how LLMs interpret ambiguous or incomplete text prompts in the context of visualization authoring, and the conditions making LLMs misinterpret user intent. Informed by the findings, we introduce visual prompts as a complementary input modality to text prompts, which help clarify user intent and improve LLMs' interpretation abilities. To explore the potential of multimodal prompting in visualization authoring, we design VisPilot, which enables users to easily create visualizations using multimodal prompts, including text, sketches, and direct manipulations on existing visualizations. We evaluate VisPilot through a controlled user study and an expert evaluation. The results suggest that multimodal prompts facilitate users in communicating spatial constraints, local references, and design preferences while maintaining comparable task efficiency to text-only prompting. We further discuss when text, visual, and hybrid prompts are beneficial for visualization authoring, and summarize design implications for future human-AI authoring systems.
Zhen Wen 0001, Luoxuan Weng, Yinghao Tang, Runjin Zhang, Bo Pan 0004, Minfeng Zhu 0001, Wei Chen 0001
IEEE Trans. Vis. Comput. Graph.4
2025 Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting
abstract
In soccer, player scouting aims to find players suitable for a team to increase the winning chance in future matches. To scout suitable players, coaches and analysts need to consider whether the players will perform well in a new team, which is hard to learn directly from their historical performances. Match simulation methods have been introduced to scout players by estimating their expected contributions to a new team. However, they usually focus on the simulation of match results and hardly support interactive analysis to navigate potential target players and compare them in fine-grained simulated behaviors. In this work, we propose a visual analytics method to assist soccer player scouting based on match simulation. We construct a two-level match simulation framework for estimating both match results and player behaviors when a player comes to a new team. Based on the framework, we develop a visual analytics system, Team-Scouter, to facilitate the simulative-based soccer player scouting process through player navigation, comparison, and investigation. With our system, coaches and analysts can find potential players suitable for the team and compare them on historical and expected performances. For an in-depth investigation of the players' expected performances, the system provides a visual comparison between the simulated behaviors of the player and the actual ones. The usefulness and effectiveness of the system are demonstrated by two case studies on a real-world dataset and an expert interview.
Xiao Xie, Runjin Zhang, Mu Fan, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.3