Demo Data from EDBT 2026 / reviewers in the wild / expert
Wenda Shao
dblp:394/1899
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
0009-0002-3258-2722ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Biometric security · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Biometric security › biometric authentication
behavioral biometric authentication |
0.8 | 1 | 2024 | Cross-content User Authentication in Virtual Reality · MobiCom 2024 |
Biometric security › biometric authentication › behavioral biometric authentication
gaze-based authentication |
0.8 | 1 | 2024 | Cross-content User Authentication in Virtual Reality · MobiCom 2024 |
Virtual and augmented reality
virtual reality |
0.2 | 1 | 2024 | Cross-content User Authentication in Virtual Reality · MobiCom 2024 |
Biometric security
physiological biometrics |
0.2 | 1 | 2024 | Cross-content User Authentication in Virtual Reality · MobiCom 2024 |
Methods — techniques the papers use, named apart from their topics
joint analysis of eye movements and VR content · 1.5content-agnostic embedding · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Cross-content User Authentication in Virtual RealityabstractVirtual reality (VR) presents a rapidly evolving virtual world with varying types of visual content. Authenticating users periodically across different types of VR content to safeguard private data is a cornerstone in many sensitive VR applications. Previous studies have performed authentication by verifying users' actions or involuntary responses to certain visual stimuli. However, these methods tie users to either a predefined task or a single type of VR content, failing to support periodic authentication in dynamic VR interactions. In this paper, we propose a cross-content authentication framework that verifies users across different VR content by jointly analyzing eye movements and VR content. Specifically, we decouple displayed VR content from eye movements and generate a content-agnostic embedding determined by cognitive and physiological attributes unique to each user. Experiments with video viewing and text reading in VR show that our system achieves an F-score of 0.92 in cross-content user authentication. Wenda Shao, Shiqing Luo, Zhisheng Yan |
MobiCom | 1 |