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Advay Kumar

dblp:399/8774 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 75% Immersive interaction · 25%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › mixed reality interaction
mixed reality interface
0.912025
Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks · HRI 2025
Human-robot interaction › robot control
pick-and-place task
0.912025
Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks · HRI 2025
Human-robot interaction
teleoperation
0.912025
Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks · HRI 2025
Human-robot interaction › teleoperation
teleoperation interface
0.912025
Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks · HRI 2025
Virtual and augmented reality
mixed reality
0.312025
Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks · HRI 2025

Methods — techniques the papers use, named apart from their topics

user study · 1.7linear mixed model · 1.7SUS · 1.7NASA-TLX · 1.7
YearPublicationVenuePosition
2025 Mixed Reality Outperforms Virtual Reality for Remote Error Resolution in Pick-and-Place Tasks
abstract
This study evaluates the performance and usability of Mixed Reality (MR), Virtual Reality (VR), and camera stream interfaces for remote error resolution tasks, such as correcting warehouse packaging errors. Specifically, we consider a scenario where a robotic arm halts after detecting an error, requiring a remote operator to intervene and resolve it via pick-and-place actions. Twenty-one participants performed simulated pick-and - place tasks using each interface. A linear mixed model (LMM) analysis of task resolution time, usability scores (SUS), and mental workload scores (NASA- TLX) showed that the MR interface outperformed both VR and camera interfaces. MR enabled significantly faster task completion, was rated higher in usability, and was perceived to be less cognitively demanding. Notably, the MR interface, which projected a virtual robot onto a physical table, provided superior spatial understanding and physical reference cues. Post-study surveys further confirmed participants' preference for MR over other interfaces.
Advay Kumar, Stephanie Simangunsong, Pamela Carreno-Medrano, Akansel Cosgun
HRI1