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Aamir Bader Shah

dblp:393/5585 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0007-9837-6725ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Visualization and visual analytics · 50%
Artificial intelligence
1 paper
Segmentation and scene understanding · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
semantic segmentation
0.912025
AR-Light: Enabling Fast and Lightweight Multi-User Augmented Reality via Semantic Segmentation and Collaborative View Synchronization · IEEE Trans. Computers 2025
Virtual and augmented reality › augmented reality
collaborative augmented reality
0.912025
AR-Light: Enabling Fast and Lightweight Multi-User Augmented Reality via Semantic Segmentation and Collaborative View Synchronization · IEEE Trans. Computers 2025
Visualization and visual analytics › multi-view visualization
view synchronization
0.912025
AR-Light: Enabling Fast and Lightweight Multi-User Augmented Reality via Semantic Segmentation and Collaborative View Synchronization · IEEE Trans. Computers 2025
Collaborative and social computing › mixed reality collaboration
collaborative augmented reality
0.312025
AR-Light: Enabling Fast and Lightweight Multi-User Augmented Reality via Semantic Segmentation and Collaborative View Synchronization · IEEE Trans. Computers 2025

Methods — techniques the papers use, named apart from their topics

quadtree structure · 2.6correction method · 2.6
YearPublicationVenuePosition
2025 Bit-Flip Induced Latency Attacks in Object Detection
abstract
Deep learning and computer vision have experienced significant advancements, particularly in critical applications such as autonomous driving and real-time surveillance, where object detection (OD) plays a pivotal role. Ensuring the accuracy and speed of these systems is paramount to prevent accidents or failures. Recently, latency-based attacks have emerged as a new threat, driven by the essential need for real-time performance in various applications. These attacks target model responsiveness to disrupt system performance without necessarily compromising accuracy. Our preliminary experiments show that introducing just a few bit flips to key parameters in OD models can significantly increase latency, degrading performance. Meanwhile, recent advancements in memory-based attacks, such as Row Hammer [18], demonstrate the ability to conveniently introduce bit flips at desired locations without physical hardware interaction. Based on the observations, we propose a novel attack on OD models that leverages row-hammer to introduce bit-flips via side channels, targeting the non-maximum suppression (NMS) filter and significantly increasing latency. Unlike previous methods that modify input data, our technique ensures efficiency by minimizing bit-flips through critical path exploitation and achieves practical applicability with only a subset of validation data. Experiments across various datasets and models validate our approach, demonstrating latency increases up to 71.6 ms (20.4×) with just 31 bit-flips.
Manojna Sistla, Yu Wen 0003, Aamir Bader Shah, Chenpei Huang, Xuqing Wu 0001, Jiefu Chen, Miao Pan, Xin Fu 0001
WACV3
2025 AR-Light: Enabling Fast and Lightweight Multi-User Augmented Reality via Semantic Segmentation and Collaborative View Synchronization
abstract
Multi-user Augmented Reality (MuAR) allows multiple users to interact with shared virtual objects, facilitated by exchanging environment information. Current MuAR systems rely on 3D point clouds for real-world analysis, view synchronization, object rendering, and movement tracking. However, the complexity of 3D point clouds leads to significant processing delays, with approximately 80% of overhead in commercial frameworks. This hampers usability and degrades user experience. Our analysis reveals that maintaining the facing side of the real-world scene in a stable environment provides sufficient information for virtual object placement and rendering. To address this, we introduce a lightweight quadtree structure, representing 2D scenes through semantic segmentation and geometry, as an alternative to 3D point clouds. Additionally, we propose a novel correction method to handle potential shifts in virtual object placement during view synchronization among users. Combining all designs, we implement a fast and lightweight MuAR framework namedAR-Lightand test our framework on commercial AR devices. The evaluation results on real-world applications demonstrate that AR-Light can achieve high performance in various real-world scenes while maintaining a comparable virtual object placement accuracy.
Yu Wen 0003, Aamir Bader Shah, Ruizhi Cao, Jiefu Chen, Xuqing Wu 0001, Chenhao Xie 0001, Xin Fu 0001
IEEE Trans. Computers2
2024 Safe Offline-to-Online Multi-Agent Decision Transformer: A Safety Conscious Sequence Modeling Approach
abstract
We introduce the Safe Offline-to-Online Multi-Agent Decision Transformer (SO2-MADT), an innovative framework that revolutionizes safety considerations in Multi-agent Reinforcement Learning (MARL) through a novel sequence modeling approach. Leveraging the dynamic capabilities inherent in Decision Transformers, our methodology seamlessly incorporates safety protocols as a cornerstone element, ensuring secure operations throughout both the offline pre-training phase and the adaptive online fine-tuning phase. At the core of our framework lie two pivotal innovations: the Safety-To-Go (STG) token, embedding safety at a macro level, and the Agent Prioritization Module (APM), facilitating explicit credit assignment at a micro level. Through extensive testing against the challenging environments of the StarCraft Multi-Agent Challenge (SMAC) and Multi-agent MuJoCo, our SO2-MADT not only excels in offline pre-training but also demonstrates superior performance during online fine-tuning, without any degradation in performance. The implications of our work provide a pathway for deployment in critical real-world applications where safety is paramount and non-negotiable. The code is available at https://github.com/shahaamirbader/SO2-MADT.
Aamir Bader Shah, Yu Wen 0003, Jiefu Chen, Xuqing Wu 0001, Xin Fu 0001
IROS1