Demo Data from EDBT 2026 / reviewers in the wild / expert
Yumin Wan
dblp:394/4560
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
gaussian splatting |
0.9 | 1 | 2025 | Ref-GS: Directional Factorization for 2D Gaussian Splatting · CVPR 2025 |
Rendering
view-dependent rendering |
0.9 | 1 | 2025 | Ref-GS: Directional Factorization for 2D Gaussian Splatting · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
spherical mip-grid · 0.9geometry-lighting factorization · 0.9deferred rendering · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Ref-GS: Directional Factorization for 2D Gaussian SplattingabstractIn this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting [8], which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical Mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry. See our interactive project page. Youjia Zhang, Anpei Chen, Yumin Wan, Zikai Song, Junqing Yu, Yawei Luo, Wei Yang 0034 |
CVPR | 3 |