Demo Data from EDBT 2026 / reviewers in the wild / expert
Levio Leo
dblp:396/8055
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis · NeurIPS 2024 |
Computer vision › 3D vision
novel view synthesis |
0.8 | 1 | 2024 | Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis · NeurIPS 2024 |
Computer vision › 3D vision › novel view synthesis
sparse view synthesis |
0.8 | 1 | 2024 | Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis · NeurIPS 2024 |
Computer vision › 3D vision
neural radiance field |
0.2 | 1 | 2024 | Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
ray-based gaussian primitives · 0.8matching priors · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View SynthesisabstractDespite the substantial progress of novel view synthesis, existing methods, either based on the Neural Radiance Fields (NeRF) or more recently 3D Gaussian Splatting (3DGS), suffer significant degradation when the input becomes sparse. Numerous efforts have been introduced to alleviate this problem, but they still struggle to synthesize satisfactory results efficiently, especially in the large scene. In this paper, we propose SCGaussian, a Structure Consistent Gaussian Splatting method using matching priors to learn 3D consistent scene structure. Considering the high interdependence of Gaussian attributes, we optimize the scene structure in two folds: rendering geometry and, more importantly, the position of Gaussian primitives, which is hard to be directly constrained in the vanilla 3DGS due to the non-structure property. To achieve this, we present a hybrid Gaussian representation. Besides the ordinary non-structure Gaussian primitives, our model also consists of ray-based Gaussian primitives that are bound to matching rays and whose optimization of their positions is restricted along the ray. Thus, we can utilize the matching correspondence to directly enforce the position of these Gaussian primitives to converge to the surface points where rays intersect. Extensive experiments on forward-facing, surrounding, and complex large scenes show the effectiveness of our approach with state-of-the-art performance and high efficiency. Code is available at https://github.com/prstrive/SCGaussian. Wangze Xu, Luyang Tang, Levio Leo, Jianbo Jiao, Ronggang Wang |
NeurIPS | 4 |