EDBT 2026 Demo / reviewers in the wild / expert
Ziqing Qian
dblp:397/3751
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 77% Reinforcement learning · 23% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
controllable text generation |
1.0 | 1 | 2026 | Designed to Spread: A Generative Approach to Enhance Information Diffusion · AAAI 2026 |
Computational social science and digital humanities › social network analysis
information diffusion |
1.0 | 1 | 2026 | Designed to Spread: A Generative Approach to Enhance Information Diffusion · AAAI 2026 |
Visual content generation and editing › image generation
text-to-image generation |
0.9 | 1 | 2025 | EmotiCrafter: Text-to-Emotional-Image Generation Based on Valence-Arousal Model · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 2.0influence indicator · 2.0generative model · 2.0valence-arousal model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Designed to Spread: A Generative Approach to Enhance Information DiffusionabstractSocial media has fundamentally transformed how people access information and form social connections, with content expression playing a critical role in driving information diffusion. While prior research has focused largely on network structures and tipping point identification, it provides limited tools for automatically generating content tailored for virality within a specific audience. To fill this gap, we propose the novel task of Diffusion-Oriented Content Generation (DOCG) and introduce an information enhancement algorithm for generating content optimized for diffusion. Our method includes an influence indicator that enables content-level diffusion assessment without requiring access to network topology, and an information editor that employs reinforcement learning to explore interpretable editing strategies. The editor leverages generative models to produce semantically faithful, audience-aware textual or visual content. Experiments on real-world social media datasets and user study demonstrate that our approach significantly improves diffusion effectiveness while preserving the core semantics of the original content. Ziqing Qian, Jiaying Lei, Shengqi Dang, Nan Cao 0001 |
AAAI | 1 |
| 2025 | EmotiCrafter: Text-to-Emotional-Image Generation Based on Valence-Arousal Model
Shengqi Dang, Long Ling, Ziqing Qian, Nanxuan Zhao, Nan Cao 0001 |
ICCV | 4 |