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Ruoyuan Gong

dblp:394/9850 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 65% Language models and text generation · 35%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Computational social science and digital humanities · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
LLM agents
1.012026
Agentmandering: A Game-Theoretic Framework for Fair Redistricting via Large Language Model Agents · AAAI 2026
Knowledge, reasoning and agents › Multi-agent systems › automated negotiation
negotiation strategy
1.012026
Agentmandering: A Game-Theoretic Framework for Fair Redistricting via Large Language Model Agents · AAAI 2026
Algorithmic game theory and mechanism design
fair division
1.012026
Agentmandering: A Game-Theoretic Framework for Fair Redistricting via Large Language Model Agents · AAAI 2026
Algorithmic game theory and mechanism design › social choice
redistricting
1.012026
Agentmandering: A Game-Theoretic Framework for Fair Redistricting via Large Language Model Agents · AAAI 2026
Knowledge, reasoning and agents › Multi-agent systems
agent-based simulation
0.912025
Political Actor Agent: Simulating Legislative System for Roll Call Votes Prediction with Large Language Models · AAAI 2025
Computational social science and digital humanities
political science
0.912025
Political Actor Agent: Simulating Legislative System for Roll Call Votes Prediction with Large Language Models · AAAI 2025
Computational social science and digital humanities › political science
roll call vote prediction
0.912025
Political Actor Agent: Simulating Legislative System for Roll Call Votes Prediction with Large Language Models · AAAI 2025

Methods — techniques the papers use, named apart from their topics

choose-and-freeze protocol · 3.0large language model agents · 2.0role-playing architecture · 1.7large language model · 1.7large language model agent · 1.0
YearPublicationVenuePosition
2026 Agentmandering: A Game-Theoretic Framework for Fair Redistricting via Large Language Model Agents
abstract
Redistricting plays a central role in shaping how votes are translated into political power. While existing computational methods primarily aim to generate large ensembles of legally valid districting plans, they often neglect the strategic dynamics involved in the selection process. This oversight creates opportunities for partisan actors to cherry-pick maps that, while technically compliant, are politically advantageous. Simply satisfying formal constraints does not ensure fairness when the selection process itself can be manipulated. We propose Agentmandering, a framework that reimagines redistricting as a turn-based negotiation between two agents representing opposing political interests. Drawing inspiration from game-theoretic ideas, particularly the Choose-and-Freeze protocol, our method embeds strategic interaction into the redistricting process via large language model (LLM) agents. Agents alternate between selecting and freezing districts from a small set of candidate maps, gradually partitioning the state through constrained and interpretable choices. Evaluation on post-2020 U.S. Census data across all states shows that Agentmandering significantly reduces partisan bias and unfairness, while achieving 2 to 3 orders of magnitude lower variance than standard baselines. These results demonstrate both fairness and stability, especially in swing-state scenarios.
Ruoyuan Gong, Juanjuan Wang
AAAI3
2025 Political Actor Agent: Simulating Legislative System for Roll Call Votes Prediction with Large Language Models
abstract
Predicting roll call votes through modeling political actors has emerged as a focus in quantitative political science and computer science. Widely used embedding-based methods generate vectors for legislators from diverse data sets to predict legislative behaviors. However, these methods often contend with challenges such as the need for manually predefined features, reliance on extensive training data, and a lack of interpretability. Achieving more interpretable predictions under flexible conditions remains an unresolved issue. This paper introduces the Political Actor Agent (PAA), a novel agent-based framework that utilizes Large Language Models to overcome these limitations. By employing role-playing architectures and simulating legislative system, PAA provides a scalable and interpretable paradigm for predicting roll-call votes. Our approach not only enhances the accuracy of predictions but also offers multi-view, human-understandable decision reasoning, providing new insights into political actor behaviors. We conducted comprehensive experiments using voting records from the 117-118th U.S. House of Representatives, validating the superior performance and interpretability of PAA. This study not only demonstrates PAA's effectiveness but also its potential in political science research.
Hao Li 0080, Ruoyuan Gong, Hao Jiang 0010
AAAI2