EDBT 2026 Demo / reviewers in the wild / expert
Massimiliano Corsini
dblp:40/3052
· DBLP profile ↗
28ranked-venue papers
6as first author
2since 2021 · last 2021
0000-0003-0543-1638ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 23 · 5 first-author · 1 since 2021Artificial intelligence and machine learning · 6 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Geometric modeling and processing · 42% Visual content generation and editing · 14% Image and video processing · 14% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 87% Usability and user experience research · 13% |
Topics — the 17 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
camera control |
0.3 | 1 | 2017 | Presentation of 3D Scenes Through Video Example · IEEE Trans. Vis. Comput. Graph. 2017 |
Image and video processing › motion estimation
optical flow |
0.3 | 1 | 2017 | Presentation of 3D Scenes Through Video Example · IEEE Trans. Vis. Comput. Graph. 2017 |
User interface design and tools
creativity support tools |
0.2 | 1 | 2014 | Painting with Bob: assisted creativity for novices · UIST 2014 |
Geometric modeling and processing › registration
3d registration |
0.2 | 1 | 2013 | Fully Automatic Registration of Image Sets on Approximate Geometry · Int. J. Comput. Vis. 2013 |
Geometric modeling and processing › registration › 3d registration
multi-view registration |
0.2 | 1 | 2013 | Fully Automatic Registration of Image Sets on Approximate Geometry · Int. J. Comput. Vis. 2013 |
Geometric modeling and processing › mesh processing › surface mesh processing
mesh sampling |
0.1 | 1 | 2012 | Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes · IEEE Trans. Vis. Comput. Graph. 2012 |
Rendering › sampling › point sampling
poisson disk sampling |
0.1 | 1 | 2012 | Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes · IEEE Trans. Vis. Comput. Graph. 2012 |
Geometric modeling and processing › mesh processing › surface mesh processing
surface sampling |
0.1 | 1 | 2012 | Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes · IEEE Trans. Vis. Comput. Graph. 2012 |
Geometric modeling and processing › shape analysis
surface analysis |
0.1 | 1 | 2011 | An Interactive Local Flattening Operator to Support Digital Investigations on Artwork Surfaces · IEEE Trans. Vis. Comput. Graph. 2011 |
Geometric modeling and processing
mesh processing |
0.1 | 1 | 2010 | A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry Processing · IEEE Trans. Multim. 2010 |
Multimedia systems and quality of experience › multimedia quality assessment
subjective and objective quality assessment |
0.1 | 1 | 2010 | A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry Processing · IEEE Trans. Multim. 2010 |
Multimedia systems and quality of experience › 3d media
3d mesh quality assessment |
0.1 | 1 | 2007 | Watermarked 3-D Mesh Quality Assessment · IEEE Trans. Multim. 2007 |
Digital forensics and information hiding › watermarking
3d mesh watermarking |
0.1 | 1 | 2007 | Watermarked 3-D Mesh Quality Assessment · IEEE Trans. Multim. 2007 |
Computational photography and imaging › image-based modeling
3d reconstruction from images |
0.0 | 1 | 2013 | Fully Automatic Registration of Image Sets on Approximate Geometry · Int. J. Comput. Vis. 2013 |
Mathematical optimization
constrained sampling |
0.0 | 1 | 2012 | Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes · IEEE Trans. Vis. Comput. Graph. 2012 |
Computational social science and digital humanities › cultural heritage
cultural heritage analysis |
0.0 | 1 | 2011 | An Interactive Local Flattening Operator to Support Digital Investigations on Artwork Surfaces · IEEE Trans. Vis. Comput. Graph. 2011 |
Rendering
image-based rendering |
0.0 | 1 | 2010 | A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry Processing · IEEE Trans. Multim. 2010 |
Methods — techniques the papers use, named apart from their topics
monte carlo sampling · 0.3importance sampling · 0.3user study · 0.3optical flow matching · 0.3sketch-based interaction · 0.2locally smooth parametrization · 0.2image registration · 0.2approximate geometry · 0.2perceptual metrics comparison · 0.1hausdorff distance · 0.1surface roughness metrics · 0.1subjective evaluation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | A Deep Learning Method for Frame Selection in Videos for Structure from Motion PipelinesabstractStructure-from-Motion (SfM) using the frames of a video sequence can be a challenging task because there is a lot of redundant information, the computational time increases quadratically with the number of frames, there would be low-quality images (e.g., blurred frames) that can decrease the final quality of the reconstruction, etc. To overcome all these issues, we present a novel deep-learning architecture that is meant for speeding up SfM by selecting frames using predicted sub-sampling frequency. This architecture is general and can learn/distill the knowledge of any algorithm for selecting frames from a video for generating high-quality reconstructions. One key advantage is that we can run our architecture in real-time saving computations while keeping high-quality results. Francesco Banterle, Massimiliano Corsini, Fabio Ganovelli, Luc Van Gool, Paolo Cignoni |
ICIP | 3 |
| 2021 | Multimodal attention networks for low-level vision-and-language navigation
Federico Landi, Lorenzo Baraldi 0001, Marcella Cornia, Massimiliano Corsini, Rita Cucchiara |
Comput. Vis. Image Underst. | 4 |
| 2020 | Watch Your Strokes: Improving Handwritten Text Recognition with Deformable ConvolutionsabstractHandwritten Text Recognition (HTR) in free-layout pages is a valuable yet challenging task which aims to automatically understand handwritten texts. State-of-the-art approaches in this field usually encode input images with Convolutional Neural Networks, whose kernels are typically defined on a fixed grid and focus on all input pixels independently. However, this is in contrast with the sparse nature of handwritten pages, in which only pixels representing the ink of the writing are useful for the recognition task. Furthermore, the standard convolution operator is not explicitly designed to take into account the great variability in shape, scale, and orientation of handwritten characters. To overcome these limitations, we investigate the use of deformable convolutions for handwriting recognition. The kernel of this type of convolution deforms according to the content of the neighborhood, and can therefore be more adaptable to geometric variations and other deformations of the text. Experiments conducted on the IAM and RIMES datasets demonstrate that the use of deformable convolutions is a promising direction for the design of novel architectures for handwritten text recognition. Iulian Cojocaru, Silvia Cascianelli, Lorenzo Baraldi 0001, Massimiliano Corsini, Rita Cucchiara |
ICPR | 4 |
| 2020 | Foreword to the special section on smart tool and applications for graphics (STAG 2019)
Marco Agus, Massimiliano Corsini, Ruggero Pintus |
Comput. Graph. | 2 |
| 2020 | Explaining digital humanities by aligning images and textual descriptions
Marcella Cornia, Matteo Stefanini, Lorenzo Baraldi 0001, Massimiliano Corsini, Rita Cucchiara |
Pattern Recognit. Lett. | 4 |
| 2019 | Embodied Vision-and-Language Navigation with Dynamic Convolutional Filters
Federico Landi, Lorenzo Baraldi 0001, Massimiliano Corsini, Rita Cucchiara |
BMVC | 3 |
| 2019 | RELIGHT: A compact and accurate RTI representation for the web
Federico Ponchio, Massimiliano Corsini, Roberto Scopigno |
Graph. Model. | 2 |
| 2018 | Enhanced Visualization of Detected 3D Geometric DifferencesabstractAbstract The wide availability of 3D acquisition devices makes viable their use for shape monitoring. The current techniques for the analysis of time‐varying data can efficiently detect actual significant geometric changes and rule out differences due to irrelevant variations (such as sampling, lighting and coverage). On the other hand, the effective visualization of such detected changes can be challenging when we want to show at the same time the original appearance of the 3D model. In this paper, we propose a dynamic technique for the effective visualization of detected differences between two 3D scenes. The presented approach, while retaining the original appearance, allows the user to switch between the two models in a way that enhances the geometric differences that have been detected as significant. Additionally, the same technique is able to visually hides the other negligible, yet visible, variations. The main idea is to use two distinct screen space time‐based interpolation functions for the significant 3D differences and for the small variations to hide. We have validated the proposed approach in a user study on a different class of datasets, proving the objective and subjective effectiveness of the method. Gianpaolo Palma, Manuele Sabbadin, Massimiliano Corsini, Paolo Cignoni |
Comput. Graph. Forum | 3 |
| 2017 | Presentation of 3D Scenes Through Video ExampleabstractUsing synthetic videos to present a 3D scene is a common requirement for architects, designers, engineers or Cultural Heritage professionals however it is usually time consuming and, in order to obtain high quality results, the support of a film maker/computer animation expert is necessary. We introduce an alternative approach that takes the 3D scene of interest and an example video as input, and automatically produces a video of the input scene that resembles the given video example. In other words, our algorithm allows the user to "replicate" an existing video, on a different 3D scene. We build on the intuition that a video sequence of a static environment is strongly characterized by its optical flow, or, in other words, that two videos are similar if their optical flows are similar. We therefore recast the problem as producing a video of the input scene whose optical flow is similar to the optical flow of the input video. Our intuition is supported by a user-study specifically designed to verify this statement. We have successfully tested our approach on several scenes and input videos, some of which are reported in the accompanying material of this paper. Andrea Baldacci, Fabio Ganovelli, Massimiliano Corsini, Roberto Scopigno |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2016 | 3D reconstruction for featureless scenes with curvature hints
Andrea Baldacci, Daniele Bernabei, Massimiliano Corsini, Fabio Ganovelli, Roberto Scopigno |
Vis. Comput. | 3 |
| 2015 | Fast and simple automatic alignment of large sets of range maps
Paolo Pingi, Massimiliano Corsini, Fabio Ganovelli, Roberto Scopigno |
Comput. Graph. | 2 |
| 2015 | 3DHOP: 3D Heritage Online Presenter
Marco Potenziani, Marco Callieri, Matteo Dellepiane, Massimiliano Corsini, Federico Ponchio, Roberto Scopigno |
Comput. Graph. | 4 |
| 2014 | Painting with Bob: assisted creativity for novicesabstractCurrent digital painting tools are primarily targeted at professionals and are often overwhelmingly complex for use by novices. At the same time, simpler tools may not invoke the user creatively, or are limited to plain styles that lack visual sophistication. There are many people who are not art professionals, yet would like to partake in digital creative expression. Challenges and rewards for novices differ greatly from those for professionals. In this paper, we leverage existing works in Creativity and Creativity Support Tools (CST) to formulate design goals specifically for digital art creation tools for novices. We implemented these goals within a digital painting system, called Painting with Bob. We evaluate the efficacy of the design and our prototype with a user study, and we find that users are highly satisfied with the user experience, as well as the paintings created with our system. Luca Benedetti, Holger Winnemöller, Massimiliano Corsini, Roberto Scopigno |
UIST | 3 |
| 2013 | EnvyDepth: An Interface for Recovering Local Natural Illumination from Environment MapsabstractAbstract In this paper, we present EnvyDepth, an interface for recovering local illumination from a single HDR environment map. In EnvyDepth, the user quickly indicates strokes to mark regions of the environment map that should be grouped together in a single geometric primitive. From these annotated strokes, EnvyDepth uses edit propagation to create a detailed collection of virtual point lights that reproduce both the local and the distant lighting effects in the original scene. When compared to the sole use of the distant illumination, the added spatial information better reproduces a variety of local effects such as shadows, highlights and caustics. Without the effort needed to create precise scene reconstructions, EnvyDepth annotations take only tens of seconds to produce a plausible lighting without visible artifacts. This is easy to obtain even in the case of complex scenes, both indoors and outdoors. The generated lighting environments work well in a production pipeline since they are efficient to use and able to produce accurate renderings. Francesco Banterle, Marco Callieri, Matteo Dellepiane, Massimiliano Corsini, Fabio Pellacini, Roberto Scopigno |
Comput. Graph. Forum | 4 |
| 2013 | Perceptual Metrics for Static and Dynamic Triangle MeshesabstractAbstract Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the objective is to make the change in appearance negligible, or as small as possible, given some other constraints. Measuring the amount of distortion requires taking into account the final purpose of the data. In many applications, the final consumer of the data is a human observer, and therefore the perceptibility of the introduced appearance change by a human observer should be the criterion that is taken into account when designing and configuring the processing algorithms. In this review, we discuss the existing comparison metrics for static and dynamic (animated) triangle meshes. We describe the concepts used in perception‐oriented metrics used for 2D image comparison, and we show how these concepts are employed in existing 3D mesh metrics. We describe the character of subjective data used for evaluation of mesh metrics and provide comparison results identifying the advantages and drawbacks of each method. Finally, we also discuss employing the perception‐correlated metrics in perception‐oriented mesh processing algorithms. Massimiliano Corsini, Mohamed-Chaker Larabi, Guillaume Lavoué, Oldrich Petrík, Libor Vása, Kai Wang 0002 |
Comput. Graph. Forum | 1 |
| 2013 | Fully Automatic Registration of Image Sets on Approximate Geometry
Massimiliano Corsini, Matteo Dellepiane, Fabio Ganovelli, Riccardo Gherardi, Andrea Fusiello, Roberto Scopigno |
Int. J. Comput. Vis. | 1 |
| 2012 | A Low-Memory, Straightforward and Fast Bilateral Filter Through Subsampling in Spatial DomainabstractAbstract In this work we present a new algorithm for accelerating the colour bilateral filter based on a subsampling strategy working in the spatial domain. The base idea is to use a suitable subset of samples of the entire kernel in order to obtain a good estimation of the exact filter values. The main advantages of the proposed approach are that it has an excellent trade‐off between visual quality and speed‐up, a very low memory overhead is required and it is straightforward to implement on the GPU allowing real‐time filtering. We show different applications of the proposed filter, in particular efficient cross‐bilateral filtering, real‐time edge‐aware image editing and fast video denoising. We compare our method against the state of the art in terms of image quality, time performance and memory usage. Francesco Banterle, Massimiliano Corsini, Paolo Cignoni, Roberto Scopigno |
Comput. Graph. Forum | 2 |
| 2012 | Color to gray conversions in the context of stereo matching algorithms - An analysis and comparison of current methods and an ad-hoc theoretically-motivated technique for image matching
Luca Benedetti, Massimiliano Corsini, Paolo Cignoni, Marco Callieri, Roberto Scopigno |
Mach. Vis. Appl. | 2 |
| 2012 | Efficient and Flexible Sampling with Blue Noise Properties of Triangular MeshesabstractThis paper deals with the problem of taking random samples over the surface of a 3D mesh describing and evaluating efficient algorithms for generating different distributions. We discuss first the problem of generating a Monte Carlo distribution in an efficient and practical way avoiding common pitfalls. Then, we propose Constrained Poisson-disk sampling, a new Poisson-disk sampling scheme for polygonal meshes which can be easily tweaked in order to generate customized set of points such as importance sampling or distributions with generic geometric constraints. In particular, two algorithms based on this approach are presented. An in-depth analysis of the frequency characterization and performance of the proposed algorithms are also presented and discussed. Massimiliano Corsini, Paolo Cignoni, Roberto Scopigno |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2011 | An Interactive Local Flattening Operator to Support Digital Investigations on Artwork SurfacesabstractAnalyzing either high-frequency shape detail or any other 2D fields (scalar or vector) embedded over a 3D geometry is a complex task, since detaching the detail from the overall shape can be tricky. An alternative approach is to move to the 2D space, resolving shape reasoning to easier image processing techniques. In this paper we propose a novel framework for the analysis of 2D information distributed over 3D geometry, based on a locally smooth parametrization technique that allows us to treat local 3D data in terms of image content. The proposed approach has been implemented as a sketch-based system that allows to design with a few gestures a set of (possibly overlapping) parameterizations of rectangular portions of the surface. We demonstrate that, due to the locality of the parametrization, the distortion is under an acceptable threshold, while discontinuities can be avoided since the parametrized geometry is always homeomorphic to a disk. We show the effectiveness of the proposed technique to solve specific Cultural Heritage (CH) tasks: the analysis of chisel marks over the surface of a unfinished sculpture and the local comparison of multiple photographs mapped over the surface of an artwork. For this very difficult task, we believe that our framework and the corresponding tool are the first steps toward a computer-based shape reasoning system, able to support CH scholars with a medium they are more used to. Nico Pietroni, Massimiliano Corsini, Paolo Cignoni, Roberto Scopigno |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2010 | A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry ProcessingabstractRecent advances in 3-D graphics technologies have led to an increasing use of processing techniques on 3-D meshes, such as filtering, compression, watermarking, simplification, deformation, and so forth. Since these processes may modify the visual appearance of the 3-D objects, several metrics have been introduced to properly drive or evaluate them, from classic geometric ones such as Hausdorff distance, to more complex perceptually-based measures. This paper presents a survey on existing perceptually-based metrics for visual impairment of 3-D objects and provides an extensive comparison between them. In particular, different scenarios which correspond to different perceptual and cognitive mechanisms are analyzed. The objective is twofold: 1) catching the behavior of existing measures to help Perception researchers for designing new 3-D metrics and 2) providing a comparison between them to inform and help computer graphics researchers for choosing the most accurate tool for the design and the evaluation of their mesh processing algorithms. Guillaume Lavoué, Massimiliano Corsini |
IEEE Trans. Multim. | 2 |
| 2009 | Image-to-Geometry Registration: a Mutual Information Method exploiting Illumination-related Geometric PropertiesabstractAbstract This work concerns a novel study in the field of image‐to‐geometry registration. Our approach takes inspiration from medical imaging, in particular from multi‐modal image registration. Most of the algorithms developed in this domain, where the images to register come from different sensors (CT, X‐ray, PET), are based on Mutual Information, a statistical measure of non‐linear correlation between two data sources. The main idea is to use mutual information as a similarity measure between the image to be registered and renderings of the model geometry, in order to drive the registration in an iterative optimization framework. We demonstrate that some illumination‐related geometric properties, such as surface normals, ambient occlusion and reflection directions can be used for this purpose. After a comprehensive analysis of such properties we propose a way to combine these sources of information in order to improve the performance of our automatic registration algorithm. The proposed approach can robustly cover a wide range of real cases and can be easily extended. Massimiliano Corsini, Matteo Dellepiane, Federico Ponchio, Roberto Scopigno |
Comput. Graph. Forum | 1 |
| 2009 | eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer GraphicsabstractAbstract The development of a computer game is widely used as a way of conveying concepts regarding Computer Science. There are several reasons for this: it stimulates creativity, it provides an immediate sense of achievement (when the code works), it typically covers all the aspects of an introductory course, and it is easy to find ideas just by looking around and finding stimulation from one's environment and from fellow students. In this paper we present eNVyMyCar, a framework for the collaborative/competitive development of a computer game, and report the experience of its use in two Computer Graphics courses held in 2007. We developed a multiplayer car racing game where the student's task is just to implement the rendering of the scene, while all the other aspects, communication and synchronization are implemented in the framework and are transparent to the developer. The innovative feature of our framework is that all on‐line users can see the views produced by their fellow students. This motivates students to improve their work by comparing it with other students and picking up ideas from them. It also gives students an opportunity to show off to their classmates. Fabio Ganovelli, Massimiliano Corsini |
Comput. Graph. Forum | 2 |
| 2008 | Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models
Marco Callieri, Paolo Cignoni, Massimiliano Corsini, Roberto Scopigno |
Comput. Graph. | 3 |
| 2008 | Stereo Light ProbeabstractAbstract In this paper we present a practical, simple and robust method to acquire the spatially‐varying illumination of a real‐world scene. The basic idea of the proposed method is to acquire the radiance distribution of the scene using high‐dynamic range images of two reflective balls. The use of two light probes instead of a single one allows to estimate, not only the direction and intensity of the light sources, but also the actual position in space of the light sources. To robustly achieve this goal we first rectify the two input spherical images, then, using a region‐based stereo matching algorithm, we establish correspondences and compute the position of each light. The radiance distribution so obtained can be used for augmented reality applications, photo‐realistic rendering and accurate reflectance properties estimation. The accuracy and the effectiveness of the method have been tested by measuring the computed light position and rendering synthetic version of a real object in the same scene. The comparison with standard method that uses a simple spherical lighting environment is also shown. Massimiliano Corsini, Marco Callieri, Paolo Cignoni |
Comput. Graph. Forum | 1 |
| 2007 | Watermarked 3-D Mesh Quality AssessmentabstractThis paper addresses the problem of assessing distortions produced by watermarking 3D meshes. In particular, a new methodology for subjective evaluation of the quality of 3D objects is proposed and implemented. Two objective metrics derived from measures of surface roughness are then proposed and their efficiency to predict the perceptual impact of 3D watermarking is assessed and compared with the state of the art. Results obtained show good correlations between the proposed objective metrics and subjective assessments by human observers Massimiliano Corsini, Elisa Drelie Gelasca, Touradj Ebrahimi, Mauro Barni |
IEEE Trans. Multim. | 1 |
| 2005 | Objective evaluation of the perceptual quality of 3D watermarkingabstractIn this paper an objective metric to measure the perceptual quality of watermarked 3D meshes is presented. The metric, which is based on a black-box approach, relies on the measurement of the roughness of 3D meshes before and after the insertion of the watermark. To calibrate the metric and to validate it, a set of psychovisual experiments has been carried out. Due to the lack of prior work in this field, a new methodology for the subjective evaluation of the quality of watermarked 3D objects is introduced. The validity of the proposed metric has been tested against a number of different 3D watermarking algorithms, showing an excellent match with the subjective evaluation of the quality stemming from the psychovisual experiments. Elisa Drelie Gelasca, Touradj Ebrahimi, Massimiliano Corsini, Mauro Barni |
ICIP (1) | 3 |
| 2003 | ArtShop: an art-oriented image-processing tool for cultural heritage applicationsabstractAbstract Advances in electronic imaging over recent years have encouraged the development of new tools for cultural heritage applications. In this paper a software application called ArtShop is described, containing some tools for artwork image restoration, developed during several years of research at the Image and Communications Laboratory of the University of Florence. Copyright © 2003 John Wiley & Sons, Ltd. Vito Cappellini, Mauro Barni, Massimiliano Corsini, Alessia De Rosa, Alessandro Piva |
Comput. Animat. Virtual Worlds | 3 |