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Chunshan Ma

dblp:397/7295 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 91% Audio and music processing · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › facial animation
gaze animation
1.012026
TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation
head motion generation
1.012026
TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation › facial animation
speech-driven facial animation
1.012026
TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

latent space modeling · 1.0face reconstruction · 1.0audio-gaze dataset construction · 1.0
YearPublicationVenuePosition
2026 TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation
abstract
Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily due to the weak correlation between speech and eye gaze, as well as the scarcity of audio-gaze data, making it very challenging to generate 3D eye gaze motion from speech alone. In this paper, we propose a novel data-driven method which can generate diverse 3D eye gaze motions in harmony with the speech. To achieve this, we firstly construct an audio-gaze dataset that contains about 14 hours of audio-mesh sequences featuring high-quality eye gaze motion, head motion and facial motion simultaneously. The motion data is acquired by performing lightweight eye gaze fitting and face reconstruction on videos from existing audio-visual datasets. We then tailor a novel speech-to-motion translation framework in which the head motions and eye gaze motions are jointly generated from speech but are modeled in two separate latent spaces. This design stems from the physiological knowledge that the rotation range of eyeballs is less than that of head. Through mapping the speech embedding into the two latent spaces, the difficulty in modeling the weak correlation between speech and non-verbal motion is thus attenuated. Finally, our TalkingEyes, integrated with a speech-driven 3D facial motion generator, can synthesize eye gaze motion, eye blinks, head motion and facial motion collectively from speech. Qualitative and quantitative evaluations, along with a perceptual user study, demonstrate the superiority of the proposed method in generating diverse and natural 3D eye gaze motions from speech.
Yixiang Zhuang, Chunshan Ma, Yao Cheng 0005, Jing Liao 0001, Juncong Lin
IEEE Trans. Vis. Comput. Graph.2