Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhenyuan Qin
dblp:396/7598
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 81% Computer animation and physical simulation · 19% | |
| Artificial intelligence
3 papers |
3D vision · 57% Generative modeling · 43% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › image editing
3d-aware image editing |
1.0 | 1 | 2026 | Free-Form Scene Editor: Enabling Multi-Round Object Manipulation Like in a 3D Engine · AAAI 2026 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | SceneDesigner: Controllable Multi-Object Image Generation with 9-DoF Pose Manipulation · NeurIPS 2025 |
Visual content generation and editing › image generation
controllable image generation |
0.9 | 1 | 2025 | SceneDesigner: Controllable Multi-Object Image Generation with 9-DoF Pose Manipulation · NeurIPS 2025 |
Computer animation and physical simulation
motion control |
0.9 | 1 | 2025 | Free-Form Motion Control: Controlling the 6D Poses of Camera and Objects in Video Generation · ICCV 2025 |
Visual content generation and editing
video generation |
0.9 | 1 | 2025 | Free-Form Motion Control: Controlling the 6D Poses of Camera and Objects in Video Generation · ICCV 2025 |
Computer vision › 3D vision
3d scene understanding |
0.3 | 1 | 2026 | Free-Form Scene Editor: Enabling Multi-Round Object Manipulation Like in a 3D Engine · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 2.0autoregressive framework · 2.03d transformation learning · 2.0video diffusion · 1.7reinforcement learning · 1.7disentangled object sampling · 1.7camera pose conditioning · 1.7branched network · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Free-Form Scene Editor: Enabling Multi-Round Object Manipulation Like in a 3D EngineabstractRecent advances in text-to-image (T2I) diffusion models have significantly improved semantic image editing, yet most methods fall short in performing 3D-aware object manipulation. In this work, we present FFSE, a 3D-aware autoregressive framework designed to enable intuitive, physically-consistent object editing directly on real-world images. Unlike previous approaches that either operate in image space or require slow and error-prone 3D reconstruction, FFSE models editing as a sequence of learned 3D transformations, allowing users to perform arbitrary manipulations, such as translation, scaling, and rotation, while preserving realistic background effects (e.g., shadows, reflections) and maintaining global scene consistency across multiple editing rounds. To support learning of multi-round 3D-aware object manipulation, we introduce 3DObjectEditor, a hybrid dataset constructed from simulated editing sequences across diverse objects and scenes, enabling effective training under multi-round and dynamic conditions. Extensive experiments show that the proposed FFSE significantly outperforms existing methods in both single-round and multi-round 3D-aware editing scenarios. Xincheng Shuai, Zhenyuan Qin, Henghui Ding, Dacheng Tao |
AAAI | 2 |
| 2025 | Free-Form Motion Control: Controlling the 6D Poses of Camera and Objects in Video Generation
Xincheng Shuai, Henghui Ding, Zhenyuan Qin, Hao Luo 0004, Xingjun Ma, Dacheng Tao |
ICCV | 3 |
| 2025 | SceneDesigner: Controllable Multi-Object Image Generation with 9-DoF Pose ManipulationabstractControllable image generation has attracted increasing attention in recent years, enabling users to manipulate visual content such as identity and style. However, achieving simultaneous control over the 9D poses (location, size, and orientation) of multiple objects remains an open challenge. Despite recent progress, existing methods often suffer from limited controllability and degraded quality, falling short of comprehensive multi-object 9D pose control. To address these limitations, we propose ***SceneDesigner***, a method for accurate and flexible multi-object 9-DoF pose manipulation. ***SceneDesigner*** incorporates a branched network to the pre-trained base model and leverages a new representation, ***CNOCS map***, which encodes 9D pose information from the camera view. This representation exhibits strong geometric interpretation properties, leading to more efficient and stable training. To support training, we construct a new dataset, ***ObjectPose9D***, which aggregates images from diverse sources along with 9D pose annotations. To further address data imbalance issues, particularly performance degradation on low-frequency poses, we introduce a two-stage training strategy with reinforcement learning, where the second stage fine-tunes the model using a reward-based objective on rebalanced data. At inference time, we propose ***Disentangled Object Sampling***, a technique that mitigates insufficient object generation and concept confusion in complex multi-object scenes. Moreover, by integrating user-specific personalization weights, ***SceneDesigner*** enables customized pose control for reference subjects. Extensive qualitative and quantitative experiments demonstrate that ***SceneDesigner*** significantly outperforms existing approaches in both controllability and quality. Zhenyuan Qin, Xincheng Shuai, Henghui Ding |
NeurIPS | 1 |