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Kanta Ono

dblp:40/10032 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0002-3285-9093ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 36% Deep learning architectures and training · 36% Graph learning · 19%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Computational science and engineering · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
geometric deep learning
1.622025
Rethinking the role of frames for SE(3)-invariant crystal structure modeling · ICLR 2025
Crystalformer: Infinitely Connected Attention for Periodic Structure Encoding · ICLR 2024
Computational science and engineering
materials informatics
1.122024
Crystalformer: Infinitely Connected Attention for Periodic Structure Encoding · ICLR 2024
Early-Stopping of Scattering Pattern Observation with Bayesian Modeling · AAAI 2019
Machine learning › Deep learning architectures and training
attention mechanism
0.912025
Rethinking the role of frames for SE(3)-invariant crystal structure modeling · ICLR 2025
Machine learning › Graph learning
graph neural network
0.912025
Rethinking the role of frames for SE(3)-invariant crystal structure modeling · ICLR 2025
Machine learning › Deep learning architectures and training
transformer
0.812024
Crystalformer: Infinitely Connected Attention for Periodic Structure Encoding · ICLR 2024
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › mixture model
gaussian mixture model
0.412019
Early-Stopping of Scattering Pattern Observation with Bayesian Modeling · AAAI 2019

Methods — techniques the papers use, named apart from their topics

attention mechanism · 2.4transformer · 1.5transformer encoder · 0.9gaussian mixture model · 0.8bayesian modeling · 0.8b-spline regression · 0.8
YearPublicationVenuePosition
2025 Rethinking the role of frames for SE(3)-invariant crystal structure modeling
abstract
Crystal structure modeling with graph neural networks is essential for various applications in materials informatics, and capturing SE(3)-invariant geometric features is a fundamental requirement for these networks. A straightforward approach is to model with orientation-standardized structures through structure-aligned coordinate systems, or “frames.” However, unlike molecules, determining frames for crystal structures is challenging due to their infinite and highly symmetric nature. In particular, existing methods rely on a statically fixed frame for each structure, determined solely by its structural information, regardless of the task under consideration. Here, we rethink the role of frames, *questioning whether such simplistic alignment with the structure is sufficient*, and propose the concept of *dynamic frames*. While accommodating the infinite and symmetric nature of crystals, these frames provide each atom with a dynamic view of its local environment, focusing on actively interacting atoms. We demonstrate this concept by utilizing the attention mechanism in a recent transformer-based crystal encoder, resulting in a new architecture called **CrystalFramer**. Extensive experiments show that CrystalFramer outperforms conventional frames and existing crystal encoders in various crystal property prediction tasks.
Yusei Ito, Tatsunori Taniai, Ryo Igarashi 0002, Yoshitaka Ushiku, Kanta Ono
ICLR5
2024 Crystalformer: Infinitely Connected Attention for Periodic Structure Encoding
abstract
Predicting physical properties of materials from their crystal structures is a fundamental problem in materials science. In peripheral areas such as the prediction of molecular properties, fully connected attention networks have been shown to be successful. However, unlike these finite atom arrangements, crystal structures are infinitely repeating, periodic arrangements of atoms, whose fully connected attention results in *infinitely connected attention*. In this work, we show that this infinitely connected attention can lead to a computationally tractable formulation, interpreted as *neural potential summation*, that performs infinite interatomic potential summations in a deeply learned feature space. We then propose a simple yet effective Transformer-based encoder architecture for crystal structures called *Crystalformer*. Compared to an existing Transformer-based model, the proposed model requires only 29.4% of the number of parameters, with minimal modifications to the original Transformer architecture. Despite the architectural simplicity, the proposed method outperforms state-of-the-art methods for various property regression tasks on the Materials Project and JARVIS-DFT datasets.
Tatsunori Taniai, Ryo Igarashi 0002, Naoya Chiba, Kotaro Saito, Yoshitaka Ushiku, Kanta Ono
ICLR7
2023 Robotic Powder Grinding with Audio-Visual Feedback for Laboratory Automation in Materials Science
abstract
This study focuses on the powder grinding process, which is a necessary step for material synthesis in materials science experiments. In material science, powder grinding is a time-consuming process that is typically executed by hand, as commercial grinding machines are unsuitable for samples of small size. Robotic powder grinding would solve this problem, but it is a challenging task for robots, as it requires observing the powder state and generating appropriate motions. Our previous study proposed a robotic powder grinding system using visual feedback. Although visual feedback is helpful for observing the powder distribution, the particle size during the grinding process remains invisible, leading to suboptimal robot actions. In some cases, the robot chose to gather the powder even though continuing to grind instead would have produced finer powder. In this paper, we present a multi-modal robotic grinding system that utilizes both audio and visual feedback. It makes use of the grinding sound which carries information about the grinding progress, as the particle size strongly affects the audio intensity. The audio feedback enables the robot to grind until the powder is sufficiently fine. In our experiments, the robot ground 80.5% of the powder to a particle size smaller than$250\ \mu\mathrm{m}$with audio and visual feedback and 68% without audio feedback, indicating that multi-modal feedback is an effective tool to produce finer powder. We conclude that the addition of audio feedback provides crucial information to the robot, allowing it to better understand the progress of the grinding process and make more optimal decisions. This robot system can be used to prepare samples in material science experiments and analyze the grinding process.
Yusaku Nakajima, Masashi Hamaya, Kazutoshi Tanaka, Takafumi Hawai, Felix von Drigalski, Yasuo Takeichi, Yoshitaka Ushiku, Kanta Ono
IROS8
2022 Robotic Powder Grinding with a Soft Jig for Laboratory Automation in Material Science
abstract
Grinding materials into a fine powder is a time-consuming task in material science that is generally performed by hand, as current automated grinding machines might not be suitable for preparing small-sized samples. This study presents a robotic powder grinding system for laboratory automation in material science applications that observe the powder's state to improve the grinding outcome. We developed a soft jig consisting of off-the-shelf gel materials and 3D-printed parts, which can be used with any robot arm to perform powder grinding. The jig's physical softness allows for safe grinding without force sensing. In addition, we developed a visual feedback system that observes the powder distribution and decides where to grind and when to gather. The results showed that our system could grind 79 percent of the powder to a particle size smaller than 200 μm by using the soft jig and visual feedback. This ratio was 57% when using only the soft jig without feedback. Our system can be used immediately in laboratories to alleviate the workload of researchers.
Yusaku Nakajima, Masashi Hamaya, Takafumi Hawai, Felix von Drigalski, Kazutoshi Tanaka, Yoshitaka Ushiku, Kanta Ono
IROS8
2019 Early-Stopping of Scattering Pattern Observation with Bayesian Modeling
abstract
This paper describes a new machine-learning application to speed up Small-angle neutron scattering (SANS) experiments, and its method based on probabilistic modeling. SANS is one of the scattering experiments to observe microstructures of materials; in it, two-dimensional patterns on a plane (SANS pattern) are obtained as measurements. It takes a long time to obtain accurate experimental results because the SANS pattern is a histogram of detected neutrons. For shortening the measurement time, we propose an earlystopping method based on Gaussian mixture modeling with a prior generated from B-spline regression results. An experiment using actual SANS data was carried out to examine the accuracy of the method. It was confirmed that the accuracy with the proposed method converged 4 minutes after starting the experiment (normal SANS takes about 20 minutes).
Akinori Asahara, Hidekazu Morita, Chiharu Mitsumata, Kanta Ono, Masao Yano, Tetsuya Shoji
AAAI4