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Ziyang Chu

dblp:395/4121 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Deep learning architectures and training · 44% 3D vision · 44% Representation and self-supervised learning · 13%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 44% Image and video coding · 44% Visualization and visual analytics · 13%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d content generation
0.912025
Hi3DEval: Advancing 3D Generation Evaluation with Hierarchical Validity · NeurIPS 2025
Visual content generation and editing
3d content generation
0.912025
Hi3DEval: Advancing 3D Generation Evaluation with Hierarchical Validity · NeurIPS 2025
Image and video coding
quality assessment
0.912025
Hi3DEval: Advancing 3D Generation Evaluation with Hierarchical Validity · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

video-based representation · 1.7multi-agent annotation · 1.7hybrid 3d representation · 1.7in-context prompting · 0.9autoregressive modeling · 0.9
YearPublicationVenuePosition
2025 X-Prompt: Generalizable Auto-Regressive Visual Learning with In-Context Prompting
Zeyi Sun 0002, Ziyang Chu, Pan Zhang 0001, Yuhang Zang, Xiaoyi Dong, Yuanjun Xiong, Dahua Lin, Jiaqi Wang 0003
ICCV2
2025 Hi3DEval: Advancing 3D Generation Evaluation with Hierarchical Validity
abstract
Despite rapid advances in 3D content generation, quality assessment for the generated 3D assets remains challenging.Existing methods mainly rely on image-based metrics and operate solely at the object level, limiting their ability to capture spatial Despite rapid advances in 3D content generation, quality assessment for the generated 3D assets remains challenging.Existing methods mainly rely on image-based metrics and operate solely at the object level, limiting their ability to capture spatial coherence, material authenticity, and high-fidelity local details.1) To address these challenges, we introduce Hi3DEval, a hierarchical evaluation framework tailored for 3D generative content. It combines both object-level and part-level evaluation, enabling holistic assessments across multiple dimensions as well as fine-grained quality analysis. Additionally, we extend texture evaluation beyond aesthetic appearance by explicitly assessing material realism, focusing on attributes such as albedo, saturation, and metallicness. 2) To support this framework, we construct Hi3DBench, a large-scale dataset comprising diverse 3D assets and high-quality annotations, accompanied by a reliable multi-agent annotation pipeline.We further propose a 3D-aware automated scoring system based on hybrid 3D representations. Specifically, we leverage video-based representations for object-level and material-subject evaluations to enhance modeling of spatio-temporal consistency and employ pretrained 3D features for part-level perception.Extensive experiments demonstrate that our approach outperforms existing image-based metrics in modeling 3D characteristics and achieves superior alignment with human preference, providing a scalable alternative to manual evaluations.
Long Zhuo, Ziyang Chu, Zhibing Li, Liang Pan, Dahua Lin, Ziwei Liu 0002
NeurIPS3