Demo Data from EDBT 2026 / reviewers in the wild / expert
ZhiQiang Feng
dblp:396/6772
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 87% Face, body and person analysis · 13% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | ShowMaker: Creating High-Fidelity 2D Human Video via Fine-Grained Diffusion Modeling · NeurIPS 2024 |
Machine learning › Generative modeling › diffusion model › diffusion model architecture
dual-path diffusion |
0.8 | 1 | 2024 | ShowMaker: Creating High-Fidelity 2D Human Video via Fine-Grained Diffusion Modeling · NeurIPS 2024 |
Visual content generation and editing › video generation
human video generation |
0.8 | 1 | 2024 | ShowMaker: Creating High-Fidelity 2D Human Video via Fine-Grained Diffusion Modeling · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
keypoint-based modeling · 1.5diffusion model · 1.5codebook · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | ShowMaker: Creating High-Fidelity 2D Human Video via Fine-Grained Diffusion ModelingabstractAlthough significant progress has been made in human video generation, most previous studies focus on either human facial animation or full-body animation, which cannot be directly applied to produce realistic conversational human videos with frequent hand gestures and various facial movements simultaneously.
To address these limitations, we propose a 2D human video generation framework, named ShowMaker, capable of generating high-fidelity half-body conversational videos via fine-grained diffusion modeling.
We leverage dual-stream diffusion models as the backbone of our framework and carefully design two novel components for crucial local regions (i.e., hands and face) that can be easily integrated into our backbone.
Specifically, to handle the challenging hand generation caused by sparse motion guidance, we propose a novel Key Point-based Fine-grained Hand Modeling module by amplifying positional information from raw hand key points and constructing a corresponding key point-based codebook.
Moreover, to restore richer facial details in generated results, we introduce a Face Recapture module, which extracts facial texture features and global identity features from the aligned human face and integrates them into the diffusion process for face enhancement.
Extensive quantitative and qualitative experiments demonstrate the superior visual quality and temporal consistency of our method. Quanwei Yang, Jiazhi Guan, Kaisiyuan Wang, Lingyun Yu 0002, Wenqing Chu, Hang Zhou 0009, ZhiQiang Feng, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Hongtao Xie 0001 |
NeurIPS | 7 |