Demo Data from EDBT 2026 / reviewers in the wild / expert
Keyang Lu
dblp:399/9238
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 87% Graph learning · 13% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025 |
Machine learning › Generative modeling › diffusion model › diffusion model architecture
dual-path diffusion |
0.9 | 1 | 2025 | MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025 |
Visual content generation and editing
3d scene generation |
0.9 | 1 | 2025 | MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025 |
Machine learning › Graph learning › graph representation
scene graph representation |
0.3 | 1 | 2025 | MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
visual enhancement module · 1.7relation predictor · 1.7mixed-modality graph · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene GenerationabstractControllable 3D scene generation has extensive applications in virtual reality and interior design, where the generated scenes should exhibit high levels of realism and controllability in terms of geometry. Scene graphs provide a suitable data representation that facilitates these applications. However, current graph-based methods for scene generation are constrained to text-based inputs and exhibit insufficient adaptability to flexible user inputs, hindering the ability to precisely control object geometry. To address this issue, we propose MMGDreamer, a dual-branch diffusion model for scene generation that incorporates a novel Mixed-Modality Graph, visual enhancement module, and relation predictor. The mixed-modality graph allows object nodes to integrate textual and visual modalities, with optional relationships between nodes. It enhances adaptability to flexible user inputs and enables meticulous control over the geometry of objects in the generated scenes. The visual enhancement module enriches the visual fidelity of text-only nodes by constructing visual representations using text embeddings. Furthermore, our relation predictor leverages node representations to infer absent relationships between nodes, resulting in more coherent scene layouts. Extensive experimental results demonstrate that MMGDreamer exhibits superior control of object geometry, achieving state-of-the-art scene generation performance. Zhifei Yang 0004, Keyang Lu, Jiaxing Qi, Hanqi Jiang, Ruifei Ma, Shenglin Yin, Yifan Xu 0028, Mingzhe Xing, Jieyi Long, Xiangde Liu, Guangyao Zhai |
AAAI | 2 |