Demo Data from EDBT 2026 / reviewers in the wild / expert
Andrew Isaac Meso
dblp:40/1126
· DBLP profile ↗
7ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0002-1919-7726ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Usability and user experience research · 91% User interface design and tools · 9% | |
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 78% Visual content generation and editing · 17% Computational photography and imaging · 5% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 3 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visualization design |
1.0 | 1 | 2026 | Experimental Design in Age-Related Perception of Spatial Frequency: Evidence From Vision Science · IEEE Trans. Vis. Comput. Graph. 2026 |
Usability and user experience research › visual perception
visualization perception |
1.0 | 1 | 2026 | Set Size Matters: Capacity-Limited Perception of Grouped Spatial-Frequency Glyphs · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing › texture synthesis
dynamic texture synthesis |
0.2 | 1 | 2015 | Biologically Inspired Dynamic Textures for Probing Motion Perception · NIPS 2015 |
Methods — techniques the papers use, named apart from their topics
systematic review · 3.0cluster analysis · 3.0mixed-effect linear model · 1.0logistic function modeling · 1.0stochastic partial differential equation · 0.2motion-energy model · 0.2bayesian inference · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Visualization Guidelines for the Control Room: An Evaluation of Visual Alert Encoding with Domain ExpertsabstractAbstract Visualization is routinely used in control rooms to maintain situational awareness of complex sociotechnical systems. While control room design often incorporates human factors engineering to identify the information presented, it is not unusual for control room visual encodings to rely closely on operator experience and historical encodings, which may be contrary to recommended guidelines from the visualization literature. Such approaches may contribute to the development of sub‐optimal operator mental models of the systems they monitor. In this article, we describe a design study in which we assessed the control room context from a visualization perspective and identified a set of 15 visualization guidelines, matching each of these to the domain requirements of the control room. Inspired by these guidelines, we design a visual encoding for alerts occurring on a power system schematic single line diagram, which is commonly used to identify and respond to system alerts arising from faults and conditions that require operator attention in power system control rooms. We report on the results of an experiment conducted with both domain experts and non‐experts. Our results show support for designs that follow our visualization guidelines via faster response times. Accuracy is improved in cases where information is directly encoded by our designs. We also find increased accuracy for domain experts, but expert response times were biased towards more familiar visual encodings in comparison to non‐experts. This emphasizes the importance of established mental maps for control room operators and the need for careful change management in updating control room visualizations. Peter Baudains, Andrew Isaac Meso, Grazia Todeschini, Rita Borgo |
Comput. Graph. Forum | 2 |
| 2026 | Does Visual Working Memory Decline Explain Age Differences in Visualization Performance?abstractAbstract Visualization studies that examine age effects on task performance often attribute the performance gap between young adults (YA) and people in late adulthood (PLA) to declines in cognitive abilities, especially reduced visual working memory (VWM) capacity. However, the tasks and visualizations used in prior work typically involve many additional perceptual and cognitive processes, making it difficult to isolate the contribution of VWM decline to age differences in visualization performance. Here, we used a glyph‐based discrimination paradigm in which set size (number of glyphs) was manipulated to vary VWM demand systematically. Young adults (YA), mid‐age adults (MA), and PLA completed a two‐alternative forced‐choice task in which they judged which of two glyph‐based maps presented a higher overall risk level encoded by the glyphs. For each participant, we fitted psychometric functions to obtain accuracy and precision, and analyzed the response time. The results show that set size impaired performance similarly across age groups, and the marked accuracy drop at the largest set size indicated a practical upper limit on meaningful set size for this task. Contrary to expectations based on cognitive aging, PLA did not perform worse overall or show disproportionate costs at higher VWM demands. Instead, the MA group showed higher precision and was more strongly influenced by the distribution of individual glyph values across the visualization, raising the possibility that strategic or effortful processing may partly compensate for capacity limits. These findings indicate that, for this glyph‐based estimation task, age‐related VWM decline alone is unlikely to fully explain age differences in performance. Therefore, our findings offer little evidence for treating reduced VWM demand as the primary design goal for visualizations targeting PLA, in the absence of evidence that age‐related VWM limitations substantially constrain task performance. Yiran Li 0005, Shan Shao, Peter Baudains, Andrew Isaac Meso, Alfie Abdul-Rahman, Rita Borgo |
Comput. Graph. Forum | 4 |
| 2026 | Set Size Matters: Capacity-Limited Perception of Grouped Spatial-Frequency GlyphsabstractRecent work suggests that shape can encode quantitative data via a mapping between value and spatial frequency (SF). However, the set-size effect when perceiving multiple SF based items remains unclear. While automatic feature extraction has been found to be less affected by set size (number of items in a group), higher-level processes for making perceptual decisions tend to require increased cognitive demand. To investigate the set-size effect on comparing integrated SF based items, we used a risk-based scenario to assess discrimination performance. Participants were asked to discriminate between pairs of maps containing multiple SF glyphs, in which each glyph represents one of four discrete levels (none, low, medium, high), forming an aggregate "risk strength" per map. The set size was also adjusted across conditions, ranging from small (3 items) to large (7 items). Discrimination sensitivity is modeled with a logistic function and response time with a mixed-effect linear model. Results show that smaller set sizes and lower overall strength enable more precise discrimination, with faster response times for larger differences between maps. Incorporating set size and overall strength into the logistic model, we found that these variables both independently and jointly influence discrimination sensitivity. We suggest these results point towards capacity-limited processes rather than purely automatic ensemble coding. Our findings highlight the importance of set size and overall signal strength when presenting multiple SF glyphs in data visualization. Yiran Li 0005, Shan Shao, Peter Baudains, Andrew Isaac Meso, Nicolas S. Holliman, Alfie Abdul-Rahman, Rita Borgo |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2026 | Experimental Design in Age-Related Perception of Spatial Frequency: Evidence From Vision ScienceabstractWith the acceleration of global ageing and the widespread adoption of electronic devices, modern visualization design must address the varying perceptual abilities across different age groups. Spatial frequency (SF) is commonly used as a stimulus dimension to assess perceptual ability in vision science, but its potential role as a guiding variable in visualization design, particularly for addressing age-related differences across the lifespan, remains largely unexplored. Many vision science studies have examined age-related spatial frequency perception, but with varying results. This review systematically analyses differences in experimental design and the reasons behind selecting experimental methods, which may be key to these differences. This study developed search terms and systematically searched the ACM, IEEE, PubMed, APA PsycINFO, SAGE, ScienceDirect, and Springer Nature databases. After rigorous screening, 33 studies were included and evaluated, with their similarities and differences compared across five dimensions. Cluster analysis further categorizes the literature into five groups, confirming that discrepancies in experimental outcomes largely stem from variations in psychological methods and participant characteristics. By considering the underlying reasons for these choices, we propose guidelines for designing perceptual experiments in which spatial frequency and age are manipulated factors. These recommendations provide theoretical support and practical insights for visualization design research that considers age-related perception of spatial frequency. Shan Shao, Yiran Li 0005, Peter Baudains, Andrew Isaac Meso, Nicolas S. Holliman, Alfie Abdul-Rahman, Rita Borgo |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2018 | Bayesian Modeling of Motion Perception Using Dynamical Stochastic TexturesabstractA common practice to account for psychophysical biases in vision is to frame them as consequences of a dynamic process relying on optimal inference with respect to a generative model. The study presented here details the complete formulation of such a generative model intended to probe visual motion perception with a dynamic texture model. It is derived in a set of axiomatic steps constrained by biological plausibility. We extend previous contributions by detailing three equivalent formulations of this texture model. First, the composite dynamic textures are constructed by the random aggregation of warped patterns, which can be viewed as three-dimensional gaussian fields. Second, these textures are cast as solutions to a stochastic partial differential equation (sPDE). This essential step enables real-time, on-the-fly texture synthesis using time-discretized autoregressive processes. It also allows for the derivation of a local motion-energy model, which corresponds to the log likelihood of the probability density. The log likelihoods are essential for the construction of a Bayesian inference framework. We use the dynamic texture model to psychophysically probe speed perception in humans using zoom-like changes in the spatial frequency content of the stimulus. The human data replicate previous findings showing perceived speed to be positively biased by spatial frequency increments. A Bayesian observer who combines a gaussian likelihood centered at the true speed and a spatial frequency dependent width with a "slow-speed prior" successfully accounts for the perceptual bias. More precisely, the bias arises from a decrease in the observer's likelihood width estimated from the experiments as the spatial frequency increases. Such a trend is compatible with the trend of the dynamic texture likelihood width. Jonathan Vacher, Andrew Isaac Meso, Laurent U. Perrinet, Gabriel Peyré |
Neural Comput. | 2 |
| 2015 | Biologically Inspired Dynamic Textures for Probing Motion PerceptionabstractPerception is often described as a predictive process based on an optimal inference with respect to a generative model. We study here the principled construction of a generative model specifically crafted to probe motion perception. In that context, we first provide an axiomatic, biologically-driven derivation of the model. This model synthesizes random dynamic textures which are defined by stationary Gaussian distributions obtained by the random aggregation of warped patterns. Importantly, we show that this model can equivalently be described as a stochastic partial differential equation. Using this characterization of motion in images, it allows us to recast motion-energy models into a principled Bayesian inference framework. Finally, we apply these textures in order to psychophysically probe speed perception in humans. In this framework, while the likelihood is derived from the generative model, the prior is estimated from the observed results and accounts for the perceptual bias in a principled fashion. Jonathan Vacher, Andrew Isaac Meso, Laurent U. Perrinet, Gabriel Peyré |
NIPS | 2 |
| 2008 | Separating Global Motion Components in Transparent Visual Stimuli - A Phenomenological Analysis
Andrew Isaac Meso, Johannes M. Zanker |
ICANN (2) | 1 |