Demo Data from EDBT 2026 / reviewers in the wild / expert
Stephanie Simangunsong
dblp:399/7314
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 75% Immersive interaction · 25% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › mixed reality interaction
mixed reality interface |
0.9 | 1 | 2025 | Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks · HRI 2025 |
Human-robot interaction › robot control
pick-and-place task |
0.9 | 1 | 2025 | Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks · HRI 2025 |
Human-robot interaction
teleoperation |
0.9 | 1 | 2025 | Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks · HRI 2025 |
Human-robot interaction › teleoperation
teleoperation interface |
0.9 | 1 | 2025 | Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks · HRI 2025 |
Virtual and augmented reality
mixed reality |
0.3 | 1 | 2025 | Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks · HRI 2025 |
Methods — techniques the papers use, named apart from their topics
user study · 1.7linear mixed model · 1.7SUS · 1.7NASA-TLX · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place TasksabstractThis study evaluates the performance and usability of Mixed Reality (MR), Virtual Reality (VR), and camera stream interfaces for remote error resolution tasks, such as correcting warehouse packaging errors. Specifically, we consider a scenario where a robotic arm halts after detecting an error, requiring a remote operator to intervene and resolve it via pick-and-place actions. Twenty-one participants performed simulated pick-and - place tasks using each interface. A linear mixed model (LMM) analysis of task resolution time, usability scores (SUS), and mental workload scores (NASA- TLX) showed that the MR interface outperformed both VR and camera interfaces. MR enabled significantly faster task completion, was rated higher in usability, and was perceived to be less cognitively demanding. Notably, the MR interface, which projected a virtual robot onto a physical table, provided superior spatial understanding and physical reference cues. Post-study surveys further confirmed participants' preference for MR over other interfaces. Advay Kumar, Stephanie Simangunsong, Pamela Carreno-Medrano, Akansel Cosgun |
HRI | 2 |