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Aya Kayal

dblp:397/8732 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2025
0009-0004-2109-172XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Learning theory · 50% Optimization for machine learning · 25% Reinforcement learning · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning › model-based optimization
bayesian optimization
0.912025
Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds · ICML 2025
Machine learning › Learning theory › information-theoretic learning
information gain
0.912025
Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds · ICML 2025
Machine learning › Reinforcement learning
preference feedback
0.912025
Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds · ICML 2025
Machine learning › Learning theory › online learning
regret bounds
0.912025
Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds · ICML 2025

Methods — techniques the papers use, named apart from their topics

kernel methods · 0.9bradley-terry-luce model · 0.9
YearPublicationVenuePosition
2025 Near-Optimal Sample Complexity in Reward-Free Kernel-based Reinforcement Learning
abstract
Reinforcement Learning (RL) problems are being considered under increasingly more complex structures. While tabular and linear models have been thoroughly explored, the analytical study of RL under non-linear function approximation, especially kernel-based models, has recently gained traction for their strong representational capacity and theoretical tractability. In this context, we examine the question of statistical efficiency in kernel-based RL within the reward-free RL framework, specifically asking: how many samples are required to design a near-optimal policy? Existing work addresses this question under restrictive assumptions about the class of kernel functions. We first explore this question assuming a generative model, then relax this assumption at the cost of increasing the sample complexity by a factor of $H$, the episode length. We tackle this fundamental problem using a broad class of kernels and a simpler algorithm compared to prior work. Our approach derives new confidence intervals for kernel ridge regression, specific to our RL setting, that may be of broader applicability. We further validate our theoretical findings through simulations.
Aya Kayal, Sattar Vakili, Laura Toni, Alberto Bernacchia
AISTATS1
2025 Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds
abstract
Bayesian optimization (BO) with preference-based feedback has recently garnered significant attention due to its emerging applications. We refer to this problem as Bayesian Optimization from Human Feedback (BOHF), which differs from conventional BO by learning the best actions from a reduced feedback model, where only the preference between two actions is revealed to the learner at each time step. The objective is to identify the best action using a limited number of preference queries, typically obtained through costly human feedback. Existing work, which adopts the Bradley-Terry-Luce (BTL) feedback model, provides regret bounds for the performance of several algorithms. In this work, within the same framework we develop tighter performance guarantees. Specifically, we derive regret bounds of $\tilde{\mathcal{O}}(\sqrt{\Gamma(T)T})$, where $\Gamma(T)$ represents the maximum information gain—a kernel-specific complexity term—and $T$ is the number of queries. Our results significantly improve upon existing bounds. Notably, for common kernels, we show that the order-optimal sample complexities of conventional BO—achieved with richer feedback models—are recovered. In other words, the same number of preferential samples as scalar-valued samples is sufficient to find a nearly optimal solution.
Aya Kayal, Sattar Vakili, Laura Toni, Da-Shan Shiu, Alberto Bernacchia
ICML1
2025 The impact of intrinsic rewards on exploration in Reinforcement Learning
abstract
Abstract One of the open challenges in Reinforcement Learning (RL) is the hard exploration problem in sparse reward environments. Various types of intrinsic rewards have been proposed to address this challenge by pushing toward diversity. This diversity might be imposed at different levels, favoring the agent to explore different states, policies, or behaviors (State, Policy, and Skill level diversity, respectively). However, the impact of diversity on the agent’s behavior remains unclear. In this work, we aim to fill this gap by studying the effect of different levels of diversity imposed by intrinsic rewards on the exploration patterns of RL agents. We select four intrinsic rewards (State Count, Intrinsic Curiosity Module (ICM), Maximum Entropy, and Diversity is All You Need (DIAYN)), each pushing for a different diversity level. We conduct an empirical study on MiniGrid environments to compare their impact on exploration considering various metrics related to the agent’s exploration, namely: episodic return, observation coverage, agent’s position coverage, policy entropy, and timeframes to reach the sparse reward. The main outcome of the study is that State Count leads to the best exploration performance in the case of low-dimensional observations. However, in the case of RGB observations, the performance of State Count is highly degraded mainly due to representation learning challenges. Conversely, Maximum Entropy is less impacted, resulting in a more robust exploration, despite not always being optimal. Lastly, our empirical study revealed that learning diverse skills with DIAYN, often linked to improved robustness and generalization, does not promote exploration in MiniGrid environments. This is because: (i) Learning the skill space itself can be challenging, and (ii) exploration within the skill space prioritizes differentiating between behaviors rather than achieving uniform state visitation.
Aya Kayal, Eduardo Pignatelli, Laura Toni
Neural Comput. Appl.1