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Zixuan Cai

dblp:394/9622 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 50% Video understanding and tracking · 50%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
0.912025
Homogeneous Dynamics Space for Heterogeneous Humans · CVPR 2025
Computer vision › Video understanding and tracking › motion analysis
human motion analysis
0.912025
Homogeneous Dynamics Space for Heterogeneous Humans · CVPR 2025
Computer animation and physical simulation › motion modeling
human motion modeling
0.912025
Homogeneous Dynamics Space for Heterogeneous Humans · CVPR 2025

Methods — techniques the papers use, named apart from their topics

latent space learning · 1.7inverse-forward dynamics · 1.7
YearPublicationVenuePosition
2025 Homogeneous Dynamics Space for Heterogeneous Humans
abstract
Analyses of human motion kinematics have achieved tremendous advances. However, the production mechanism, known as human dynamics, is still undercovered. In this paper, we aim to push the understanding of data-driven human dynamics forward. We identify a major obstacle to this as the heterogeneity of existing human motion understanding efforts. Specifically, heterogeneity exists in not only the diverse kinematics representations and hierarchical dynamics representations but also the data from different domains, namely biomechanics and reinforcement learning. With an in-depth analysis of the existing heterogeneity, we propose to emphasize the beneath homogeneity: all of them represent the homogeneous fact of human motion, though from different perspectives. Given this, we propose Homogeneous Dynamics Space (HDyS) as a fundamental space for human dynamics by aggregating heterogeneous data and training a homogeneous latent space with inspiration from the inverse-forward dynamics procedure. HDyS achieves decent mapping between human kinematics and dynamics by leveraging the heterogeneous representations and datasets. We demonstrate the feasibility of HDyS with extensive experiments and applications. The project page is https://foruck.github.io/HDyS.
Xinpeng Liu 0002, Junxuan Liang, Chenshuo Zhang, Zixuan Cai, Cewu Lu, Yong-Lu Li 0001
CVPR4