EDBT 2026 Demo / reviewers in the wild / expert
Haoyuan Qin
dblp:396/5593
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 75% Efficient and distributed learning · 14% Deep learning architectures and training · 12% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
2.4 | 3 | 2025 | GradPS: Resolving Futile Neurons in Parameter Sharing Network for Multi-Agent Reinforcement Learning · ICML 2025 Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024 The Dormant Neuron Phenomenon in Multi-Agent Reinforcement Learning Value Factorization · NeurIPS 2024 |
Machine learning › Efficient and distributed learning
parameter sharing |
0.9 | 1 | 2025 | GradPS: Resolving Futile Neurons in Parameter Sharing Network for Multi-Agent Reinforcement Learning · ICML 2025 |
Machine learning › Reinforcement learning
policy diversity |
0.9 | 1 | 2025 | GradPS: Resolving Futile Neurons in Parameter Sharing Network for Multi-Agent Reinforcement Learning · ICML 2025 |
Machine learning › Deep learning architectures and training › training dynamics
dormant neuron |
0.8 | 1 | 2024 | The Dormant Neuron Phenomenon in Multi-Agent Reinforcement Learning Value Factorization · NeurIPS 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games |
0.8 | 1 | 2024 | Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
value decomposition |
0.8 | 1 | 2024 | The Dormant Neuron Phenomenon in Multi-Agent Reinforcement Learning Value Factorization · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
neuron cloning · 0.9gradient conflict analysis · 0.9weight transfer · 0.8value factorization · 0.8multi-agent reinforcement learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GradPS: Resolving Futile Neurons in Parameter Sharing Network for Multi-Agent Reinforcement LearningabstractParameter-sharing (PS) techniques have been widely adopted in cooperative Multi-Agent Reinforcement Learning (MARL). In PS, all the agents share a policy network with identical parameters, which enjoys good sample efficiency. However, PS could lead to homogeneous policies that limit MARL performance. We tackle this problem from the angle of gradient conflict among agents. We find that the existence of futile neurons whose update is canceled out by gradient conflicts among agents leads to poor learning efficiency and diversity. To address this deficiency, we propose GradPS, a gradient-based PS method. It dynamically creates multiple clones for each futile neuron. For each clone, a group of agents with low gradient-conflict shares the neuron's parameters.
Our method can enjoy good sample efficiency by sharing the gradients among agents of the same clone neuron. Moreover, it can encourage diverse behaviors through independently updating an exclusive clone neuron. Through extensive experiments, we show that GradPS can learn diverse policies with promising performance. The source code for GradPS is available in \url{https://github.com/xmu-rl-3dv/GradPS}. Haoyuan Qin, Zhengzhu Liu, Chenxing Lin, Chennan Ma, Songzhu Mei, Cheng Wang 0003 |
ICML | 1 |
| 2024 | The Dormant Neuron Phenomenon in Multi-Agent Reinforcement Learning Value FactorizationabstractIn this work, we study the dormant neuron phenomenon in multi-agent reinforcement learning value factorization, where the mixing network suffers from reduced network expressivity caused by an increasing number of inactive neurons. We demonstrate the presence of the dormant neuron phenomenon across multiple environments and algorithms, and show that this phenomenon negatively affects the learning process. We show that dormant neurons correlates with the existence of over-active neurons, which have large activation scores. To address the dormant neuron issue, we propose ReBorn, a simple but effective method that transfers the weights from over-active neurons to dormant neurons. We theoretically show that this method can ensure the learned action preferences are not forgotten after the weight-transferring procedure, which increases learning effectiveness. Our extensive experiments reveal that ReBorn achieves promising results across various environments and improves the performance of multiple popular value factorization approaches. The source code of ReBorn is available in \url{https://github.com/xmu-rl-3dv/ReBorn}. Haoyuan Qin, Chennan Ma, Mian Deng, Zhengzhu Liu, Songzhu Mei, Cheng Wang 0003 |
NeurIPS | 1 |
| 2024 | Melting Pot Contest: Charting the Future of Generalized Cooperative IntelligenceabstractMulti-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence.The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research. Rakshit S. Trivedi, Akbir Khan, Jesse Clifton, Lewis Hammond, Edgar A. Duéñez-Guzmán, Dipam Chakraborty, John P. Agapiou, Jayd Matyas, Alexander Vezhnevets, Barna Pásztor, Yunke Ao, Omar G. Younis, Benjamin Swain, Haoyuan Qin, Mian Deng, Ziwei Deng, Utku Erdoganaras, Yue Zhao 0023, Marko Tesic, Natasha Jaques, Jakob N. Foerster, Vincent Conitzer, José Hernández-Orallo, Dylan Hadfield-Menell, Joel Z. Leibo |
NeurIPS | 15 |