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Hidenori Itoh

dblp:40/2365 · DBLP profile ↗
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70ranked-venue papers
3as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 44Graphics, computer vision, multimedia, augmented reality and games · 13Applied, interdisciplinary, general and emerging computing · 11Human-computer interaction and ubiquitous computing · 8Databases, data management, data science and information retrieval · 7 · 3 first-authorSystems, architecture and hardware · 5Software engineering, systems software and programming languages · 4Theory of computation · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 100%
Computer graphics and multimedia
2 papers
Image and video processing · 81% Visual content generation and editing · 19%
Artificial intelligence
3 papers
Face, body and person analysis · 90% Knowledge representation and reasoning · 10%
Databases, data mining, and information retrieval
5 papers
Database system architecture and tuning · 27% Query processing and optimization · 27% Database theory · 20%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Parallel and multicore computing · 67% Hardware accelerators and domain-specific architectures · 33%

Topics — the 18 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
social robot
0.122006
A System for Converting Robot 'emotion' into Facial Expressions · ICRA 2006
Development of a Communication Robot Ifbot · ICRA 2004
Computer vision › Face, body and person analysis
face tracking
0.012004
Development of a Communication Robot Ifbot · ICRA 2004
Image and video processing › image segmentation
contour refinement
0.011997
A Method of Generating Calligraphy of Japanese Character using Deformable Contourse · IJCAI (2) 1997
Image and video processing › image segmentation
deformable contours
0.011997
A Method of Generating Calligraphy of Japanese Character using Deformable Contourse · IJCAI (2) 1997
Image and video processing
edge detection
0.011996
Image Filtering, Edge Detection, and Edge Tracing Using Fuzzy Reasoning · IEEE Trans. Pattern Anal. Mach. Intell. 1996
Image and video processing › edge detection
edge tracing
0.011996
Image Filtering, Edge Detection, and Edge Tracing Using Fuzzy Reasoning · IEEE Trans. Pattern Anal. Mach. Intell. 1996
Human-robot interaction
robot communication
0.012004
Development of a Communication Robot Ifbot · ICRA 2004
Parallel and multicore computing
parallel query processing
0.021988
Parallel Control Techniques for Dedicated Relational Database Engines · ICDE 1987
Parallel Control Technique and Performance of an MPPM Knowledge-Base Machine · ICDE 1988
Query processing and optimization
join processing
0.011988
Parallel Control Technique and Performance of an MPPM Knowledge-Base Machine · ICDE 1988
Image and video processing › image filtering
gaussian filtering
0.011996
Image Filtering, Edge Detection, and Edge Tracing Using Fuzzy Reasoning · IEEE Trans. Pattern Anal. Mach. Intell. 1996
Image and video processing
image filtering
0.011996
Image Filtering, Edge Detection, and Edge Tracing Using Fuzzy Reasoning · IEEE Trans. Pattern Anal. Mach. Intell. 1996
Parallel and multicore computing › parallel computing
parallel database systems
0.011987
Parallel Control Techniques for Dedicated Relational Database Engines · ICDE 1987
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge-based systems
0.011986
Research and Development on Knowledge Bases Systems at ICOT · VLDB 1986
Database theory
deductive database
0.011986
Deductive Database System based on Unit Resolution · ICDE 1986
Automated reasoning and model checking › resolution-based reasoning
unit resolution
0.011986
Deductive Database System based on Unit Resolution · ICDE 1986
Database system architecture and tuning
database machine
0.011987
Parallel Control Techniques for Dedicated Relational Database Engines · ICDE 1987
Knowledge, reasoning and agents › Knowledge representation and reasoning
ontology
0.011986
Research and Development on Knowledge Bases Systems at ICOT · VLDB 1986
Information retrieval
retrieval models
0.011986
Retrieval-By-Unification Operation on a Relational Knowledge Base · VLDB 1986

Methods — techniques the papers use, named apart from their topics

image processing · 0.1emotion parameter mapping · 0.1multiport page-memory · 0.0deformable contours · 0.0gaussian filtering · 0.0fuzzy reasoning · 0.0unification engine · 0.0parallel control · 0.0unification · 0.0simulation · 0.0relational operations · 0.0least fixed point · 0.0
YearPublicationVenuePosition
2010 Expression of Fashion in Female Preferences for a Mate by Conformity and Differentiation Genes
Atsuko Mutoh, Shohei Kato, Nobuhiro Inuzuka, Hidenori Itoh
ALIFE4
2010 Acquisition of robot control rules by evolving MDDs
abstract
A method in which multi-valued decision diagrams (MDDs) are used to acquire robot action rules is proposed. Kanoh et al. have proposed a method, which uses multi-terminal binary decision diagrams (MTBDDs), to acquire robot action rules. But the variables of MTBDDs can only take values of 0 or 1; multiple variables are needed to represent a single joint angle. This increases the number of variables and the MTBDDs that represent the action rules become complex. Here, a method that uses MDDs, in which a single variable can take on multiple values, is proposed and experimental results are shown comparing MTBDDs and MDDs through simulations to acquire robot action rules.
Masashi Sakai, Yutaro Tomoto, Masayoshi Kanoh, Tsuyoshi Nakamura, Hidenori Itoh
FUZZ-IEEE5
2010 A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction
Megumi Masuda, Shohei Kato, Hidenori Itoh
ICEC3
2010 Laban-Based Motion Rendering for Emotional Expression of Human Form Robots
Megumi Masuda, Shohei Kato, Hidenori Itoh
PKAW3
2009 A rough set approach to extract painting composition rules
abstract
Non-photorealistic rendering (NPR) is a technique used in the field of computer graphics. Here, we restrict our attention to the subset of NPR developed to synthesize drawing and painting techniques. Specifically, we focus on the style of Cubist art, such as the works of Picasso. First, we examine the actual works of Picasso in order to understand and improve the qualities of Cubist style rendering. As a result, the painting composition rules are expected to be extracted from the analysis of Picasso's works. In the present paper, we propose a Cubist style rendering based on the analysis of painting compositions. The present paper describes the proposed method by which to construct a painting composition database and illustrates the rules extracted from the database. We use rough set theory to extract the rules, and using these rules; we render and illustrate a sample image in Cubist style.
Tomomi Ohira, Tsuyoshi Nakamura, Masayoshi Kanoh, Tsutomu Kunitachi, Hidenori Itoh
FUZZ-IEEE5
2009 Enhancement of Chest Radiograph Based on Wavelet Transform
Zhenghao Shi, Lifeng He, Tsuyoshi Nakamura, Hidenori Itoh
ISNN (3)4
2009 Self-calibration and Image Rendering Using RBF Neural Network
Yuji Iwahori, Tsuyoshi Nakamura, Robert J. Woodham, Lifeng He, Hidenori Itoh
KES (2)6
2009 A Synchronous Model of Mental Rhythm Using Paralanguage for Communication Robots
Shohei Kato, Hidenori Itoh
PRIMA3
2009 Emotion Detection from Body Motion of Human Form Robot Based on Laban Movement Analysis
Megumi Masuda, Shohei Kato, Hidenori Itoh
PRIMA3
2009 Generating Association-Based Motion through Human-Robot Interaction
Satona Motomura, Shohei Kato, Hidenori Itoh
PRIMA3
2009 Comparison of Sensibilities of Japanese and Koreans in Recognizing Emotions from Speech by using Bayesian Networks
abstract
The paper describes a comparison of the sensibility of recognizing emotions from human voices speaking Japanese and Korean. Our study focuses on the emotional elements included in the human voice, and our method uses Bayesian networks of prosodic features as models of Japanese's and Korean's sensibilities in recognizing emotions. The training datasets are prosodic features extracted from emotionally expressive voice data in the two languages. Our method makes the Bayesian network learn the dependence and its strength between nonverbal voice features and its emotion. We compare the sensibilities of emotion recognition from Japanese and Koreans speech by examining the cross-inference through two Bayesian networks with speech in the other language.
Jangsik Cho, Shohei Kato, Hidenori Itoh
SMC3
2009 Generating Locomotion for Biped Robots based on the Dynamic Passivization of Joint Control
abstract
A central pattern generator (CPG) and passive dynamic walking (PDW) have attracted much attention in the research field of bipedal locomotion. We describe a motion control method based on dynamic joint passivization for biped robot locomotion. CPG-based motion control is effective for walking on uneven terrain. However, it has serious problems with energy loss. In contrast, PDW saves energy because a robot can walk without any active control or energy input on a downhill slope. However, PDW robot can not walk on uneven terrian, but only on a downhill slope. We think that active walking needs to be mixed with PDW for robot walking. Our motion control method is based on a mixture of the CPG and PDW, that is, the dynamic passivization of joint control. Experiments using the motion control method based on dynamic passivization of joint control successfully generated energy efficient walking and enabled superior gaits.
Minoru Ishida, Shohei Kato, Masayoshi Kanoh, Hidenori Itoh
SMC4
2009 Mood-transition-based Emotion Generation Model for the Robots Personality
abstract
Recently, as the relationship between robot and human has become closer, humans demand that robots pose familiar human-like characteristics. For a robot to live and communicate with people, it requires its own personality or individuality. Changing the mood transition of robots can change the perceptions people have of their characteristics. We propose an emotion generation model that represents a robot's internal state. This model can assess the robot's individuality through mood transitions. We report experiments of emotional conversation with a robot that had this model installed. The experimental results showed that personality could be effectively expressed by changing robot's mood transitions. We also report significant results of evaluations of psychological impact.
Chika Itoh, Shohei Kato, Hidenori Itoh
SMC3
2009 Evaluating A Model for Generating Interactive Facial Expressions using Simple Recurrent Network
abstract
To improve face-to-face interaction with robots, we developed a model for generating interactive facial expressions by using a simple recurrent network (SRN). Conventional models for robot facial expression use predefined expressions, so only a limited number of expressions can be presented. This means that the expression may not match the interaction and that the person may find the expressions monotonous. Both problems can be overcome by generating expressions dynamically. We tested this model by incorporating it into a robot and comparing the expressions generated with those of a conventional model. The results demonstrated that using our model increases the diversity of face-to-face interaction with robots.
Yuki Matsui, Masayoshi Kanoh, Shohei Kato, Tsuyoshi Nakamura, Hidenori Itoh
SMC5
2009 Imitative Motion Generation for Humanoid Robots based on the Motion Knowledge Learning and Reuse
abstract
A knowledge-based approach to imitation learning of motion generation for humanoid robots and an imitative motion generation system based on motion knowledge learning and reuse are described. The system has three parts: recognizing, learning, and modifying parts. The first part recognizes an instructed motion distinguishing it from the motion knowledge database by the hidden Markov model. When the motion is recognized as being unfamiliar, the second part learns it using dynamical movement primitives and acquires a knowledge of the motion. When a robot recognizes the instructed motion as familiar or judges that its acquired knowledge is applicable to the motion generation, the third part imitates the instructed motion by modifying a learned motion. This paper reports some performance results: the motion imitation of several radio gymnastics motions.
Yuki Okuzawa, Shohei Kato, Masayoshi Kanoh, Hidenori Itoh
SMC4
2008 A Biphase-Bayesian-Based Method of Emotion Detection from Talking Voice
Jangsik Cho, Shohei Kato, Hidenori Itoh
KES (3)3
2008 Classification of Local Surface Using Neural Network and Object Rotation of Two Degrees of Freedom
Takashi Kojima, Yuji Iwahori, Tsuyoshi Nakamura, Shinji Fukui 0001, Robert J. Woodham, Hidenori Itoh
KES (2)6
2008 Evolution of Migration Behavior with Multi-agent Simulation
Hideki Hashizume, Atsuko Mutoh, Shohei Kato, Hidenori Itoh
PRICAI4
2008 A Characterization of Sensitivity Communication Robots Based on Mood Transition
Chika Itoh, Shohei Kato, Hidenori Itoh
PRICAI3
2008 Generating Interactive Facial Expression of Communication Robots Using Simple Recurrent Network
Yuki Matsui, Masayoshi Kanoh, Shohei Kato, Hidenori Itoh
PRICAI4
2007 Bayesian-Based Inference of Dialogist's Emotion for Sensitivity Robots
abstract
We describe a method for sensitivity communication robots which infer their dialogist's emotion. The method is based on the Bayesian approach: by using a Bayesian modeling for prosodic features. In this research, we focus the elements of emotion included in dialogist's voice. Thus, as training datasets for learning Bayesian networks, we extract prosodic feature quantities from emotionally expressive voice data. Our method learns the dependence and its strength between dialogist's utterance and his emotion, by building Bayesian networks. Bayesian information criterion, one of the information theoretical model selection method, is used in the building Bayesian networks. The paper finally proposes a reasoner to infer dialogist's emotion by using a Bayesian network for prosodic features of the dialogist's voice. The paper also reports some empirical reasoning performance.
Jangsik Cho, Shohei Kato, Hidenori Itoh
RO-MAN3
2007 An Improvement of Herbrand's Theorem and Its Application to Model Generation Theorem Proving
Yuyan Chao, Lifeng He, Tsuyoshi Nakamura, Zhenghao Shi, Kenji Suzuki 0001, Hidenori Itoh
J. Comput. Sci. Technol.6
2006 A System for Converting Robot 'emotion' into Facial Expressions
abstract
This paper presents a method that enable a domestic robot to show emotions with its facial expressions. The previous methods using built-in facial expressions were able to show only scanty face. To express faces showing various emotion, (e.g. mixed emotions and different strengths of emotions) more facial expressions are needed. We have therefore developed a system that converts emotions into robot's facial expressions automatically. They are created from emotion parameters, which represent its emotions. We show that the system can generate facial expressions reasonably
Hiroshi Shibata, Masayoshi Kanoh, Shohei Kato, Hidenori Itoh
ICRA4
2006 Particle Filter Based Tracking of Moving Object from Image Sequence
Yuji Iwahori, Toshihiro Takai, Haruki Kawanaka, Hidenori Itoh, Yoshinori Adachi
KES (2)4
2006 A Bayesian Approach to Emotion Detection in Dialogist's Voice for Human Robot Interaction
Shohei Kato, Yoshiki Sugino, Hidenori Itoh
KES (2)3
2006 Robust Background Subtraction for Quick Illumination Changes
Shinji Fukui 0001, Yuji Iwahori, Hidenori Itoh, Haruki Kawanaka, Robert J. Woodham
PSIVT3
2005 A Behavioral Model Based on Meme and Qualia for Multi-Agent Social Behavior
abstract
In this paper, we propose a new behavioral model based on the concept of "meme" and "qualia" for multi-agent system. We, then, implement the model, and perform multi-agent simulations of cultural transmission. In the simulations, we construct an artificial society, where agents behave for food objects collectively. An agent transmits meme, the object to eat and its preference as a culture, to other agents. As the results of the simulations, we have observed some cultural transmissions in the artificial society.
Yusuke Mizuno, Shohei Kato, Atsuko Mutoh, Hidenori Itoh
AINA4
2005 Image color transfer with region matching based on IEC
abstract
Some research has been conducted on applying coloration of painterly art to a photographic image. Most of the proposed methods use some absolute criteria, e.g., the nearest distance in CIEL*a*b* color space, converting a color to another uniquely. However, we think that basic color transfer depends on the subjective feelings and sensitivities of users themselves. We describe an algorithm where every user can produce an original color-transformed image resulting from two inputs, which are a target photograph and a reference painting. Our algorithm is based on interactive evolutionary computation (IEC) and can produce a variety of color-transformed images semi-automatically. Some color-transformed examples similar to reference paintings are illustrated, and the searching efficiency of our method is discussed.
Yuyan Chao, Tsuyoshi Nakamura, Lifeng He, Hidenori Itoh
Congress on Evolutionary Computation5
2005 Efficient real-coded genetic algorithms with flexible-step crossover
abstract
Real-coded genetic algorithms (GAs) are effective methods for function optimization. Generally speaking, the major crossover methods used in real-coded GAs require a large execution time for calculating the fitness of many children at each crossover. Thus, a new crossover method is needed for searching such a large search space efficiently. A novel crossover method that generates children stepwise is proposed and applied to the conventional generation-alternation model. In experiments based on standard test functions and actual problems, the proposed model found an optimal solution 30-50% faster than did the conventional model.
Atsuko Mutoh, Shohei Kato, Hidenori Itoh
Congress on Evolutionary Computation3
2005 Parallel Stochastic Optimization for Humanoid Locomotion Based on Neural Rhythm Generator
Yoshihiko Itoh, Kenta Taki, Susumu Iwata, Shohei Kato, Hidenori Itoh
KES (4)5
2005 Development of Teaching Material on the Web for Programming Course and its Evaluation
abstract
In authors programming course, students create animations as programming practice because this type of practice will make students interested in learning programming. This type of animation creation practice is well received by students. For the animation creation, we provide students with material such as fundamentals for creating basic animation, explanations of graphics functions, basic animation creation method, its application and its programming example in printed form (black and white). However, it is difficult for students to see the actual color or motion in printed material, because some of the animation is only shown on the screen and it is difficult for the students to actually reproduce the motion or examine the source codes by themselves. In order to overcome those problems, we have developed teaching material on the Web and actually used them in programming course. As a result it is clear that this material contributes to the increase in LOC, FP and the volume of animation created. In this paper, we give the general description of programming course, the objective of developing teaching material on the Web and guidelines for it, a general description of material, its effectiveness and problems we may see in the future.
Chieko Matsuyama, Toyoshiro Nakashima, Naohiro Ishii, Hidenori Itoh
SERA4
2004 A Concept Learning Based Approach to Motion Control for Humanoid Robots
Kiyotake Kuwayama, Shohei Kato, Hidenori Itoh
ICINCO (2)3
2004 A Interpolation-Based Approach to Motion Generation for Humanoid Robots
Koshiro Noritake, Shohei Kato, Hidenori Itoh
ICINCO (2)3
2004 Development of a Communication Robot Ifbot
abstract
A novel robot, Ifbot, which can communicate with humans by joyful conversation and emotional facial expression has been developed by our industry-university joint research project. This work introduces Ifbot and its mechanics and software architecture for the human-robot communication. As the fundamental technology of Ifbot for the robot-human interaction, we also propose an image processing method for real-time face tracking and talker distinction.
Shohei Kato, Shingo Ohshiro, Hidenori Itoh, Kenji Kimura
ICRA3
2004 Reinforcement learning for motion control of humanoid robots
abstract
Many existing methods of reinforcement learning have treated tasks in a discrete low dimensional state space. However, the smooth control of humanoid robots requires a continuous high-dimensional state space. In this paper, to treat the state space, we proposed an adaptive allocation method of basis functions for reinforcement learning. Grid or incremental allocation methods have previously been proposed for allocation of basis functions. However, these methods may result in the curse of dimensionality, and a fall into local minima. On the other hand, our method avoids local minima, which are assessed by the trace of activity of basis functions. That is, if the current state is determined to have fallen into a local minimum, our method eliminates a basis function, which most affects the state. Moreover our method learns with a low number of basis functions because of the elimination process. In order to confirm the effectiveness of our method, by using computer simulation, a humanoid robot learned the motion of standing up from a chair. This motion was enabled with a small number of basis functions.
Shingo Iida, Masayoshi Kanoh, Shohei Kato, Hidenori Itoh
IROS4
2004 Facial expressions using emotional space in sensitivity communication robot "Ifbot"
abstract
The "Ifbot" robot communicates with people by considering its own "emotions" and theirs. Ifbot has many facial expressions to communicate enjoyment. We first attempted to extract characteristics of Ifbot's facial expressions by mapping these to its emotional space, which we discuss in this paper. We applied a five-layer perceptron to the extraction. We also propose a method of seamlessly changing facial expressions using the emotional space. We report on some results of facial changes obtained with the proposed method.
Masayoshi Kanoh, Shohei Kato, Hidenori Itoh
IROS3
2004 Analyzing Emotional Space in Sensitivity Communication Robot "Ifbot"
Masayoshi Kanoh, Shohei Kato, Hidenori Itoh
PRICAI3
2004 R-SATCHMO: Refinements on I-SATCHMO
abstract
In this paper, three refinements on I-SATCHMO are presented. I-SATCHMO is an application of the backjumping strategy for SATCHMO, which is a model generation theorem prover and is formalized as positive unit hyperresolution tableaux, to pruning away redundant branches. However, I-SATCHMO does not completely implement backjumping. Since marking an atom as useful whenever it contributes to a forward chaining reasoning, I-SATCHMO suffers from two problems. One is that the atoms that only contribute to irrelevant forward chaining reasoning are marked as ‘useful’. The other is that the atoms that are only useful for the sibling branches of the branch under consideration are taken as ‘useful’ for the branch. In both cases, I-SATCHMO might take some irrelevant violated clauses as ‘relevant’ and therefore use them to expand the search space. Moreover, not utilizing the partial reasoning results derivable during reasoning, I-SATCHMO might make repeated reasoning. Addressing these problems, our extension, called R-SATCHMO, refines I-SATCHMO in three ways: (1) only making the atoms that contribute to relevant forward chaining reasoning as useful; (2) it distinguishes between the set of useful atoms in different branches of a proof tree; (3) it summarizes the derived refutations as nogoods and utilizes them to avoid repeated reasoning. Hence, R-SATCHMO always searches a subspace of that which I-SATCHMO does. R-SATCHMO is optimal in the sense that during reasoning no same complete subtree is constructed in a proof tree. Moreover, R-SATCHMO can be used to generate minimal unsatisfiable subsets of an unsatisfiable set of clauses, and the strategies proposed in R-SATCHMO are applicable to minimal model generation procedures. We describe our refinements, present our implementation, prove the correctness, provide examples to demonstrate the power of our refinements, and discuss the application to minimal model generation.
Lifeng He, Yuyan Chao, Hidenori Itoh
J. Log. Comput.3
2003 Reducing execution time on genetic algorithm in real-world applications using fitness prediction: parameter optimization of SRM control
abstract
Genetic algorithm (GA) is an effective method of solving combinatorial optimization problems. Generally speaking most of search algorithms require a large execution time in order to calculate some evaluation value, especially in real-world applications as well. Crossover is very important in GA because discovering a good solution efficiently requires that the good characteristics of the parent individuals be recombined. The multiple crossover per couple (MCPC) is a method that permits a number of children for each mating pair, and MCPC generates a huge amount of execution time to find a good solution. This paper proposes a novel approach to reduce time needed for fitness evaluation by "prenatal diagnosis" using fitness prediction. In the experiments based on actual problems, the proposed method found an optimum solution about 50% faster than the conventional method did. The experimental results from standard test functions show that the proposed method is applicable to other problem as well.
Atsuko Mutoh, Tsuyoshi Nakamura, Shohei Kato, Hidenori Itoh
IEEE Congress on Evolutionary Computation4
2003 Inferring Solids Composed of Linear and Quadratic Surfaces from Incomplete Three Views
Yuyan Chao, Lifeng He, Hidenori Itoh
J. Comput. Sci. Technol.3
2003 Eliminating Redundant Search Space on Backtracking for Forward Chaining Theorem Proving
Lifeng He, Yuyan Chao, Hidenori Itoh
J. Comput. Sci. Technol.3
2003 I-Satchmore: An Improvement of A-SATCHMORE
Lifeng He, Yuyan Chao, Tsuyoshi Nakamura, Hidenori Itoh
J. Comput. Sci. Technol.4
2002 R-UNSEARCHMO: A Refinement on UNSEARCHMO
Yuyan Chao, Norimitsu Kawana, Lifeng He, Tsuyoshi Nakamura, Hidenori Itoh
PRICAI5
2000 A Supporting System for Colored Knitting Design
Daisuke Suzuki, Tsuyoshi Miyazaki 0001, Koji Yamada, Tsuyoshi Nakamura, Hidenori Itoh
IEA/AIE5
2000 Multi-agent Cooperative Reasoning Using Common Knowledge and Implicit Knowledge
Lifeng He, Yuyan Chao, Koji Yamada, Tsuyoshi Nakamura, Hidenori Itoh
PRICAI5
2000 Efficient Joint Detection Considering Complexity of Contours
Masayoshi Kanoh, Shohei Kato, Hidenori Itoh
PRICAI3
1999 A Generation Method to Produce GA with GP Capabilities for Signal Modeling
Ahmed K. Ezzat, Nobuhiro Inuzuka, Hidenori Itoh
IEA/AIE3
1999 Cost-Based Abduction Using Binary Decision Diagrams
Shohei Kato, Satoru Oono, Hirohisa Seki, Hidenori Itoh
IEA/AIE4
1999 An Induction Algorithm Based on Fuzzy Logic Programming
Daisuke Shibata, Nobuhiro Inuzuka, Shohei Kato, Tohgoroh Matsui, Hidenori Itoh
PAKDD5
1999 Fuzzy reasoning for image compression using adaptive triangular plane patches
Lisong Wang, Lifeng He, Atsuko Mutoh, Tsuyoshi Nakamura, Hidenori Itoh
Fuzzy Sets Syst.5
1998 A Generating Method for 3-dimensional Knitting Cloth Shapes
Tatsushi Funahashi, Tsuyoshi Miyazaki 0001, Masashi Yamada, Hirohisa Seki, Hidenori Itoh
ACCV (1)5
1998 Parallel Induction Algorithms for Large Samples
Tohgoroh Matsui, Nobuhiro Inuzuka, Hirohisa Seki, Hidenori Itoh
Discovery Science4
1998 Hatched Image Representation of Human Faces Based on a Cognitive Model
Daisuke Shibata, Tsuyoshi Nakamura, Masashi Yamada, Hirohisa Seki, Hidenori Itoh
FG5
1998 Skeleton revision algorithm using maximal circles
abstract
Thinning is a fundamental concept of computer processing of line images, and it plays an important role in pattern recognition. Most existing thinning algorithms have the problem to produce distorted skeletons. Some methods to correct the distorted skeleton have been proposed, but non of them produce complete results. In order to solve the problem, we propose an improved thinning algorithm which is a skeleton revision algorithm using maximal circles (SRAMCs). SRAMCs is a hybrid algorithm and the processing route is divided into three stages: 1) thinning using Hilditch algorithm; 2) removal of spurious pixels using maximal circle; and 3) skeleton reconstruction. The results of experiments indicates that SRAMCs can be useful for detection of lines and curves in digitized line images.
Tsuyoshi Nakamura, Hiroshi Enowaki, Hidenori Itoh, Lifeng He
ICPR3
1997 Incorporating a Pruning Strategy into the Computation of Stable Models based on MGTP
Yuka Shimajiri, Hirohisa Seki, Hidenori Itoh
ICLP3
1997 A Method of Generating Calligraphy of Japanese Character using Deformable Contourse
Lisong Wang, Tsuyoshi Nakamura, Minkai Wang, Hirohisa Seki, Hidenori Itoh
IJCAI (2)5
1997 A 3-D string figure display system for animating cat's cradle game
abstract
Implements a display system for cat's cradle game animation in 3D. The input to our system, finger actions, originates from a user. Based on this input, we animate the finger actions and display an operated pattern of string figures. A stabilizing procedure is in charge of obtaining a stable state of the string figures. Processing string figures on a computer is difficult, since the string's dynamics are still unknown. Our system uses a set-of-crossings representation method for processing string figures. We employ some local transformations of the string figures to stabilize them. Furthermore, topological characteristics of the string figures can be observed.
Rahmat Budiarto, Masashi Yamada, Hirohisa Seki, Hidenori Itoh
PG4
1996 An Automated Reasoning System for Multi-Agent Cooperation
Lifeng He, Hirohisa Seki, Hidenori Itoh
IEA/AIE3
1996 PARCAR: Parallel Cost-Based Abductive Reasoning System
Shohei Kato, Chiemi Kamakura, Hirohisa Seki, Hidenori Itoh
IEA/AIE4
1996 Parallel Cost-based Abductive Reasoning for Distributed Memory Systems
Shohei Kato, Hirohisa Seki, Hidenori Itoh
PRICAI3
1996 Image Filtering, Edge Detection, and Edge Tracing Using Fuzzy Reasoning
abstract
We characterize the problem of detecting edges in images as a fuzzy reasoning problem. The edge detection problem is divided into three stages: filtering, detection, and tracing. Images are filtered by applying fuzzy reasoning based on local pixel characteristics to control the degree of Gaussian smoothing. Filtered images are then subjected to a simple edge detection algorithm which evaluates the edge fuzzy membership value for each pixel, based on local image characteristics. Finally, pixels having high edge membership are traced and assembled into structures, again using fuzzy reasoning to guide the tracing process. The filtering, detection, and tracing algorithms are tested on several test images. Comparison is made with a standard edge detection technique.
Todd Law, Hidenori Itoh, Hirohisa Seki
IEEE Trans. Pattern Anal. Mach. Intell.2
1995 A Neural Network Energy Minimization Approach to Approximation of 2-dimensional Shapes
Todd Law, Hidenori Itoh, Hirohisa Seki
CAIP2
1995 Making Query Processing Goal-Directed in Disjunctive Logic Databases
Yuka Shimajiri, Hirohisa Seki, Hidenori Itoh
ICLP3
1989 Knowledge Base System in a Logic Programming Paradigm
Hidenori Itoh, Hidetoshi Monoi, Hirohisa Seki
DASFAA1
1988 Parallel Control Technique and Performance of an MPPM Knowledge-Base Machine
abstract
A description is given of parallel control techniques and performance evaluations by simulation for the knowledge-base machine (KBM) using the multiport page-memory (MPPM) and the unification engine (UE). Relational knowledge base retrieval requires repeated application of the unification-join (U-join) operations on term relations. It also requires each U-join to be dynamically scheduled, observing the result of the previously executed U-join. Control techniques to execute the query process of the relational knowledge base effectively in the KBM using the MPPM and the UE have been investigated. For parallel execution of coarse-grain operations, each operation is decomposed to concurrently executable fine-grain operations by partitioning input data sets. A number of features that depend on processor-allocation strategies have been identified. In particular, it was found that query processing resulting in repetitions of the retrieval operation, by a certain control strategy, increases the amount of the total data transfer to the highly parallel UEs and lowers processing efficiency.>
Hidetoshi Monoi, Yukihiro Morita, Hidenori Itoh, Hiroshi Sakai, Shigeki Shibayama
ICDE3
1987 Parallel Control Techniques for Dedicated Relational Database Engines
abstract
We assume a back-end type relational data base machine equipped with multiple dedicated engines for relational database operations. Response characteristics are evaluated, and some parallel control techniques are considered for improved response time by simulating the database machine in executing relational database operations using these engines in parallel.
Hidenori Itoh, Masaaki Abe, Chiaki Sakama, Yuji Mitomo
ICDE1
1986 Deductive Database System based on Unit Resolution
abstract
This paper presents a methodology for constructing a deductive database system consisting of an intensional processor and a relational database management system. A setting evaluation approach is introduced. The intensional processor derives a setting from the in-tensional database and a given goal and sends the setting and the relationship between setting elements to the management system. The management system performs a unit resolution with setting using relational operations for the extensional databases. An extended least fixed point operation is introduced to terminate all types of recursive queries.
Haruo Yokota, Sko Sakai, Hidenori Itoh
ICDE3
1986 A Model and an Architecture for a Relational Knowledge Base
abstract
A relational knowledge base model and an architecture which manipulates the model are presented. An item stored in the relational knowledge base is called a term. A unification operation on terms in the relational knowledge base is used as the retrieval mechanism. The relational knowledge base architecture we propose consists of a number of unification engines, several disk systems, a control processor, and a multiport page-memory. The system has a knowledge compiler to support a variety of knowledge representations.
Haruo Yokota, Hidenori Itoh
ISCA2
1986 Research and Development on Knowledge Bases Systems at ICOT
Hidenori Itoh
VLDB1
1986 Retrieval-By-Unification Operation on a Relational Knowledge Base
Yukihiro Morita, Haruo Yokota, Kenji Nishida, Hidenori Itoh
VLDB4