Demo Data from EDBT 2026 / reviewers in the wild / expert
Xiang Li 0130
dblp:40/1491-130
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0000-1049-4399ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% | |
| Artificial intelligence
1 paper |
Information extraction and text analysis · 50% Representation and self-supervised learning · 50% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › 3d content generation
3d asset generation |
0.9 | 1 | 2025 | AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork · ACM Trans. Graph. 2025 |
Visual content generation and editing
3d content generation |
0.9 | 1 | 2025 | AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork · ACM Trans. Graph. 2025 |
Visual content generation and editing
texture synthesis |
0.9 | 1 | 2025 | AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork · ACM Trans. Graph. 2025 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
masked autoencoder |
0.7 | 1 | 2023 | Semi-Supervised Multimodal Emotion Recognition with Expression MAE · ACM Multimedia 2023 |
Natural language and speech › Information extraction and text analysis › emotion recognition
multimodal emotion recognition |
0.7 | 1 | 2023 | Semi-Supervised Multimodal Emotion Recognition with Expression MAE · ACM Multimedia 2023 |
Methods — techniques the papers use, named apart from their topics
texture dilation · 0.9orthographic projection · 0.9inpainting · 0.9diffusion model · 0.9pseudo-labeling · 0.7factorized bilinear pooling · 0.7CLIP · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MT2-CSD and LLM-CRAN: A new dataset and an LLM-based multi-semantic knowledge fusion model for conversational stance detection
Fuqiang Niu, Genan Dai, Yisha Lu, Jiayu Liao, Xiang Li 0130, Jingyan Jiang, Hu Huang 0009, Bowen Zhang 0005 |
Neural Networks | 5 |
| 2025 | AlignTex: Pixel-Precise Texture Generation from Multi-view ArtworkabstractCurrent 3D asset creation pipelines typically consist of three stages: creating multi-view concept art, producing 3D meshes based on the artwork, and painting textures for the meshes—an often labor-intensive process. Automated texture generation offers significant acceleration, but prior methods, which fine-tune 2D diffusion models with multi-view input images, often fail to preserve pixel-level details. These methods primarily emphasize semantic and subject consistency, which do not meet the requirements of artwork-guided texture workflows. To address this, we present AlignTex , a novel framework for generating high-quality textures from 3D meshes and multi-view artwork, ensuring both appearance detail and geometric consistency. AlignTex operates in two stages: aligned image generation and texture refinement. The core of our approach, AlignNet , resolves complex misalignments by extracting information from both the artwork and the mesh, generating images compatible with orthographic projection while maintaining geometric and visual fidelity. After projecting aligned images into the texture space, further refinement addresses seams and self-occlusion using an inpainting model and a geometry-aware texture dilation method. Experimental results demonstrate that AlignTex outperforms baseline methods in generation quality and efficiency, offering a practical solution to enhance 3D asset creation in gaming and film production. Yuqing Zhang 0005, Hao Xu 0049, Sirui Lin, Xiang Li 0130, Xifeng Gao, Xiaogang Jin 0001 |
ACM Trans. Graph. | 6 |
| 2023 | Semi-Supervised Multimodal Emotion Recognition with Expression MAEabstractThe Multimodal Emotion Recognition (MER 2023) challenge aims to recognize emotion with audio, language, and visual signals, facilitating innovative technologies of affective computing. This paper presents our submission approach on the Semi-Supervised Learning Sub-Challenge (MER-SEMI). First, with large-scale unlabeled emotional videos, we train both image-based and video-based Masked Autoencoders to extract visual features, which termed as expression MAE (expMAE) for simplicity. The expMAE features are found to be largely complementary with other official baseline features. Second, since there is only a few labeled data, we use a classifier to generate pseudo labels for unlabeled videos which have high confidence for a certain category. In addition, we also explore several advanced large models for cross-feature extraction like CLIP, and apply factorized bilinear pooling (FBP) for multimodal feature fusion. Our methods finally achieved 88.55% in F1 score on MER-SEMI, ranking second place among all participating teams. Zebang Cheng, Zhaoru Chen, Xiang Li 0130, Shuyi Mao, Fan Zhang 0111, Daijun Ding, Bowen Zhang 0005, Xiaojiang Peng |
ACM Multimedia | 4 |