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Sara Jashari

dblp:397/9428 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
PanoFloor: Reconstruction and Immersive Exploration of Large Multi-Room Scenes from a Minimal Set of Registered Panoramic Images Using Denoised Density Maps · ISMAR 2025
Computer vision › 3D vision › 3d scene reconstruction
floorplan reconstruction
0.912025
PanoFloor: Reconstruction and Immersive Exploration of Large Multi-Room Scenes from a Minimal Set of Registered Panoramic Images Using Denoised Density Maps · ISMAR 2025
Computer vision › 3D vision
novel view synthesis
0.912025
PanoFloor: Reconstruction and Immersive Exploration of Large Multi-Room Scenes from a Minimal Set of Registered Panoramic Images Using Denoised Density Maps · ISMAR 2025
Virtual and augmented reality › immersive interaction
immersive exploration
0.912025
PanoFloor: Reconstruction and Immersive Exploration of Large Multi-Room Scenes from a Minimal Set of Registered Panoramic Images Using Denoised Density Maps · ISMAR 2025
Computer vision › 3D vision
depth estimation
0.312025
PanoFloor: Reconstruction and Immersive Exploration of Large Multi-Room Scenes from a Minimal Set of Registered Panoramic Images Using Denoised Density Maps · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

view-synthesis network · 1.7segmentation network · 1.7optimization · 1.7latent diffusion model · 1.7
YearPublicationVenuePosition
2025 PanoFloor: Reconstruction and Immersive Exploration of Large Multi-Room Scenes from a Minimal Set of Registered Panoramic Images Using Denoised Density Maps
abstract
We introduce a deep learning approach to automatically generate 3D floor plans and immersive multi-room virtual visit experiences from a small set of co-registered 360° panoramas - down to just one per room. We integrate novel neural networks that leverage panoramic image broad context and large annotated room datasets to build a geometric and visual graph. Nodes represent stereo-viewable multiple-center-of-projection (MCOP) 360° images at the capture locations, while arcs connect them with paths through doors, avoiding clutter and minimizing disocclusions to maximize visual quality. The process starts with depth prediction and floor-plan projection to create a comprehensive but noisy global density map, which is refined via a latent diffusion model. A segmentation network then extracts room layouts, openings, and clutter. This structured representation is lifted to a visual one by creating a 360° stereo-explorable MCOP representation at each node, produced using a view-synthesis network from the original image and its predicted depth map. Arc paths are then computed using an optimization process that considers structural constraints, including openings and obstacles, while minimizing visual discontinuities, occlusions, and disocclusions. Finally, 360° video transitions are synthesized using a specialized view-synthesis network to obtain a fully precomputed WebXR-ready explorable representation that can be efficiently experienced on Head-Mounted-Displays with limited graphics capabilities. The extracted floor plan not only aids in documenting the captured building but can also enhance immersive experiences by serving as a live map of the building. Our experiments show that the method achieves state-of-the-art reconstruction from sparse inputs and supports compelling immersive visits.
Giovanni Pintore, Sara Jashari, Marco Agus, Enrico Gobbetti
ISMAR2