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Chao-Chi Lan

dblp:398/9644 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0006-3118-9274ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 67% GPUs and heterogeneous computing · 33%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Electronic design automation › physical design › routing
global routing
0.912025
Late Breaking Results: Scalable GPU-Friendly Parallelization for Sweep-Based Maze Routing · DAC 2025
GPUs and heterogeneous computing › GPU communication › GPU networking
GPU-accelerated routing
0.912025
Late Breaking Results: Scalable GPU-Friendly Parallelization for Sweep-Based Maze Routing · DAC 2025
GPUs and heterogeneous computing
GPU computing
0.912025
Late Breaking Results: Scalable GPU-Friendly Parallelization for Sweep-Based Maze Routing · DAC 2025
Electronic design automation › physical design › routing › wire routing
maze routing
0.912025
Late Breaking Results: Scalable GPU-Friendly Parallelization for Sweep-Based Maze Routing · DAC 2025
Electronic design automation
physical design
0.912025
Late Breaking Results: Scalable GPU-Friendly Parallelization for Sweep-Based Maze Routing · DAC 2025
Electronic design automation › physical design
routing
0.912025
Late Breaking Results: Scalable GPU-Friendly Parallelization for Sweep-Based Maze Routing · DAC 2025

Methods — techniques the papers use, named apart from their topics

sweep-based routing · 0.9rip-up and reroute · 0.9parallelization · 0.9
YearPublicationVenuePosition
2025 Mixed-Size Placement Prototyping Based on Reinforcement Learning with Semi-Concurrent Optimization
abstract
Placement plays a crucial role in modern chip design, aiming to determine the positions of circuit blocks (macros and standard cells). Traditional data structure-centric heuristics often yield suboptimal placement prototypes, ineffectively guiding downstream mixed-size analytical placement to find the desired results for modern large-scale designs. Recent works have showcased the potential of reinforcement learning (RL) to enhance chip placement by training a policy to place macros as a board game. However, placing macros and fixing them in the earlier stages without sufficient information often incurs undesired solutions. This paper proposes a novel RL-based mixed-size placer with iteratively moving the blocks to characterize dense rewards and comprehensive layout information in each step. We further introduce a semi-concurrent moving mechanism to learn the collaborative dynamics among actions on a subset of blocks at each step. We integrate continuous action spaces to develop a deep Q network-based model for learning the semi-concurrent moving policy to derive the proposed moving strategy. Compared with the state-of-the-art methods, experimental results show that our RL-based placer achieves the best placement quality based on commonly used mixed-size placement benchmarks.
Cheng-Yu Chiang, Yi-Hsien Chiang, Chao-Chi Lan, Yang Hsu, Che-Ming Chang, Shao-Chi Huang, Sheng-Hua Wang, Yao-Wen Chang, Hung-Ming Chen
ASP-DAC3
2025 Robust Technology-Transferable Static IR Drop Prediction Based on Image-to-Image Machine Learning
abstract
IR drop analysis in the power delivery network (PDN) is crucial for the signoff of integrated circuit (IC) design. Static IR drop significantly affects the IC reliability. Machine learning (ML) has recently been applied to static IR drop prediction for its high accuracy and efficiency. However, most previous works cannot predict with unseen designs, and none can handle different technologies. These problems lead to long training times and data-gathering difficulties, making ML-based methods impractical in the industry. Therefore, a more applicable methodology for static IR drop predictions is needed. This paper proposes a fast, robust, highly technology-transferable image-to-image ML-based methodology for static IR-drop prediction. To enhance transferability and accuracy, we introduce a new input feature, layerwise maps, which encapsulates the PDN network topology well. We further derive a novel generic ML model for various designs and technologies with different numbers of PDN layers. Experimental results demonstrate our methodology's high accuracy, robustness, and technology transferability. We used only ten circuits to tune our pre-trained model on a new technology and achieved an average error rate of 10.4% IR drop value on unseen circuits. Additionally, we tuned our pre-trained model for the 2023 ICCAD CAD Contest. Compared to the contest winner, our method gets a comparable average error rate of 0.000152mV with a run time of less than 1.5 seconds and improves the MAE of the worst case by 29.7%.
Chao-Chi Lan, Chuan-Chi Su, Yuan-Hsiang Lu, Yao-Wen Chang
ASP-DAC1
2025 Late Breaking Results: Scalable GPU-Friendly Parallelization for Sweep-Based Maze Routing
abstract
Global routing is a critical stage in the VLSI design flow, aiming to provide a robust guide for detailed routing and serve as early design feedback for placement. Many approaches have leveraged GPU parallelization to achieve significant acceleration. However, with the fast-growing complexity of modern large-scale designs, recent GPU-accelerated maze routing algorithms, driven by the sweep operation, struggle to find solutions efficiently with limited GPU memory resources. In order to address this issue, this paper proposes a scalable, GPU-friendly sweep-based maze routing that requires significantly less memory and fewer kernel function calls while accelerating overall runtime. We introduce a sweep-sharing technique that allows multiple nets to be routed simultaneously within a single sweeping process, substantially reducing memory consumption and kernel launching overhead. We further propose an edge-level rip-up-andreroute technique that selectively reroutes only overflowed segments, preserving feasible parts of the solution to reduce runtime substantially. Experimental results on the latest ISPD’24 Contest benchmarks demonstrate that our GPUfriendly maze routing with sweep sharing can significantly improve the efficiency of the state-of-the-art GPU-accelerated maze router.
Cheng-Yu Chiang, Zong-Ying Cai, Chao-Chi Lan, Yan-Jen Chen, Yang Hsu, Yao-Wen Chang, Hung-Ming Chen
DAC3