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Anna Min

dblp:399/1743 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 50% 3D vision · 50%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › motion estimation
ego-motion estimation
0.912025
Supervising Sound Localization by In-the-wild Egomotion · CVPR 2025
Robotics › Robot navigation and mapping
visual odometry
0.912025
Supervising Sound Localization by In-the-wild Egomotion · CVPR 2025
Audio and music processing
sound source localization
0.912025
Supervising Sound Localization by In-the-wild Egomotion · CVPR 2025

Methods — techniques the papers use, named apart from their topics

weak supervision · 1.7multi-view geometry · 1.7
YearPublicationVenuePosition
2025 Supervising Sound Localization by In-the-wild Egomotion
abstract
We present a method for learning binaural sound localization using egomotion as a supervisory signal. Over the course of a video, the camera’s direction to a sound source will change as the camera moves. We train an audio model to predict sound directions that are consistent with visual estimates of camera motion, which we obtain using traditional methods from multi-view geometry. This provides a weak but plentiful form of supervision that we combine with traditional binaural cues. To evaluate this method, we propose a dataset of real-world audio-visual videos with egomotion. We show that our model can successfully learn from real-world data and that it performs well on sound localization tasks.
Anna Min, Andrew Owens
CVPR1