EDBT 2026 Demo / reviewers in the wild / expert
Jijiang Li
dblp:395/2534
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0003-2823-751XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computational photography and imaging · 53% Rendering · 40% Image and video processing · 4% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
projector-camera systems |
1.7 | 2 | 2025 | DPCS: Path Tracing-Based Differentiable Projector-Camera Systems · IEEE Trans. Vis. Comput. Graph. 2025 GS-ProCams: Gaussian Splatting-Based Projector-Camera Systems · IEEE Trans. Vis. Comput. Graph. 2025 |
Computational photography and imaging › projector-camera systems
projector compensation |
1.0 | 1 | 2026 | Setup-Independent Full Projector Compensation · IEEE Trans. Vis. Comput. Graph. 2026 |
Computational photography and imaging › projector-camera systems
radiometric compensation |
1.0 | 1 | 2026 | Setup-Independent Full Projector Compensation · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
differentiable rendering |
0.9 | 1 | 2025 | DPCS: Path Tracing-Based Differentiable Projector-Camera Systems · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | GS-ProCams: Gaussian Splatting-Based Projector-Camera Systems · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | GS-ProCams: Gaussian Splatting-Based Projector-Camera Systems · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
physically based rendering |
0.9 | 1 | 2025 | DPCS: Path Tracing-Based Differentiable Projector-Camera Systems · IEEE Trans. Vis. Comput. Graph. 2025 |
Computational photography and imaging
projection mapping |
0.9 | 1 | 2025 | GS-ProCams: Gaussian Splatting-Based Projector-Camera Systems · IEEE Trans. Vis. Comput. Graph. 2025 |
Image and video processing
geometric correction |
0.3 | 1 | 2026 | Setup-Independent Full Projector Compensation · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality
augmented reality |
0.3 | 1 | 2025 | DPCS: Path Tracing-Based Differentiable Projector-Camera Systems · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
photometric network · 1.0optical flow · 1.0path tracing · 0.9differentiable rendering · 0.9differentiable physically-based rendering · 0.92d gaussian representation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Setup-Independent Full Projector CompensationabstractProjector compensation seeks to correct geometric and photometric distortions that occur when images are projected onto nonplanar or textured surfaces. However, most existing methods are highly setup-dependent, requiring fine-tuning or retraining whenever the surface, lighting, or projector-camera pose changes. Progress has been limited by two key challenges: (1) the absence of large, diverse training datasets and (2) existing geometric correction models are typically constrained by specific spatial setups; without further retraining or fine-tuning, they often fail to generalize directly to novel geometric configurations. We introduce SIComp, the first Setup-Independent framework for full projector Compensation, capable of generalizing to unseen setups without fine-tuning or retraining. To enable this, we construct a large-scale real-world dataset spanning 277 distinct projector-camera setups. SIComp adopts a co-adaptive design that decouples geometry and photometry: A carefully tailored optical flow module performs online geometric correction, while a novel photometric network handles photometric compensation. To further enhance robustness under varying illumination, we integrate intensity-varying surface priors into the network design. Extensive experiments demonstrate that SIComp consistently produces high-quality compensation across diverse unseen setups, substantially outperforming existing methods in terms of generalization ability and establishing the first generalizable solution to projector compensation. The code and dataset are available on our project page: https://hai-bo-li.github.io/SIComp/. Qingyue Deng, Jijiang Li, Haibin Ling, Bingyao Huang |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2025 | GS-ProCams: Gaussian Splatting-Based Projector-Camera SystemsabstractWe present GS-ProCams, the first Gaussian Splatting-based framework for projector-camera systems (ProCams). GS-ProCams is not only view-agnostic but also significantly enhances the efficiency of projection mapping (PM) that requires establishing geometric and radiometric mappings between the projector and the camera. Previous CNN-based ProCams are constrained to a specific viewpoint, limiting their applicability to novel perspectives. In contrast, NeRF-based ProCams support view-agnostic projection mapping, however, they require an additional co-located light source and demand significant computational and memory resources. To address this issue, we propose GS-ProCams that employs 2D Gaussian for scene representations, and enables efficient view-agnostic ProCams applications. In particular, we explicitly model the complex geometric and photometric mappings of ProCams using projector responses, the projection surface's geometry and materials represented by Gaussians, and the global illumination component. Then, we employ differentiable physically-based rendering to jointly estimate them from captured multi-view projections. Compared to state-of-the-art NeRF-based methods, our GS-ProCams eliminates the need for additional devices, achieving superior ProCams simulation quality. It also uses only 1/10 of the GPU memory for training and is 900 times faster in inference speed. Please refer to our project page for the code and dataset: https://realqingyue.github.io/GS-ProCams/. Qingyue Deng, Jijiang Li, Haibin Ling, Bingyao Huang |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | DPCS: Path Tracing-Based Differentiable Projector-Camera SystemsabstractProjector-camera systems (ProCams) simulation aims to model the physical project-and-capture process and associated scene parameters of a ProCams, and is crucial for spatial augmented reality (SAR) applications such as ProCams relighting and projector compensation. Recent advances use an end-to-end neural network to learn the project-and-capture process. However, these neural network-based methods often implicitly encapsulate scene parameters, such as surface material, gamma, and white balance in the network parameters, and are less interpretable and hard for novel scene simulation. Moreover, neural networks usually learn the indirect illumination implicitly in an image-to-image translation way which leads to poor performance in simulating complex projection effects such as soft-shadow and interreflection. In this paper, we introduce a novel path tracing-based differentiable projector-camera systems (DPCS), offering a differentiable ProCams simulation method that explicitly integrates multi-bounce path tracing. Our DPCS models the physical project-and-capture process using differentiable physically-based rendering (PBR), enabling the scene parameters to be explicitly decoupled and learned using much fewer samples. Moreover, our physically-based method not only enables high-quality downstream ProCams tasks, such as ProCams relighting and projector compensation, but also allows novel scene simulation using the learned scene parameters. In experiments, DPCS demonstrates clear advantages over previous approaches in ProCams simulation, offering better interpretability, more efficient handling of complex interreflection and shadow, and requiring fewer training samples. The code and dataset are available on the project page: https://jijiangli.github.io/DPCS/. Jijiang Li, Qingyue Deng, Haibin Ling, Bingyao Huang |
IEEE Trans. Vis. Comput. Graph. | 1 |