Demo Data from EDBT 2026 / reviewers in the wild / expert
Michal Patryk Miazga
dblp:398/1827
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0003-5579-3036ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 77% Usability and user experience research · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
touch interaction |
1.0 | 1 | 2026 | Log2Motion: Biomechanical Motion Synthesis from Touch Logs · CHI 2026 |
Usability and user experience research
motor control |
0.3 | 1 | 2026 | Log2Motion: Biomechanical Motion Synthesis from Touch Logs · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.0physics simulation · 1.0musculoskeletal simulation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Log2Motion: Biomechanical Motion Synthesis from Touch LogsabstractTouch data from mobile devices are collected at scale but reveal little about the interactions that produce them. While biomechanical simulations can illuminate motor control processes, they have not yet been developed for touch interactions. To close this gap, we propose a novel computational problem: synthesizing plausible motion directly from logs. Our key insight is a reinforcement learning-driven musculoskeletal forward simulation that generates biomechanically plausible motion sequences consistent with events recorded in touch logs. We achieve this by integrating a software emulator into a physics simulator, allowing biomechanical models to manipulate real applications in real-time. Log2Motion produces rich syntheses of user movements from touch logs, including estimates of motion, speed, accuracy, and effort. We assess the plausibility of generated movements by comparing against human data from a motion capture study and prior findings, and demonstrate Log2Motion in a large-scale dataset. Biomechanical motion synthesis provides a new way to understand log data, illuminating the ergonomics and motor control underlying touch interactions. Michal Patryk Miazga, Hannah Bussmann, Antti Oulasvirta, Patrick Ebel 0001 |
CHI | 1 |