EDBT 2026 Demo / reviewers in the wild / expert
Renate Zhang
dblp:396/5762
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0002-5291-3103ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › design space
design space exploration |
1.0 | 1 | 2026 | Cost-Aware Bayesian Optimization for Interactive Devices · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
within-subjects study · 1.0cost-aware acquisition function · 1.0bayesian optimization · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Cost-Aware Bayesian Optimization for Interactive DevicesabstractDeciding which idea is worth prototyping is a central concern in iterative design. A prototype should be produced when the expected improvement is high and the cost is low. However, this is hard to decide, because costs can vary drastically: a simple parameter tweak may take seconds, while fabricating hardware consumes material and energy. Such asymmetries, can discourage a designer from exploring the design space. In this paper, we present an extension of cost-aware Bayesian optimization to account for diverse prototyping costs. The method builds on the power of Bayesian optimization and requires only a minimal modification to the acquisition function. The key idea is to use designer-estimated costs to guide sampling toward more cost-effective prototypes. In technical evaluations, the method achieved comparable utility to a cost-agnostic baseline while requiring only \({\approx }70\%\) of the cost; under strict budgets, it outperformed the baseline threefold. A within-subjects study with 12 participants in a realistic joystick design task demonstrated similar benefits. These results show that accounting for prototyping costs can make Bayesian optimization more compatible with real-world design projects. Thomas Langerak, Renate Zhang, Per Ola Kristensson, Antti Oulasvirta |
CHI | 2 |