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Wenkun He

dblp:395/6592 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 67% Efficient and distributed learning · 17% Deep learning architectures and training · 17%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 70% Visual content generation and editing · 30%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.722025
SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis · ICCV 2025
DC-AE 1.5: Accelerating Diffusion Model Convergence with Structured Latent Space · ICCV 2025
Machine learning › Deep learning architectures and training
autoencoder
0.912025
DC-AE 1.5: Accelerating Diffusion Model Convergence with Structured Latent Space · ICCV 2025
Machine learning › Generative modeling › diffusion model
latent diffusion model
0.912025
DC-AE 1.5: Accelerating Diffusion Model Convergence with Structured Latent Space · ICCV 2025
Machine learning › Efficient and distributed learning
model compression
0.912025
DC-AE 1.5: Accelerating Diffusion Model Convergence with Structured Latent Space · ICCV 2025
Machine learning › Generative modeling › diffusion model
motion diffusion
0.912025
SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis · ICCV 2025
Computer animation and physical simulation › human-object interaction
human-object interaction generation
0.912025
SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis · ICCV 2025
Visual content generation and editing
image generation
0.912025
DC-AE 1.5: Accelerating Diffusion Model Convergence with Structured Latent Space · ICCV 2025
Computer animation and physical simulation
motion synthesis
0.912025
SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis · ICCV 2025
Computer animation and physical simulation › character animation
human animation
0.312025
SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis · ICCV 2025

Methods — techniques the papers use, named apart from their topics

structured latent space · 1.7frequency-domain decomposition · 1.7diffusion model · 1.7augmented diffusion training · 1.7alignment score · 1.7
YearPublicationVenuePosition
2025 DC-AE 1.5: Accelerating Diffusion Model Convergence with Structured Latent Space
abstract
We present DC-AE 1.5, a new family of deep compression autoencoders for high-resolution diffusion models. Increasing the autoencoder's latent channel number is a highly effective approach for improving its reconstruction quality. However, it results in slow convergence for diffusion models, leading to poorer generation quality despite better reconstruction quality. This issue limits the quality upper bound of latent diffusion models and hinders the employment of autoencoders with higher spatial compression ratios. We introduce two key innovations to address this challenge: i) Structured Latent Space, a training-based approach to impose a desired channel-wise structure on the latent space with front latent channels capturing object structures and latter latent channels capturing image details; ii) Augmented Diffusion Training, an augmented diffusion training strategy with additional diffusion training objectives on object latent channels to accelerate convergence. With these techniques, DC-AE 1.5 delivers faster convergence and better diffusion scaling results than DC-AE. On ImageNet 512x512, DC-AE-1.5-f64c128 delivers better image generation quality than DC-AE-f32c32 while being 4x faster. Code: https://github.com/dc-ai-projects/DC-Gen.
Junyu Chen 0003, Dongyun Zou, Wenkun He, Junsong Chen, Enze Xie, Song Han 0003, Han Cai
ICCV3
2025 SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis
abstract
Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand interacting with one object, we address a more generic multi-body setting with arbitrary numbers of humans, hands, and objects. This complexity introduces significant challenges in synchronizing motions due to the high correlations and mutual influences among bodies. To address these challenges, we introduce SyncDiff, a novel method for multi-body interaction synthesis using a synchronized motion diffusion strategy. SyncDiff employs a single diffusion model to capture the joint distribution of multi-body motions. To enhance motion fidelity, we propose a frequency-domain motion decomposition scheme. Additionally, we introduce a new set of alignment scores to emphasize the synchronization of different body motions. SyncDiff jointly optimizes both data sample likelihood and alignment likelihood through an explicit synchronization strategy. Extensive experiments across four datasets with various multi-body configurations demonstrate the superiority of SyncDiff over existing state-of-the-art motion synthesis methods.
Wenkun He, Ruitao Liu
ICCV1