Demo Data from EDBT 2026 / reviewers in the wild / expert
Xinchen Yin
dblp:399/7734
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 44% Reinforcement learning · 44% Motion planning and robot control · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › reward design
reward generation |
0.9 | 1 | 2025 | A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025 |
Robotics › Robot manipulation › robot programming
task specification |
0.9 | 1 | 2025 | A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025 |
Robotics › Motion planning and robot control
robot learning |
0.3 | 1 | 2025 | A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9reinforcement learning · 0.9real-to-sim-to-real · 0.9iterative keypoint reward · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint RewardsabstractTask specification for robotic manipulation in open-world environments is challenging, requiring flexible and adaptive objectives that align with human intentions and can evolve through iterative feedback. We introduce Iterative Keypoint Reward (IKER), a visually grounded, Python-based reward function that serves as a dynamic task specification. Our framework leverages VLMs to generate and refine these reward functions for multi-step manipulation tasks. Given RGB-D observations and free-form language instructions, we sample keypoints in the scene and generate a reward function conditioned on these keypoints. IKER operates on the spatial relationships between keypoints, leveraging commonsense priors about the desired behaviors, and enabling precise SE(3) control. We reconstruct real-world scenes in simulation and use the generated rewards to train reinforcement learning (RL) policies, which are then deployed into the real world-forming a real-to-sim-to-real loop. Our approach demonstrates notable capabilities across diverse scenarios, including both prehensile and non-prehensile tasks, showcasing multi-step task execution, spontaneous error recovery, and on-the-fly strategy adjustments. The results highlight IKER's effectiveness in enabling robots to perform multi-step tasks in dynamic environments through iterative reward shaping. Project Page: https://iker-robot.github.io/ Shivansh Patel, Xinchen Yin, Wenlong Huang, Shubham Garg, Hooshang Nayyeri, Li Fei-Fei 0001, Svetlana Lazebnik, Yunzhu Li |
ICRA | 2 |