EDBT 2026 Demo / reviewers in the wild / expert
Jiahe Dong
dblp:393/3730
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0003-1537-0717ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Learning and educational technologies · 54% Health and well-being technologies · 46% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › behavior change
just-in-time adaptive intervention |
1.0 | 1 | 2026 | When Seconds Count: Designing Real-Time VR Interventions for Stress Inoculation Training in Novice Physicians · CHI 2026 |
Learning and educational technologies
medical training |
1.0 | 1 | 2026 | When Seconds Count: Designing Real-Time VR Interventions for Stress Inoculation Training in Novice Physicians · CHI 2026 |
Health and well-being technologies › mental health › mental healthcare › psychotherapy
stress inoculation training |
1.0 | 1 | 2026 | When Seconds Count: Designing Real-Time VR Interventions for Stress Inoculation Training in Novice Physicians · CHI 2026 |
Learning and educational technologies
medical education |
0.9 | 1 | 2025 | Advancing Problem-Based Learning with Clinical Reasoning for Improved Differential Diagnosis in Medical Education · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
user study · 1.0formative study · 1.0co-design · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | When Seconds Count: Designing Real-Time VR Interventions for Stress Inoculation Training in Novice PhysiciansabstractSurgical emergencies often trigger acute cognitive overload in novice physicians, impairing their decision-making under pressure. Although Virtual Reality–based Stress Inoculation Training (VR-SIT) shows promise, current systems fall short in delivering real-time, effective support during moments of peak stress. To bridge this gap, we first conducted a formative study (N=12) to uncover the core needs of novice physicians for immediate assistance under acute stress and identified three key intervention strategies: self-regulation aids, procedure guidance, and emotional/sensory support. Building on these insights, we designed and implemented a novel VR-SIT system that incorporates a just-in-time adaptive intervention framework, dynamically tailoring support to learners’ cognitive and emotional states. We then validated these strategies in a user study (N=26). Our findings provide empirical evidence and design implications for next-generation VR medical training systems, supporting physicians in sustaining cognitive clarity and accurate decision-making in critical situations. Jiahe Dong, Chang Jiang 0001, Quan Li 0002 |
CHI | 2 |
| 2025 | Advancing Problem-Based Learning with Clinical Reasoning for Improved Differential Diagnosis in Medical Education
Yuansong Xu, Yuheng Shao, Jiahe Dong, Shaohan Shi, Chang Jiang 0001, Quan Li 0002 |
CHI | 3 |