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Felix Ritter

dblp:40/2671 · DBLP profile ↗
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10ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 67% Rendering · 24% Virtual and augmented reality · 9%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
medical visualization
0.112010
The Medical Exploration Toolkit: An Efficient Support for Visual Computing in Surgical Planning and Training · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics › medical visualization
surgical planning
0.112010
The Medical Exploration Toolkit: An Efficient Support for Visual Computing in Surgical Planning and Training · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics
visualization toolkit
0.112010
The Medical Exploration Toolkit: An Efficient Support for Visual Computing in Surgical Planning and Training · IEEE Trans. Vis. Comput. Graph. 2010
Rendering › non-photorealistic rendering
illustrative rendering
0.122010
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006
The Medical Exploration Toolkit: An Efficient Support for Visual Computing in Surgical Planning and Training · IEEE Trans. Vis. Comput. Graph. 2010
Virtual and augmented reality
depth perception
0.112006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006
Rendering › non-photorealistic rendering › pen-and-ink illustration
hatching
0.112006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics
scientific visualization
0.112006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics › medical visualization
vessel visualization
0.112006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006
Medical and health informatics › medical visualization
surgical visualization
0.012006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

GPU-based rendering · 0.1
YearPublicationVenuePosition
2010 The Medical Exploration Toolkit: An Efficient Support for Visual Computing in Surgical Planning and Training
abstract
Application development is often guided by the usage of software libraries and toolkits. For medical applications, the toolkits currently available focus on image analysis and volume rendering. Advance interactive visualizations and user interface issues are not adequately supported. Hence, we present a toolkit for application development in the field of medical intervention planning, training, and presentation--the MEDICALEXPLORATIONTOOLKIT (METK). The METK is based on the rapid prototyping platform MeVisLab and offers a large variety of facilities for an easy and efficient application development process. We present dedicated techniques for advanced medical visualizations, exploration, standardized documentation, adn interface widgets for common tasks. These include, e.g., advanced animation facilities, viewpoint selection, several illustrative rendering techniques, and new techniques for object selection in 3D surface models. No extended programming skills are needed for application building, since a graphical programming approach can be used. the toolkit is freely available and well documented to facilitate the use and extension of the toolkit.
Konrad Mühler, Christian Tietjen, Felix Ritter, Bernhard Preim
IEEE Trans. Vis. Comput. Graph.3
2009 Visual computing for medical diagnosis and treatment
Jan Klein 0001, Ola Friman, Markus Hadwiger, Bernhard Preim, Felix Ritter, Anna Vilanova, Gabriel Zachmann, Dirk Bartz
Comput. Graph.5
2008 Interactive Visualization of Multimodal Volume Data for Neurosurgical Tumor Treatment
abstract
Abstract We present novel interactive methods for the visualization of multimodal volume data as used in neurosurgical therapy planning. These methods allow surgeons to explore multimodal volumes and focus on functional data and lesions. Computer graphics techniques are proposed to create expressive visualizations at interactive frame rates to reduce time‐consuming and complex interaction with the medical data. Contributions of our work are the distance‐based enhancements of functional data and lesions which allows the surgeon to perceive functional and anatomical structures at once and relate them directly to the intervention. In addition we propose methods for the visual exploration of the path to the structures of interest, to enhance anatomical landmarks, and to provide additional depth indicators. These techniques have been integrated in a visualization prototype that provides interaction capabilities for finding the optimal therapeutic strategy for the neurosurgeon.
Christian Rieder, Felix Ritter, Matthias Raspe, Heinz-Otto Peitgen
Comput. Graph. Forum2
2006 Real-Time Illustration of Vascular Structures
abstract
We present real-time vascular visualization methods, which extend on illustrative rendering techniques to particularly accentuate spatial depth and to improve the perceptive separation of important vascular properties such as branching level and supply area. The resulting visualization can and has already been used for direct projection on a patient's organ in the operation theater where the varying absorption and reflection characteristics of the surface limit the use of color. The important contributions of our work are a GPU-based hatching algorithm for complex tubular structures that emphasizes shape and depth as well as GPU-accelerated shadow-like depth indicators, which enable reliable comparisons of depth distances in a static monoscopic 3D visualization. In addition, we verify the expressiveness of our illustration methods in a large, quantitative study with 160 subjects.
Felix Ritter, Christian Hansen 0001, Volker Dicken, Olaf Konrad-Verse, Bernhard Preim, Heinz-Otto Peitgen
IEEE Trans. Vis. Comput. Graph.1
2003 Illustrative shadows: integrating 3D and 2D information displays
abstract
Many exploration and manipulation tasks benefit from a coherent integration of multiple views onto complex information spaces. This paper proposes the concept of Illustrative Shadows for a tight integration of interactive 3D graphics and schematic depictions using the shadow metaphor. The shadow metaphor provides an intuitive visual link between 3D and 2D visualizations integrating the different displays into one combined information display. Users interactively explore spatial relations in realistic shaded virtual models while functional correlations and additional textual information are presented on additional projection layers using a semantic network approach. Manipulations of one visualization immediately influence the others, resulting in an in-formationally and perceptibly coherent presentation
Felix Ritter, Henry Sonnet, Knut Hartmann, Thomas Strothotte
IUI1
2003 OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
abstract
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become possible. We present a conceptual model for NPR, on which we base a modular system, OPENNPAR, which integrates NPR algorithms into distinct classes. Components in OPENNPAR are modularized and consequently reintegrated for various rendering purposes, allowing many kinds of NPR algorithms to be reproduced, including the integration of 2D and 3D methods. Additionally, the system provides support for a range of users (developers, programmers, designers) according to their respective levels of abstraction, thus being available in multiple contexts. Ultimately, OPENNPAR holds great potential as a tool in the development, augmentation, and creation of NPR effects.
Nick Halper, Tobias Isenberg 0001, Felix Ritter, Bert Freudenberg, Oscar Meruvia-Pastor, Stefan Schlechtweg-Dorendorf, Thomas Strothotte
PG3
2001 Guided Exploration with Dynamic Potential Fields: the CubicalPath System
abstract
Exploring unknown models or scenes is a highly interactive and dynamic process. Systems for automatic presentation of models or scenes either require cinematographic rules, direct human interaction, framesets, or pre‐calculation of paths to a known goal. In this paper we present a system which can deal with rapidly changing user interest in objects of a scene or model as well as with dynamic models and changes of the camera position introduced interactively by the user or through cuts. We describe CubicalPath, a new potential field‐based camera control system that helps with the exploration of virtual environments.
Steffi Beckhaus, Felix Ritter, Thomas Strothotte
Comput. Graph. Forum2
2000 Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
Bernhard Preim, Felix Ritter, Oliver Deussen, Thomas Strothotte
Graphics Interface2
2000 CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments
abstract
Exploring unknown models or scenes is a highly interactive and dynamic process. Systems for automatic presentation of models or scenes either require cinematographic rules, direct human interaction, framesets or precalculation of paths to a known goal. We are looking for a system which can deal with rapidly changing user interest in objects of a scene or model as well as with dynamic models and changes of the camera position introduced interactively by the user or through cuts. In this paper we describe CubicalPath, a new potential field-based camera control system that helps with the exploration of virtual environments.
Steffi Beckhaus, Felix Ritter, Thomas Strothotte
PG2
1999 A 3d Puzzle for Learning Anatomy
Bernhard Preim, Felix Ritter, Oliver Deussen
MICCAI2