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Junlong Yu

dblp:397/4997 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 33% Visual content generation and editing · 33% Image and video processing · 17%
Artificial intelligence
2 papers
Deep learning architectures and training · 50% Generative modeling · 50%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts · IEEE Trans. Vis. Comput. Graph. 2025
Visual content generation and editing
3d scene editing
0.912025
GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
3d scene representation
0.912025
GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts · IEEE Trans. Vis. Comput. Graph. 2025
Image and video processing › feature detection
interest point detection
0.912025
A Multi-Modal Attention-Based Approach for Points of Interest Detection on 3D Shapes · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
shape analysis
0.912025
A Multi-Modal Attention-Based Approach for Points of Interest Detection on 3D Shapes · IEEE Trans. Vis. Comput. Graph. 2025
Visual content generation and editing › 3d scene editing
text-driven 3d scene editing
0.912025
GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Deep learning architectures and training
attention mechanism
0.312025
A Multi-Modal Attention-Based Approach for Points of Interest Detection on 3D Shapes · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Generative modeling
diffusion model
0.312025
GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

coarse-to-fine detection · 1.7category-guided regularization · 1.7attention mechanism · 1.7adaptive global-local optimization · 1.72d projection · 1.7
YearPublicationVenuePosition
2025 Wavelet-Based Distillation with Structured Frequency Alignment
Pengyu Lu, Junfei Yi, Jianxu Mao, Junlong Yu, Shuohao Xiao, Zhenyu He 0015, Yaonan Wang 0001
ICIG (2)4
2025 FFTA-Net: A Frequency-Domain Fusion and Temporal Alignment Network for Transmission Line Defect Detection
Jianxu Mao, Yaonan Wang 0001, Junlong Yu, Junfei Yi, Zhenyu He 0015, Ziming Tao, Hui Zhang 0023
ICIG (2)4
2025 LDFCDet: Boosting 3D Object Detectors With Low-High Level Feature Crosses Using Laplace Distribution
abstract
Highly accurate 3D object detection is critical for autonomous driving and robotic sensing system. However, some objects with few foreground points significantly affect the accuracy of 3D object detection. As the network depth increases, the low-level features of these objects are gradually lost, especially for the hard object. Due to this issue, current LiDAR-only based and multimodal methods often misclassify background as foreground. Therefore, how to leverage the low-level feature that contain information about these objects in the high layer of the network becomes the key to optimizing the issue. In this paper, we propose LDFCDet, a framework boosting 3D object detectors with low-high level feature crosses using Laplace distribution(LD). In our proposed method, we design a low-high level feature crosses module(LHFCM) to embed low-level feature into high-level feature in the deeper layer of the network, and use Laplace distribution to obtain a new low-high level feature that includes information about these objects with few foreground points. In addition, we propose a res-gated feature aggregation module(RGFAM) to fuse the mutli-scale features. Our approach is well-suited for both LiDAR-based and multimodal methods.We evaluate the LDFCDet on the widely used KITTI dataset, and our method outperforms almost current 3D object detection methods on the challenging KITTI test set. Moreover, we conducted comparative experiments on the ONCE dataset, and the results further demonstrate the effectiveness and superiority of our method.
Zhenyu He 0015, Jianxu Mao, Yaonan Wang 0001, Junlong Yu, Ziming Tao, Junfei Yi, Hui Zhang 0023, Shaoyuan Wang
IEEE Trans. Circuits Syst. Video Technol.4
2025 A Multi-Modal Attention-Based Approach for Points of Interest Detection on 3D Shapes
abstract
Identifying points of interest (POIs) on the surface of 3D shapes is a significant challenge in geometric processing research. The complex connection between POIs and their geometric descriptors, combined with the small percentage of POIs on the shape, makes detecting POIs on any given 3D shape a highly challenging task. Existing methods directly detect POIs from the entire 3D shape, resulting in low efficiency and accuracy. Therefore, we propose a novel multi-modal POI detection method using a coarse-to-fine approach, with the key idea of reducing data complexity and enabling more efficient and accurate subsequent POI detection by first identifying and processing important regions on the 3D shape. It first obtains important areas on the 3D shape through 2D projected images, then processes points within these regions using attention mechanisms. Extensive experiments demonstrate that our method outperforms existing POI detection techniques.
Zhenyu Shu, Junlong Yu, Kai Chao, Shi-Qing Xin, Ligang Liu 0001
IEEE Trans. Vis. Comput. Graph.2
2025 GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts
abstract
This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection and efficient editing through a three-stage process. The first stage involves initializing the 3D Gaussians to ensure high-quality edits. The second stage employs an Adaptive Global-Local Optimization strategy to balance global scene coherence and detailed local edits and a category-guided regularization technique to alleviate the Janus problem. The final stage enhances the texture of the edited objects using a sophisticated image-to-image synthesis technique, ensuring that the results are visually realistic and align closely with the given prompts. Our experimental results demonstrate that GaussEdit surpasses existing methods in editing accuracy, visual fidelity, and processing speed. By successfully embedding user-specified concepts into 3D scenes, GaussEdit is a powerful tool for detailed and user-driven 3D scene editing, offering significant improvements over traditional methods.
Zhenyu Shu, Junlong Yu, Kai Chao, Shi-Qing Xin, Ligang Liu 0001
IEEE Trans. Vis. Comput. Graph.2