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Xianfang Sun

dblp:40/1788 · DBLP profile ↗
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43ranked-venue papers
10as first author
6since 2021 · last 2025
0000-0002-6114-0766ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 29 · 8 first-author · 4 since 2021Artificial intelligence and machine learning · 14 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 2Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
10 papers
Geometric modeling and processing · 31% Image and video processing · 28% Visual content generation and editing · 24%
Artificial intelligence
2 papers
Generative modeling · 58% 3D vision · 25% Image recognition and object detection · 17%

Topics — the 20 heaviest of 24, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › 3d shape generation
bas-relief generation
0.942021
ReliefNet: Fast Bas-relief Generation from 3D Scenes · Comput. Aided Des. 2021
Bas-Relief Modeling from Normal Images with Intuitive Styles · IEEE Trans. Vis. Comput. Graph. 2014
Making bas-reliefs from photographs of human faces · Comput. Aided Des. 2013
Machine learning › Generative modeling
generative adversarial network
0.612022
Fine-Grained Attention and Feature-Sharing Generative Adversarial Networks for Single Image Super-Resolution · IEEE Trans. Multim. 2022
Image and video processing › super-resolution
GAN-based super-resolution
0.612022
Fine-Grained Attention and Feature-Sharing Generative Adversarial Networks for Single Image Super-Resolution · IEEE Trans. Multim. 2022
Image and video processing › super-resolution
image super-resolution
0.612022
Fine-Grained Attention and Feature-Sharing Generative Adversarial Networks for Single Image Super-Resolution · IEEE Trans. Multim. 2022
Geometric modeling and processing
shape analysis
0.422016
Shape Retrieval of Non-rigid 3D Human Models · Int. J. Comput. Vis. 2016
A new convexity measurement for 3D meshes · CVPR 2012
Computer vision › 3D vision
shape matching
0.212016
Shape Retrieval of Non-rigid 3D Human Models · Int. J. Comput. Vis. 2016
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
shape retrieval
0.212016
Shape Retrieval of Non-rigid 3D Human Models · Int. J. Comput. Vis. 2016
Visual content generation and editing
style control
0.212014
Bas-Relief Modeling from Normal Images with Intuitive Styles · IEEE Trans. Vis. Comput. Graph. 2014
Computer vision › Image recognition and object detection
object recognition
0.212022
Fine-Grained Attention and Feature-Sharing Generative Adversarial Networks for Single Image Super-Resolution · IEEE Trans. Multim. 2022
Geometric modeling and processing › registration
non-rigid registration
0.212013
Registration of 3D Point Clouds and Meshes: A Survey from Rigid to Nonrigid · IEEE Trans. Vis. Comput. Graph. 2013
Geometric modeling and processing
shape matching
0.212013
Registration of 3D Point Clouds and Meshes: A Survey from Rigid to Nonrigid · IEEE Trans. Vis. Comput. Graph. 2013
Geometric modeling and processing › shape registration
surface registration
0.212013
Registration of 3D Point Clouds and Meshes: A Survey from Rigid to Nonrigid · IEEE Trans. Vis. Comput. Graph. 2013
Geometric modeling and processing › shape descriptor
convexity measure
0.112012
A new convexity measurement for 3D meshes · CVPR 2012
Geometric modeling and processing
shape descriptor
0.112012
A new convexity measurement for 3D meshes · CVPR 2012
Geometric modeling and processing › shape analysis › surface analysis
3d mesh analysis
0.112010
Rectilinearity of 3D Meshes · Int. J. Comput. Vis. 2010
Computational geometry
shape analysis
0.112010
Rectilinearity of 3D Meshes · Int. J. Comput. Vis. 2010
Image and video processing › image enhancement
contrast enhancement
0.112009
Bas-Relief Generation Using Adaptive Histogram Equalization · IEEE Trans. Vis. Comput. Graph. 2009
Geometric modeling and processing › mesh processing › mesh denoising
feature-preserving mesh denoising
0.112007
Fast and Effective Feature-Preserving Mesh Denoising · IEEE Trans. Vis. Comput. Graph. 2007
Geometric modeling and processing › mesh processing
mesh denoising
0.112007
Fast and Effective Feature-Preserving Mesh Denoising · IEEE Trans. Vis. Comput. Graph. 2007
Multimedia analysis and retrieval
3d shape retrieval
0.012012
A new convexity measurement for 3D meshes · CVPR 2012

Methods — techniques the papers use, named apart from their topics

fine-grained attention · 1.1feature sharing · 1.1u-net discriminator · 0.6UNet discriminator · 0.6shape descriptors · 0.5neural network · 0.5benchmark evaluation · 0.5sparse linear system · 0.2image editing · 0.2optimization · 0.2data fitting · 0.2
YearPublicationVenuePosition
2025 A three-level benchmark dataset for spatial and temporal forensic analysis of videos
Naheed Akhtar, Mubbashar Saddique, Paul L. Rosin, Xianfang Sun, Muhammad Hussain 0001, Zulfiqar Habib
Mach. Vis. Appl.4
2022 Cross-validation of a semantic segmentation network for natural history collection specimens
abstract
Abstract Semantic segmentation has been proposed as a tool to accelerate the processing of natural history collection images. However, developing a flexible and resilient segmentation network requires an approach for adaptation which allows processing different datasets with minimal training and validation. This paper presents a cross-validation approach designed to determine whether a semantic segmentation network possesses the flexibility required for application across different collections and institutions. Consequently, the specific objectives of cross-validating the semantic segmentation network are to (a) evaluate the effectiveness of the network for segmenting image sets derived from collections different from the one in which the network was initially trained on; and (b) test the adaptability of the segmentation network for use in other types of collections. The resilience to data variations from different institutions and the portability of the network across different types of collections are required to confirm its general applicability. The proposed validation method is tested on the Natural History Museum semantic segmentation network, designed to process entomological microscope slides. The proposed semantic segmentation network is evaluated through a series of cross-validation experiments designed to test using data from two types of collections: microscope slides (from three institutions) and herbarium sheets (from seven institutions). The main contribution of this work is the method, software and ground truth sets created for this cross-validation as they can be reused in testing similar segmentation proposals in the context of digitization of natural history collections. The cross-validation of segmentation methods should be a required step in the integration of such methods into image processing workflows for natural history collections.
Abraham Nieva de la Hidalga, Paul L. Rosin, Xianfang Sun, Laurence Livermore, James Durrant, James Turner, Mathias Dillen, Alicia Musson, Sarah Phillips, Quentin Groom, Alex R. Hardisty
Mach. Vis. Appl.3
2022 Fine-Grained Attention and Feature-Sharing Generative Adversarial Networks for Single Image Super-Resolution
abstract
Traditional super-resolution (SR) methods by minimize the mean square error usually produce images with over-smoothed and blurry edges, due to the lack of high-frequency details. In this paper, we propose two novel techniques within the generative adversarial network framework to encourage generation of photo-realistic images for image super-resolution. Firstly, instead of producing a single score to discriminate real and fake images, we propose a variant, called Fine-grained Attention Generative Adversarial Network (FASRGAN), to discriminate each pixel of real and fake images. FASRGAN adopts a UNet-like network as the discriminator with two outputs: an image score and an image score map. The score map has the same spatial size as the HR/SR images, serving as the fine-grained attention to represent the degree of reconstruction difficulty for each pixel. Secondly, instead of using different networks for the generator and the discriminator, we introduce a feature-sharing variant (denoted as Fs-SRGAN) for both the generator and the discriminator. The sharing mechanism can maintain model express power while making the model more compact, and thus can improve the ability of producing high-quality images. Quantitative and visual comparisons with state-of-the-art methods on benchmark datasets demonstrate the superiority of our methods. We further apply our super-resolution images for object recognition, which further demonstrates the effectiveness of our proposed method. The code is available athttps://github.com/Rainyfish/FASRGAN-and-Fs-SRGAN.
Yitong Yan, Chuangchuang Liu, Changyou Chen, Xianfang Sun, Longcun Jin, Xinyi Peng, Xiang Zhou 0001
IEEE Trans. Multim.4
2021 ReliefNet: Fast Bas-relief Generation from 3D Scenes
Zhongping Ji, Xianfang Sun, Fei-wei Qin, Yigang Wang, Yu-Wei Zhang 0014, Weiyin Ma
Comput. Aided Des.3
2021 Normal manipulation for bas-relief modeling
Zhongping Ji, Xianfang Sun, Yu-Wei Zhang 0014, Weiyin Ma, Mingqiang Wei
Graph. Model.2
2021 Image classification-based brain tumour tissue segmentation
abstract
Abstract Brain tumour tissue segmentation is essential for clinical decision making. While manual segmentation is time consuming, tedious, and subjective, it is very challenging to develop automatic segmentation methods. Deep learning with convolutional neural network (CNN) architecture has consistently outperformed previous methods on such challenging tasks. However, the local dependencies of pixel classes cannot be fully reflected in the CNN models. In contrast, hand-crafted features such as histogram-based texture features provide robust feature descriptors of local pixel dependencies. In this paper, a classification-based method for automatic brain tumour tissue segmentation is proposed using combined CNN-based and hand-crafted features. The CIFAR network is modified to extract CNN-based features, and histogram-based texture features are fused to compensate the limitation in the CIFAR network. These features together with the pixel intensities of the original MRI images are sent to a decision tree for classifying the MRI image voxels into different types of tumour tissues. The method is evaluated on the BraTS 2017 dataset. Experiments show that the proposed method produces promising segmentation results.
Salma Alqazzaz, Xianfang Sun, Yingxia Yang, Len D. M. Nokes, Xin Yang 0033
Multim. Tools Appl.2
2020 Siamese Graph Convolution Network for Face Sketch Recognition: An application using Graph structure for face photo-sketch recognition
abstract
In this paper, we present a novel Siamese graph convolution network (GCN) for face sketch recognition. To build a graph from an image, we utilize a deep learning method to detect the image edges, and then use a superpixel method to segment the edge image. Each segmented superpixel region is taken as a node, and each pair of adjacent regions forms an edge of the graph. Graphs from both a face sketch and a face photo are input into the Siamese GCN for recognition. A deep graph matching method is used to share messages between cross-modal graphs in this model. Experiments show that the GCN can obtain high performance on several face photo-sketch datasets, including seen and unseen face photo-sketch datasets. It is also shown that the model performance based on the graph structure representation of the data using the Siamese GCN is more stable than a Siamese CNN model.
Liang Fan, Xianfang Sun, Paul L. Rosin
ICPR2
2020 Predictive maintenance using cox proportional hazard deep learning
Chong Chen 0010, Ying Liu 0004, Shixuan Wang, Xianfang Sun, Carla Di Cairano-Gilfedder, Scott Titmus, Aris A. Syntetos
Adv. Eng. Informatics4
2019 Automated brain tumor segmentation on multi-modal MR image using SegNet
abstract
The potential of improving disease detection and treatment planning comes with accurate and fully automatic algorithms for brain tumor segmentation. Glioma, a type of brain tumor, can appear at different locations with different shapes and sizes. Manual segmentation of brain tumor regions is not only time-consuming but also prone to human error, and its performance depends on pathologists’ experience. In this paper, we tackle this problem by applying a fully convolutional neural network SegNet to 3D data sets for four MRI modalities (Flair, T1, T1ce, and T2) for automated segmentation of brain tumor and subtumor parts, including necrosis, edema, and enhancing tumor. To further improve tumor segmentation, the four separately trained SegNet models are integrated by post-processing to produce four maximum feature maps by fusing the machine-learned feature maps from the fully convolutional layers of each trained model. The maximum feature maps and the pixel intensity values of the original MRI modalities are combined to encode interesting information into a feature representation. Taking the combined feature as input, a decision tree (DT) is used to classify the MRI voxels into different tumor parts and healthy brain tissue. Evaluating the proposed algorithm on the dataset provided by the Brain Tumor Segmentation 2017 (BraTS 2017) challenge, we achieved F -measure scores of 0.85, 0.81, and 0.79 for whole tumor, tumor core, and enhancing tumor, respectively. Experimental results demonstrate that using SegNet models with 3D MRI datasets and integrating the four maximum feature maps with pixel intensity values of the original MRI modalities has potential to perform well on brain tumor segmentation.
Salma Alqazzaz, Xianfang Sun, Xin Yang 0033, Len D. M. Nokes
Comput. Vis. Media2
2019 Edge-texture feature-based image forgery detection with cross-dataset evaluation
Khurshid Asghar, Xianfang Sun, Paul L. Rosin, Mubbashar Saddique, Muhammad Hussain 0001, Zulfiqar Habib
Mach. Vis. Appl.2
2019 Image-driven unsupervised 3D model co-segmentation
Paul L. Rosin, Xianfang Sun, Jianguo Xiao, Zhouhui Lian
Vis. Comput.3
2018 An evaluation of canonical forms for non-rigid 3D shape retrieval
abstract
Canonical forms attempt to factor out a non-rigid shape’s pose, giving a pose-neutral shape. This opens up the possibility of using methods originally designed for rigid shape retrieval for the task of non-rigid shape retrieval. We extend our recent benchmark for testing canonical form algorithms. Our new benchmark is used to evaluate a greater number of state-of-the-art canonical forms, on five recent non-rigid retrieval datasets, within two different retrieval frameworks. A total of fifteen different canonical form methods are compared. We find that the difference in retrieval accuracy between different canonical form methods is small, but varies significantly across different datasets. We also find that efficiency is the main difference between the methods.
David Pickup, Xianfang Sun, Paul L. Rosin, Ralph R. Martin, Zhi-Quan Cheng, Zhouhui Lian, Sipin Nie, Longcun Jin, Gil Shamai, Yusuf Sahillioglu, Ladislav Kavan
Graph. Model.3
2018 Piecewise linear regression-based single image super-resolution via Hadamard transform
Jingjing Luo, Xianfang Sun, Man Lung Yiu, Longcun Jin, Xinyi Peng
Inf. Sci.2
2016 3D GLOH features for human action recognition
abstract
Human action recognition from videos has wide applicability and receives significant interests. In this work, to better identify spatio-temporal characteristics, we propose a novel 3D extension of Gradient Location and Orientation Histograms, which provides discriminative local features representing not only the gradient orientation, but also their relative locations. We further propose a human action recognition system based on the Bag of Visual Words model, by combining the new 3D GLOH local features with Histograms of Oriented Optical Flow (HOOF) global features. Along with the idea from our recent work to extract features only in salient regions, our overall system outperforms existing feature descriptors for human action recognition for challenging real-world video datasets.
Ashwan Abdulmunem, Yukun Lai, Xianfang Sun
ICPR3
2016 Automatic Detection and Quantification of Abdominal Aortic Calcification in Dual Energy X-ray Absorptiometry
abstract
Cardiovascular disease (CVD) is a major cause of mortality and the main cause of morbidity worldwide. CVD may lead to heart attacks and strokes and most of these are caused by atherosclerosis; this is a medical condition in which the arteries become narrowed and hardened due to an excessive build-up of plaque on the inner artery wall. Arterial calcification and, in particular, abdominal aortic calcification (AAC) is a manifestation of atherosclerosis and a prognostic indicator of CVD. In this paper, a two-stage automatic method to detect and quantify the severity of AAC is described; it is based on the analysis of lateral vertebral fracture assessment (VFA) images. These images were obtained on a dual energy x-ray absorptiometry (DXA) scanner used in single energy mode. First, an active appearance model was used to segment the lumbar vertebrae L1-L4 and the aorta on VFA images; the segmentation of the aorta was based on its position with respect to the vertebrae. In the second stage, feature vectors representing calcified regions in the aorta were extracted to quantify the severity of AAC. The presence and severity of AAC was also determined using an established visual scoring system (AC24). The abdominal aorta was divided into four parts immediately anterior to each vertebra, and the severity of calcification in the anterior and posterior walls was graded separately for each part on a 0-3 scale. The results were summed to give a composite severity score ranging from 0 to 24. This severity score was classified as follows: mild AAC (score 0-4), moderate AAC (score 5-12) and severe AAC (score 12-24). Two classification algorithms (k-nearest neighbour and support vector machine) were trained and tested to assign the automatically extracted feature vectors into the three classes. There was good agreement between the automatic and visual AC24 methods and the accuracy of the automated technique relative to visual classification indicated that it is capable of identifying and quantifying AAC over a range of severity.
Karima Elmasri, Yulia Hicks, Xin Yang 0033, Xianfang Sun, Rebecca Pettit, William Evans
KES4
2016 Saliency guided local and global descriptors for effective action recognition
abstract
This paper presents a novel framework for human action recognition based on salient object detection and a new combination of local and global descriptors. We first detect salient objects in video frames and only extract features for such objects. We then use a simple strategy to identify and process only those video frames that contain salient objects. Processing salient objects instead of all frames not only makes the algorithm more efficient, but more importantly also suppresses the interference of background pixels. We combine this approach with a new combination of local and global descriptors, namely 3D-SIFT and histograms of oriented optical flow (HOOF), respectively. The resulting saliency guided 3D-SIFT–HOOF (SGSH) feature is used along with a multi-class support vector machine (SVM) classifier for human action recognition. Experiments conducted on the standard KTH and UCF-Sports action benchmarks show that our new method outperforms the competing state-of-the-art spatiotemporal feature-based human action recognition methods.
Ashwan Abdulmunem, Yukun Lai, Xianfang Sun
Comput. Vis. Media3
2016 Skeleton-based canonical forms for non-rigid 3D shape retrieval
abstract
The retrieval of non-rigid 3D shapes is an important task. A common technique is to simplify this problem to a rigid shape retrieval task by producing a bending-invariant canonical form for each shape in the dataset to be searched. It is common for these techniques to attempt to “unbend” a shape by applying multidimensional scaling (MDS) to the distances between points on the mesh, but this leads to unwanted local shape distortions. We instead perform the unbending on the skeleton of the mesh, and use this to drive the deformation of the mesh itself. This leads to computational speed-up, and reduced distortion of local shape detail. We compare our method against other canonical forms: our experiments show that our method achieves state-of-the-art retrieval accuracy in a recent canonical forms benchmark, and only a small drop in retrieval accuracy over the state-of-the-art in a second recent benchmark, while being significantly faster.
David Pickup, Xianfang Sun, Paul L. Rosin, Ralph R. Martin
Comput. Vis. Media2
2016 Shape Retrieval of Non-rigid 3D Human Models
abstract
3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing non-rigid 3D shape retrieval algorithms on 3D human models. This benchmark provided a far stricter challenge than previous shape benchmarks. We have added 145 new models for use as a separate training set, in order to standardise the training data used and provide a fairer comparison. We have also included experiments with the FAUST dataset of human scans. All participants of the previous benchmark study have taken part in the new tests reported here, many providing updated results using the new data. In addition, further participants have also taken part, and we provide extra analysis of the retrieval results. A total of 25 different shape retrieval methods are compared.
David Pickup, Xianfang Sun, Paul L. Rosin, Ralph R. Martin, Zhouhui Lian, Masaki Aono, A. Ben Hamza, Alexander M. Bronstein, Michael M. Bronstein, S. Bu, Umberto Castellani, S. Cheng, Valeria Garro, Andrea Giachetti 0001, Afzal Godil, Luca Isaia, Henry Johan, Long Lai, Bo Li 0013, Chenfeng Li, Hai-Sheng Li 0002, Roee Litman, Yijuan Lu, Li Sun 0004, Gary K. L. Tam, Atsushi Tatsuma, Jianbo Ye
Int. J. Comput. Vis.2
2016 Improving Shape from Shading with Interactive Tabu Search
Jing Wu 0004, Paul L. Rosin, Xianfang Sun, Ralph R. Martin
J. Comput. Sci. Technol.3
2016 Combining cellular automata and local binary patterns for copy-move forgery detection
Dijana Tralic, Sonja Grgic, Xianfang Sun, Paul L. Rosin
Multim. Tools Appl.3
2015 Improved DSIFT Descriptor Based Copy-Rotate-Move Forgery Detection
Ali Retha Hasoon Khayeat, Xianfang Sun, Paul L. Rosin
PSIVT2
2015 Euclidean-distance-based canonical forms for non-rigid 3D shape retrieval
abstract
Retrieval of 3D shapes is a challenging problem, especially for non-rigid shapes. One approach giving favourable results uses multidimensional scaling (MDS) to compute a canonical form for each mesh, after which rigid shape matching can be applied. However, a drawback of this method is that it requires geodesic distances to be computed between all pairs of mesh vertices. Due to the super-quadratic computational complexity, canonical forms can only be computed for low-resolution meshes. We suggest a linear time complexity method for computing a canonical form, using Euclidean distances between pairs of a small subset of vertices. This approach has comparable retrieval accuracy but lower time complexity than using global geodesic distances, allowing it to be used on higher resolution meshes, or for more meshes to be considered within a time budget.
David Pickup, Xianfang Sun, Paul L. Rosin, Ralph R. Martin
Pattern Recognit.2
2014 Real-time Bas-Relief Generation from Depth-and-Normal Maps on GPU
abstract
Abstract To design a bas‐relief from a 3D scene is an inherently interactive task in many scenarios. The user normally needs to get instant feedback to select a proper viewpoint. However, current methods are too slow to facilitate this interaction. This paper proposes a two‐scale bas‐relief modeling method, which is computationally efficient and easy to produce different styles of bas‐reliefs. The input 3D scene is first rendered into two textures, one recording the depth information and the other recording the normal information. The depth map is then compressed to produce a base surface with level‐of‐depth, and the normal map is used to extract local details with two different schemes. One scheme provides certain freedom to design bas‐reliefs with different visual appearances, and the other provides a control over the level of detail. Finally, the local feature details are added into the base surface to produce the final result. Our approach allows for real‐time computation due to its implementation on graphics hardware. Experiments with a wide range of 3D models and scenes show that our approach can effectively generate digital bas‐reliefs in real time.
Zhongping Ji, Xianfang Sun, Shi Li 0005, Yigang Wang
Comput. Graph. Forum2
2014 Use of non-photorealistic rendering and photometric stereo in making bas-reliefs from photographs
Jing Wu 0004, Ralph R. Martin, Paul L. Rosin, Xianfang Sun, Yukun Lai, Christian Wallraven
Graph. Model.4
2014 Bas-Relief Modeling from Normal Images with Intuitive Styles
abstract
Traditional 3D model-based bas-relief modeling methods are often limited to model-dependent and monotonic relief styles. This paper presents a novel method for digital bas-relief modeling with intuitive style control. Given a composite normal image, the problem discussed in this paper involves generating a discontinuity-free depth field with high compression of depth data while preserving or even enhancing fine details. In our framework, several layers of normal images are composed into a single normal image. The original normal image on each layer is usually generated from 3D models or through other techniques as described in this paper. The bas-relief style is controlled by choosing a parameter and setting a targeted height for them. Bas-relief modeling and stylization are achieved simultaneously by solving a sparse linear system. Different from previous work, our method can be used to freely design bas-reliefs in normal image space instead of in object space, which makes it possible to use any popular image editing tools for bas-relief modeling. Experiments with a wide range of 3D models and scenes show that our method can effectively generate digital bas-reliefs.
Zhongping Ji, Weiyin Ma, Xianfang Sun
IEEE Trans. Vis. Comput. Graph.3
2013 Making bas-reliefs from photographs of human faces
Jing Wu 0004, Ralph R. Martin, Paul L. Rosin, Xianfang Sun, Frank C. Langbein, Yukun Lai, David Marshall 0001
Comput. Aided Des.4
2013 CM-BOF: visual similarity-based 3D shape retrieval using Clock Matching and Bag-of-Features
Zhouhui Lian, Afzal Godil, Xianfang Sun, Jianguo Xiao
Mach. Vis. Appl.3
2013 Registration of 3D Point Clouds and Meshes: A Survey from Rigid to Nonrigid
abstract
Three-dimensional surface registration transforms multiple three-dimensional data sets into the same coordinate system so as to align overlapping components of these sets. Recent surveys have covered different aspects of either rigid or nonrigid registration, but seldom discuss them as a whole. Our study serves two purposes: 1) To give a comprehensive survey of both types of registration, focusing on three-dimensional point clouds and meshes and 2) to provide a better understanding of registration from the perspective of data fitting. Registration is closely related to data fitting in which it comprises three core interwoven components: model selection, correspondences and constraints, and optimization. Study of these components 1) provides a basis for comparison of the novelties of different techniques, 2) reveals the similarity of rigid and nonrigid registration in terms of problem representations, and 3) shows how overfitting arises in nonrigid registration and the reasons for increasing interest in intrinsic techniques. We further summarize some practical issues of registration which include initializations and evaluations, and discuss some of our own observations, insights and foreseeable research trends.
Gary K. L. Tam, Zhi-Quan Cheng, Yukun Lai, Frank C. Langbein, Yonghuai Liu, David Marshall 0001, Ralph R. Martin, Xianfang Sun, Paul L. Rosin
IEEE Trans. Vis. Comput. Graph.8
2012 A new convexity measurement for 3D meshes
abstract
This paper presents a novel convexity measurement for 3D meshes. The new convexity measure is calculated by minimizing the ratio of the summed area of valid regions in a mesh's six views, which are projected on faces of the bounding box whose edges are parallel to the coordinate axes, to the sum of three orthogonal projected areas of the mesh. The complete definition, theoretical analysis, and a computing algorithm of our convexity measure are explicitly described. This paper also proposes a new 3D shape descriptor CD (i.e., Convexity Distribution) based on the distribution of above-mentioned ratios, which are computed by randomly rotating the mesh around its center, to better describe the object's convexity-related properties compared to existing convexity measurements. Our experiments not only show that the proposed convexity measure corresponds well with human intuition, but also demonstrate the effectiveness of the new convexity measure and the new shape descriptor by significantly improving the performance of other methods in the application of 3D shape retrieval.
Zhouhui Lian, Afzal Godil, Paul L. Rosin, Xianfang Sun
CVPR4
2011 Fast Rule Identification and Neighborhood Selection for Cellular Automata
abstract
Cellular automata (CA) with given evolution rules have been widely investigated, but the inverse problem of extracting CA rules from observed data is less studied. Current CA rule extraction approaches are both time consuming and inefficient when selecting neighborhoods. We give a novel approach to identifying CA rules from observed data and selecting CA neighborhoods based on the identified CA model. Our identification algorithm uses a model linear in its parameters and gives a unified framework for representing the identification problem for both deterministic and probabilistic CA. Parameters are estimated based on a minimum variance criterion. An incremental procedure is applied during CA identification to select an initial coarse neighborhood. Redundant cells in the neighborhood are then removed based on parameter estimates, and the neighborhood size is determined using the Bayesian information criterion. Experimental results show the effectiveness of our algorithm and that it outperforms other leading CA identification algorithms.
Xianfang Sun, Paul L. Rosin, Ralph R. Martin
IEEE Trans. Syst. Man Cybern. Part B1
2010 Non-rigid 3D shape retrieval using Multidimensional Scaling and Bag-of-Features
abstract
Matching non-rigid shapes is a challenging research field in content-based 3D object retrieval. In this paper, we present an image-based method to effectively address this problem. Multidimensional Scaling (MDS) and Principal Component Analysis (PCA) are first applied to each object to calculate its canonical form, which is afterward represented by 66 depth-buffer images captured on the vertices of an unit geodesic sphere. Then, each image is described as a word histogram obtained by the vector quantization of the image's salient local features. Finally, a multi-view shape matching scheme is carried out to measure the dissimilarity between two models. Experimental results on the McGill Articulated Shape Benchmark database demonstrate that, our method obtains better retrieval performance compared to the state-of-the-art.
Zhouhui Lian, Afzal Godil, Xianfang Sun
ICIP3
2010 Visual Similarity Based 3D Shape Retrieval Using Bag-of-Features
abstract
This paper presents a novel 3D shape retrieval method, which uses Bag-of-Features and an efficient multi-view shape matching scheme. In our approach, a properly normalized object is first described by a set of depth-buffer views captured on the surrounding vertices of a given unit geodesic sphere. We then represent each view as a word histogram generated by the vector quantization of the view's salient local features. The dissimilarity between two 3D models is measured by the minimum distance of their all (24) possible matching pairs. This paper also investigates several critical issues including the influence of the number of views, codebook, training data, and distance function. Experiments on four commonly-used benchmarks demonstrate that: 1) Our approach obtains superior performance in searching for rigid models. 2) The local feature and global feature based methods are somehow complementary. Moreover, a linear combination of them significantly outperforms the state-of-the-art in terms of retrieval accuracy.
Zhouhui Lian, Afzal Godil, Xianfang Sun
Shape Modeling International3
2010 Rectilinearity of 3D Meshes
Zhouhui Lian, Paul L. Rosin, Xianfang Sun
Int. J. Comput. Vis.3
2009 Noise analysis and synthesis for 3D laser depth scanners
Xianfang Sun, Paul L. Rosin, Ralph R. Martin, Frank C. Langbein
Graph. Model.1
2009 Bas-Relief Generation Using Adaptive Histogram Equalization
abstract
An algorithm is presented to automatically generate bas-reliefs based on adaptive histogram equalization (AHE), starting from an input height field. A mesh model may alternatively be provided, in which case a height field is first created via orthogonal or perspective projection. The height field is regularly gridded and treated as an image, enabling a modified AHE method to be used to generate a bas-relief with a user-chosen height range. We modify the original image-contrast-enhancement AHE method to use gradient weights also to enhance the shape features of the bas-relief. To effectively compress the height field, we limit the height-dependent scaling factors used to compute relative height variations in the output from height variations in the input; this prevents any height differences from having too great effect. Results of AHE over different neighborhood sizes are averaged to preserve information at different scales in the resulting bas-relief. Compared to previous approaches, the proposed algorithm is simple and yet largely preserves original shape features. Experiments show that our results are, in general, comparable to and in some cases better than the best previously published methods.
Xianfang Sun, Paul L. Rosin, Ralph R. Martin, Frank C. Langbein
IEEE Trans. Vis. Comput. Graph.1
2008 Noise in 3D laser range scanner data
abstract
This paper discusses noise in range data measured by a Konica Minolta Vivid 910 scanner. Previous papers considering denoising 3D mesh data have often used artificial data comprising Gaussian noise, which is independently distributed at each mesh point. Measurements of an accurately machined, almost planar test surface indicate that real scanner data does not have such properties. An initial characterisation of real scanner noise for this test surface shows that the errors are not quite Gaussian, and more importantly, exhibit significant short range correlation. This analysis yields a simple model for generating noise with similar characteristics. We also examine the effect of two typical mesh denoising algorithms on the real noise present in the test data. The results show that new denoising algorithms are required to effectively remove real scanner noise.
Xianfang Sun, Paul L. Rosin, Ralph R. Martin, Frank C. Langbein
Shape Modeling International1
2008 Random walks for feature-preserving mesh denoising
Xianfang Sun, Paul L. Rosin, Ralph R. Martin, Frank C. Langbein
Comput. Aided Geom. Des.1
2008 Nonlinear-estimator-based robust synchronization of Hodgkin-Huxley neurons
Lingling Tian, Donghai Li, Xianfang Sun
Neurocomputing3
2008 Quasi-isometric parameterization for texture mapping
Xianfang Sun, Edwin R. Hancock
Pattern Recognit.1
2007 Random walks for mesh denoising
abstract
This paper considers an approach to mesh denoising based on the concept of random walks. The proposed method consists of two stages: a face normal filtering procedure, followed by a vertex position updating procedure which integrates the denoised face normals in a least-squares sense. Face normal filtering is performed by weighted averaging of normals in a neighbourhood. The weights are based on the probability of arriving at a given neighbour after a random walk of a virtual particle starting at a given face of the mesh and moving a fixed number of steps. The probability of a particle stepping from its current face to a given neighboring face is determined by the angle between the two face normals, using a Gaussian distribution whose width is adaptively adjusted to enhance the feature-preserving property of the algorithm. The vertex position updating procedure uses the conjugate gradient algorithm for speed of convergence. Analysis and experiments show that random walks of different step lengths yield similar denoising results. In particular, iterative application of a one-step random walk in a progressive manner effectively preserves detailed features while denoising the mesh very well. We observe that this approach is faster than many other feature-preserving mesh denoising algorithms.
Xianfang Sun, Paul L. Rosin, Ralph R. Martin, Frank C. Langbein
Symposium on Solid and Physical Modeling1
2007 Fast and Effective Feature-Preserving Mesh Denoising
abstract
We present a simple and fast mesh denoising method, which can remove noise effectively, while preserving mesh features such as sharp edges and corners. The method consists of two stages. Firstly, noisy face normals are filtered iteratively by weighted averaging of neighboring face normals. Secondly, vertex positions are iteratively updated to agree with the denoised face normals. The weight function used during normal filtering is much simpler than that used in previous similar approaches, being simply a trimmed quadratic. This makes the algorithm both fast and simple to implement. Vertex position updating is based on the integration of surface normals using a least-squares error criterion. Like previous algorithms, we solve the least-squares problem by gradient descent, but whereas previous methods needed user input to determine the iteration step size, we determine it automatically. In addition, we prove the convergence of the vertex position updating approach. Analysis and experiments show the advantages of our proposed method over various earlier surface denoising methods.
Xianfang Sun, Paul L. Rosin, Ralph R. Martin, Frank C. Langbein
IEEE Trans. Vis. Comput. Graph.1
2005 Fast Isometric Parametrization of 3D Triangular Mesh
abstract
In this paper we describe a new mesh parametrization method that is both computationally efficient and yields minimized distance errors. The method has four steps. First, the multidimensional scaling is used to locally flatten each vertex. Second, an optimal method is used to compute the linear reconstructing weights of each vertex with respect to its neighbours. Thirdly, a spectral decomposition method is used to obtain initial 2D parametrization coordinates. Fourthly, we rotate and scale the initial coordinates to minimize the distance errors. Examples are provided to show the effectiveness of this parametrization method compared with alternatives. 1
Xianfang Sun, Edwin R. Hancock
BMVC1
2005 3D Triangular Mesh Parametrization Using Locally Linear Embedding
Xianfang Sun, Edwin R. Hancock
CAIP1