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Ying-Huan Chen

dblp:399/7034 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0004-1335-2870ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 67% Image and video processing · 17% Geometric modeling and processing · 17%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › neural rendering
dynamic gaussian splatting
0.912025
Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video · SIGGRAPH Asia 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video · SIGGRAPH Asia 2025
Rendering
gaussian splatting
0.912025
AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting · CVPR 2025
Rendering
neural rendering
0.912025
Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video · SIGGRAPH Asia 2025
Rendering
novel view synthesis
0.912025
Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video · SIGGRAPH Asia 2025
Image and video processing › image restoration › image inpainting
reference-guided inpainting
0.912025
AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting · CVPR 2025
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
monocular dynamic scene reconstruction
0.312025
Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

video segmentation · 1.7skeleton-based sampling · 1.7epipolar error map · 1.7depth loss · 1.7guided depth diffusion · 0.9depth-aware mask generation · 0.9SDEdit · 0.9
YearPublicationVenuePosition
2025 AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting
abstract
Three-dimensional scene inpainting is crucial for applications from virtual reality to architectural visualization, yet existing methods struggle with view consistency and geometric accuracy in 360° unbounded scenes. We present AuraFusion360, a novel reference-based method that enables high-quality object removal and hole filling in 3D scenes represented by Gaussian Splatting. Our approach introduces (1) depth-aware unseen mask generation for accurate occlusion identification, (2) Adaptive Guided Depth Diffusion, a zero-shot method for accurate initial point placement without requiring additional training, and (3) SDEdit-based detail enhancement for multi-view coherence. We also introduce 360-USID, the first comprehensive dataset for 360° unbounded scene inpainting with ground truth. Extensive experiments demonstrate that AuraFusion360 significantly outperforms existing methods, achieving superior perceptual quality while maintaining geometric accuracy across dramatic viewpoint changes.
Chung-Ho Wu, Yang-Jung Chen, Ying-Huan Chen, Jie-Ying Lee, Bo-Hsu Ke, Chun-Wei Tuan Mu, Yi-Chuan Huang, Chin-Yang Lin, Min-Hung Chen, Yen-Yu Lin, Yu-Lun Liu 0001
CVPR3
2025 Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video
abstract
We introduce a fully automatic pipeline for dynamic scene reconstruction from casually captured monocular RGB videos. Rather than designing a new scene representation, we enhance the priors that drive Dynamic Gaussian Splatting. Video segmentation combined with epipolar-error maps yields object-level masks that closely follow thin structures; these masks (i) guide an object-depth loss that sharpens the consistent video depth, and (ii) support skeleton-based sampling plus mask-guided re-identification to produce reliable, comprehensive 2-D tracks. Two additional objectives embed the refined priors in the reconstruction stage: a virtual-view depth loss removes floaters, and a scaffold-projection loss ties motion nodes to the tracks, preserving fine geometry and coherent motion. The resulting system surpasses previous monocular dynamic scene reconstruction methods and delivers visibly superior renderings. Project page: https://priorenhancedgaussian.github.io/
Meng-Li Shih, Ying-Huan Chen, Yu-Lun Liu 0001, Brian Curless
SIGGRAPH Asia2