EDBT 2026 Demo / reviewers in the wild / expert
Mu Fan
dblp:392/5987
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual analytics › visual analytics system
simulation-based visual analytics |
0.9 | 1 | 2025 | Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics › information visualization › quantitative data visualization
sports visualization |
0.9 | 1 | 2025 | Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
visual analytics |
0.9 | 1 | 2025 | Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting · IEEE Trans. Vis. Comput. Graph. 2025 |
Computational social science and digital humanities
sports analytics |
0.3 | 1 | 2025 | Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
two-level simulation framework · 1.7match simulation · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Team-Scouter: Simulative Visual Analytics of Soccer Player ScoutingabstractIn soccer, player scouting aims to find players suitable for a team to increase the winning chance in future matches. To scout suitable players, coaches and analysts need to consider whether the players will perform well in a new team, which is hard to learn directly from their historical performances. Match simulation methods have been introduced to scout players by estimating their expected contributions to a new team. However, they usually focus on the simulation of match results and hardly support interactive analysis to navigate potential target players and compare them in fine-grained simulated behaviors. In this work, we propose a visual analytics method to assist soccer player scouting based on match simulation. We construct a two-level match simulation framework for estimating both match results and player behaviors when a player comes to a new team. Based on the framework, we develop a visual analytics system, Team-Scouter, to facilitate the simulative-based soccer player scouting process through player navigation, comparison, and investigation. With our system, coaches and analysts can find potential players suitable for the team and compare them on historical and expected performances. For an in-depth investigation of the players' expected performances, the system provides a visual comparison between the simulated behaviors of the player and the actual ones. The usefulness and effectiveness of the system are demonstrated by two case studies on a real-world dataset and an expert interview. Xiao Xie, Runjin Zhang, Mu Fan, Hui Zhang 0051, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 5 |