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Yiftach Edelstein

dblp:394/6584 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 50% 3D vision · 50%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.912025
Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation · CVPR 2025
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion
0.912025
Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation · CVPR 2025
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.912025
Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation · CVPR 2025
Visual content generation and editing
3d content creation
0.912025
Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation · CVPR 2025

Methods — techniques the papers use, named apart from their topics

multi-view rendering · 1.7diffusion model · 1.7
YearPublicationVenuePosition
2025 Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation
abstract
Advancements in text-to-image diffusion models have led to significant progress in fast 3D content creation. One common approach is to generate a set of multi-view images of an object, and then reconstruct it into a 3D model. However, this approach bypasses the use of a native 3D representation of the object and is hence prone to geometric artifacts and limited in controllability and manipulation capabilities. An alternative approach involves native 3D generative models that directly produce 3D representations. These models, however, are typically limited in their resolution, resulting in lower quality 3D objects. In this work, we bridge the quality gap between methods that directly generate 3D representations and ones that reconstruct 3D objects from multi-view images. We introduce a multi-view to multi-view diffusion model called Sharp-It, which takes a 3D consistent set of multi-view images rendered from a low-quality object and enriches its geometric details and texture. The diffusion model operates on the multi-view set in parallel, in the sense that it shares features across the generated views. A high-quality 3D model can then be reconstructed from the enriched multi-view set. By leveraging the advantages of both 2D and 3D approaches, our method offers an efficient and controllable method for high-quality 3D content creation. We demonstrate that Sharp-It enables various 3D applications, such as fast synthesis, editing, and controlled generation, while attaining high-quality assets.
Yiftach Edelstein, Or Patashnik, Dana Cohen-Bar, Lihi Zelnik-Manor
CVPR1