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Jizhihui Liu

dblp:395/8012 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Efficient and distributed learning · 44% Vision and language · 14% Motion planning and robot control · 14%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › robot learning › manipulation task learning
goal-conditioned manipulation
1.012026
H-GAR: A Hierarchical Interaction Framework via Goal-Driven Observation-Action Refinement for Robotic Manipulation · AAAI 2026
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › hierarchical planning
hierarchical refinement
1.012026
H-GAR: A Hierarchical Interaction Framework via Goal-Driven Observation-Action Refinement for Robotic Manipulation · AAAI 2026
Machine learning › Efficient and distributed learning
model compression
1.012026
HiPrune: Training-Free Visual Token Pruning via Hierarchical Attention in Vision-Language Models (Student Abstract) · AAAI 2026
Machine learning › Efficient and distributed learning › model compression
token pruning
1.012026
HiPrune: Training-Free Visual Token Pruning via Hierarchical Attention in Vision-Language Models (Student Abstract) · AAAI 2026
Computer vision › Vision and language
vision-language model
1.012026
HiPrune: Training-Free Visual Token Pruning via Hierarchical Attention in Vision-Language Models (Student Abstract) · AAAI 2026
Machine learning › Efficient and distributed learning › model compression › token pruning
visual token pruning
1.012026
HiPrune: Training-Free Visual Token Pruning via Hierarchical Attention in Vision-Language Models (Student Abstract) · AAAI 2026
Machine learning › Trustworthy machine learning › interpretability
attention analysis
0.312026
HiPrune: Training-Free Visual Token Pruning via Hierarchical Attention in Vision-Language Models (Student Abstract) · AAAI 2026
Machine learning › Deep learning architectures and training › transformer
vision transformer
0.312026
HiPrune: Training-Free Visual Token Pruning via Hierarchical Attention in Vision-Language Models (Student Abstract) · AAAI 2026

Methods — techniques the papers use, named apart from their topics

training-free pruning · 1.0historical action memory · 1.0hierarchical attention · 1.0goal-conditioned observation synthesis · 1.0action refinement · 1.0
YearPublicationVenuePosition
2026 HiPrune: Training-Free Visual Token Pruning via Hierarchical Attention in Vision-Language Models (Student Abstract)
abstract
Vision-Language Models (VLMs) encode images into lengthy sequences of visual tokens, leading to excessive computational overhead and limited inference efficiency. In this paper, we study the hierarchical attention pattern in vision encoders and propose HiPrune, a training-free and model-agnostic token Pruning framework for VLMs. We identify that middle layers in the vision encoder attend to object-centric regions, while deep layers capture global contextual features. Based on this observation, HiPrune selects tokens based on the attention score from the middle and deep layers. Our method requires no retraining and integrates seamlessly with any ViT-based VLM. Experiments demonstrate that HiPrune achieves outstanding pruning performance, maintaining a balance between efficiency and efficacy.
Jizhihui Liu, Guangdao Zhu, Feiyi Du
AAAI1
2026 H-GAR: A Hierarchical Interaction Framework via Goal-Driven Observation-Action Refinement for Robotic Manipulation
abstract
Unified video and action prediction models hold great potential for robotic manipulation, as future observations offer contextual cues for planning, while actions reveal how interactions shape the environment. However, most existing approaches treat observation and action generation in a monolithic and goal-agnostic manner, often leading to semantically misaligned predictions and incoherent behaviors. To this end, we propose H-GAR, a Hierarchical interaction framework via Goal-driven observation-Action Refinement. To anchor prediction to the task objective, H-GAR first produces a goal observation and a coarse action sketch that outline a high-level route toward the goal. To enable explicit interaction between observation and action under the guidance of the goal observation for more coherent decision-making, we devise two synergistic modules. (1) Goal-Conditioned Observation Synthesizer (GOS) synthesizes intermediate observations based on the coarse-grained actions and the predicted goal observation. (2) Interaction-Aware Action Refiner (IAAR) refines coarse actions into fine-grained, goal-consistent actions by leveraging feedback from the intermediate observations and a Historical Action Memory Bank that encodes prior actions to ensure temporal consistency. By integrating goal grounding with explicit action-observation interaction in a coarse-to-fine manner, H-GAR enables more accurate manipulation. Extensive experiments on both simulation and real-world robotic manipulation tasks demonstrate that H-GAR achieves state-of-the-art performance.
Rui Shao 0001, Jizhihui Liu, Jiuru Wang, Zitong Yu
AAAI5