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Wenda Shao

dblp:394/1899 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
0009-0002-3258-2722ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Biometric security · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Biometric security › biometric authentication
behavioral biometric authentication
0.812024
Cross-content User Authentication in Virtual Reality · MobiCom 2024
Biometric security › biometric authentication › behavioral biometric authentication
gaze-based authentication
0.812024
Cross-content User Authentication in Virtual Reality · MobiCom 2024
Virtual and augmented reality
virtual reality
0.212024
Cross-content User Authentication in Virtual Reality · MobiCom 2024
Biometric security
physiological biometrics
0.212024
Cross-content User Authentication in Virtual Reality · MobiCom 2024

Methods — techniques the papers use, named apart from their topics

joint analysis of eye movements and VR content · 1.5content-agnostic embedding · 1.5
YearPublicationVenuePosition
2024 Cross-content User Authentication in Virtual Reality
abstract
Virtual reality (VR) presents a rapidly evolving virtual world with varying types of visual content. Authenticating users periodically across different types of VR content to safeguard private data is a cornerstone in many sensitive VR applications. Previous studies have performed authentication by verifying users' actions or involuntary responses to certain visual stimuli. However, these methods tie users to either a predefined task or a single type of VR content, failing to support periodic authentication in dynamic VR interactions. In this paper, we propose a cross-content authentication framework that verifies users across different VR content by jointly analyzing eye movements and VR content. Specifically, we decouple displayed VR content from eye movements and generate a content-agnostic embedding determined by cognitive and physiological attributes unique to each user. Experiments with video viewing and text reading in VR show that our system achieves an F-score of 0.92 in cross-content user authentication.
Wenda Shao, Shiqing Luo, Zhisheng Yan
MobiCom1