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Kai Chao

dblp:397/5775 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0004-7025-7810ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 33% Visual content generation and editing · 33% Image and video processing · 17%
Artificial intelligence
2 papers
Deep learning architectures and training · 50% Generative modeling · 50%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts · IEEE Trans. Vis. Comput. Graph. 2025
Visual content generation and editing
3d scene editing
0.912025
GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
3d scene representation
0.912025
GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts · IEEE Trans. Vis. Comput. Graph. 2025
Image and video processing › feature detection
interest point detection
0.912025
A Multi-Modal Attention-Based Approach for Points of Interest Detection on 3D Shapes · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
shape analysis
0.912025
A Multi-Modal Attention-Based Approach for Points of Interest Detection on 3D Shapes · IEEE Trans. Vis. Comput. Graph. 2025
Visual content generation and editing › 3d scene editing
text-driven 3d scene editing
0.912025
GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Deep learning architectures and training
attention mechanism
0.312025
A Multi-Modal Attention-Based Approach for Points of Interest Detection on 3D Shapes · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Generative modeling
diffusion model
0.312025
GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

coarse-to-fine detection · 1.7category-guided regularization · 1.7attention mechanism · 1.7adaptive global-local optimization · 1.72d projection · 1.7
YearPublicationVenuePosition
2025 A Multi-Modal Attention-Based Approach for Points of Interest Detection on 3D Shapes
abstract
Identifying points of interest (POIs) on the surface of 3D shapes is a significant challenge in geometric processing research. The complex connection between POIs and their geometric descriptors, combined with the small percentage of POIs on the shape, makes detecting POIs on any given 3D shape a highly challenging task. Existing methods directly detect POIs from the entire 3D shape, resulting in low efficiency and accuracy. Therefore, we propose a novel multi-modal POI detection method using a coarse-to-fine approach, with the key idea of reducing data complexity and enabling more efficient and accurate subsequent POI detection by first identifying and processing important regions on the 3D shape. It first obtains important areas on the 3D shape through 2D projected images, then processes points within these regions using attention mechanisms. Extensive experiments demonstrate that our method outperforms existing POI detection techniques.
Zhenyu Shu, Junlong Yu, Kai Chao, Shi-Qing Xin, Ligang Liu 0001
IEEE Trans. Vis. Comput. Graph.3
2025 GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts
abstract
This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection and efficient editing through a three-stage process. The first stage involves initializing the 3D Gaussians to ensure high-quality edits. The second stage employs an Adaptive Global-Local Optimization strategy to balance global scene coherence and detailed local edits and a category-guided regularization technique to alleviate the Janus problem. The final stage enhances the texture of the edited objects using a sophisticated image-to-image synthesis technique, ensuring that the results are visually realistic and align closely with the given prompts. Our experimental results demonstrate that GaussEdit surpasses existing methods in editing accuracy, visual fidelity, and processing speed. By successfully embedding user-specified concepts into 3D scenes, GaussEdit is a powerful tool for detailed and user-driven 3D scene editing, offering significant improvements over traditional methods.
Zhenyu Shu, Junlong Yu, Kai Chao, Shi-Qing Xin, Ligang Liu 0001
IEEE Trans. Vis. Comput. Graph.3