Debbie Marie B. Verzosa

dblp:397/5613 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 7 · 2 first-author · 7 since 2021
YearPublicationVenuePosition
2023 Enhancing Trigonometry Learning through a Mobile App
Maria Alva Q. Aberin, Ma. Louise Antonette de Las Peñas, Agnes D. Garciano, Juan Carlo Mallari, Jumela Sarmiento, Mark Anthony C. Tolentino, Debbie Marie B. Verzosa
ICCE7
2023 Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a Line
Agnes D. Garciano, Maria Alva Q. Aberin, Ma. Louise Antonette de Las Peñas, Juan Carlo Mallari, Jumela Sarmiento, Mark Anthony C. Tolentino, Debbie Marie B. Verzosa
ICCE7
2023 A Visualization App on Proving Geometric Concepts
Ma. Louise Antonette de Las Peñas, Debbie Marie B. Verzosa, Maria Alva Q. Aberin, Agnes D. Garciano, Jumela Sarmiento, Mark Anthony C. Tolentino, Juan Carlo Mallari
ICCE2
2023 A Mathematical App for the Conceptual Understanding of Area and Perimeter
Jumela Sarmiento, Debbie Marie B. Verzosa, Maria Alva Q. Aberin, Ma. Louise Antonette de Las Peñas, Agnes D. Garciano, Juan Carlo Mallari, Mark Anthony C. Tolentino
ICCE2
2023 Technological Tools for the Teaching and Learning of Statistics
Mark Anthony C. Tolentino, Juan Carlo Mallari, Maria Alva Q. Aberin, Ma. Louise Antonette de Las Peñas, Agnes D. Garciano, Jumela Sarmiento, Debbie Marie B. Verzosa
ICCE7
2022 Development of an App and Videos to Support the Fraction Learning Trajectory from Grades 1-7
Debbie Marie B. Verzosa, Ma. Louise Antonette de Las Peñas, Maria Alva Q. Aberin, Agnes D. Garciano, Jumela Sarmiento, Juan Carlo Mallari, Mark Anthony C. Tolentino
ICCE1
2021 Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7
abstract
Fraction knowledge is known to be a gatekeeper to more advanced mathematical learning. On the basis of the literature on early number learning, a number line mobile application called Catch the Carrot was designed to develop students’ knowledge of whole number and fraction magnitude. This paper aims to describe the design of the Catch the Carrot app and discusses the rationale for using number lines as representational scaffolds for developing children’s understanding of numbers, particularly their estimat ion and number sense skills. The gamification features of the app, as well as strategies for integration in a classroom are also presented. This app, which utilizes number line representations, is expected to deliver the benefits associated with using numb er lines in instruction as suggested by the literature. The next step is to investigate the extent to which the gamified number line app promotes number sense and mathematical competence.
Debbie Marie B. Verzosa, Ma. Louise Antonette de Las Peñas, Maria Alva Q. Aberin
ICCE1