Demo Data from EDBT 2026 / reviewers in the wild / expert
Tiancheng Fang
dblp:394/2420
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 46% Visual content generation and editing · 23% Geometric modeling and processing · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content creation |
0.8 | 1 | 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices · MobiCom 2024 |
Virtual and augmented reality
3d video |
0.8 | 1 | 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices · MobiCom 2024 |
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
neural implicit surface reconstruction |
0.8 | 1 | 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices · MobiCom 2024 |
Virtual and augmented reality › 3d video
volumetric video |
0.8 | 1 | 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices · MobiCom 2024 |
Multimedia systems and quality of experience › mobile multimedia
mobile video streaming |
0.2 | 1 | 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices · MobiCom 2024 |
Methods — techniques the papers use, named apart from their topics
sparse computation · 0.8neural surface reconstruction · 0.8keyframe registration · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile DevicesabstractTo provide full-body 3D videos of performers showcasing diverse clothes with dynamic movements for e-commerce platforms, we develop an end-to-end, low-cost, and high-fidelity production and deployment pipeline. We first set up a low-cost capture studio with only 24 RGB cameras and embrace fast neural surface reconstruction to produce high-quality meshes without depth information. We then quickly group all the frames with local motion priors, select a keyframe for each group, and accurately register any other frame to the keyframe under the guidance of semantic labels, thereby avoiding transmitting all the frames to mobile devices and loading them into memory. For real-time rendering, we propose an on-device sparse computation method for efficient deformation from keyframes to the other frames. Evaluation over 2 self-captured performances and 8 public performances reveals that the pipeline achieves the reconstruction time of 28 minutes per frame, the average PSNR of 30.4, the average bandwidth requirement of 4.2MB/s, and the on-device frame rate of 60 fps, demonstrating superiority over existing baselines. Tiancheng Fang, Chaoyue Niu, Yujie Sun 0001, Chengfei Lv, Xiaotang Jiang, Ben Xue, Fan Wu 0006, Guihai Chen |
MobiCom | 1 |