Demo Data from EDBT 2026 / reviewers in the wild / expert
Mark Sagar
dblp:40/3111 · also Mark A. Sagar
· DBLP profile ↗
7ranked-venue papers
3as first author
2since 2021 · last 2022
0000-0001-7563-9966ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Human-robot interaction · 48% Human-AI interaction · 48% Collaborative and social computing · 3% | |
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 74% Rendering · 10% Computational photography and imaging · 8% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction
conversational agents |
0.6 | 1 | 2022 | "I felt her company": A qualitative study on factors affecting closeness and emotional support seeking with an embodied conversational agent · Int. J. Hum. Comput. Stud. 2022 |
Human-AI interaction › conversational agents
embodied conversational agents |
0.6 | 1 | 2022 | "I felt her company": A qualitative study on factors affecting closeness and emotional support seeking with an embodied conversational agent · Int. J. Hum. Comput. Stud. 2022 |
Human-robot interaction › affective interaction
emotional support |
0.6 | 1 | 2022 | "I felt her company": A qualitative study on factors affecting closeness and emotional support seeking with an embodied conversational agent · Int. J. Hum. Comput. Stud. 2022 |
Computer vision › Face, body and person analysis
affective computing |
0.1 | 1 | 2016 | Making Simulated Faces Come Alive · HRI 2016 |
Collaborative and social computing › social interaction
face-to-face interaction |
0.1 | 1 | 2016 | Making Simulated Faces Come Alive · HRI 2016 |
Rendering
image-based rendering |
0.0 | 1 | 2000 | Acquiring the reflectance field of a human face · SIGGRAPH 2000 |
Computational photography and imaging › reflectance acquisition
reflectance field capture |
0.0 | 1 | 2000 | Acquiring the reflectance field of a human face · SIGGRAPH 2000 |
Geometric modeling and processing › shape modeling › human modeling
anatomical modeling |
0.0 | 1 | 1994 | A virtual environment and model of the eye for surgical simulation · SIGGRAPH 1994 |
Virtual and augmented reality
surgical simulation |
0.0 | 1 | 1994 | A virtual environment and model of the eye for surgical simulation · SIGGRAPH 1994 |
Rendering
relighting |
0.0 | 1 | 2000 | Acquiring the reflectance field of a human face · SIGGRAPH 2000 |
Methods — techniques the papers use, named apart from their topics
developmental robotics · 0.8affective and cognitive neuroscience models · 0.8semi-structured interviews · 0.6qualitative study · 0.6observational study · 0.6eye tracking · 0.6reflectance function estimation · 0.0light stage · 0.0finite element analysis · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | An Exploration of Eye Gaze in Women During Reciprocal Self-Disclosure: Implications for Digital Human DesignabstractDigital humans are a highly realistic form of conversational computer agent. Eye gaze is a salient social cue that digital humans could use to facilitate rapport-building during conversations. However, eye gaze tendencies vary by gender and incorrect gaze patterns can have negative social implications. Analysis of observational data during human conversations can help inform the development of eye gaze models for digital humans. This study aimed to identify the eye gaze patterns of women dyads during a rapport-building conversation, and to evaluate the effect of different gaze patterns on rapport, trust, and psychological outcomes. 36 adult women (18 dyads) completed the Relationship Closeness Induction Task while wearing eye tracking glasses. Subjective rapport, trust, and psychological measures were collected. Gaze patterns of women were found to change as the conversation content became more intimate; specifically, gaze aversions for thinking (p=.042), turn-taking (p=.025), and intimacy modulation increased in duration (p=.012). Furthermore, gaze patterns were associated with perceptions of the conversation partner. Displaying fewer cognitive gaze aversions was associated with greater closeness (p=.029) and trust perceptions (p=.035). Longer periods of direct gaze while speaking was associated with greater rapport (p=.040). Results will inform the development of a humanlike gaze model for female digital humans during intimate conversations and may be applicable to social robots. Alesha Wells, Kate Loveys, Mark Sagar, Mark Billinghurst, Elizabeth Broadbent |
HRI | 3 |
| 2022 | "I felt her company": A qualitative study on factors affecting closeness and emotional support seeking with an embodied conversational agent
Kate Loveys, Catherine Hiko, Mark Sagar, Xueyuan Zhang, Elizabeth Broadbent |
Int. J. Hum. Comput. Stud. | 3 |
| 2020 | SOM-Based System for Sequence Chunking and Planning
Martin Takác 0002, Alistair Knott, Mark Sagar |
ICANN (1) | 3 |
| 2016 | Making Simulated Faces Come AliveabstractOur behaviour emerges as the result of many systems interacting at different scales, from low level biology to high level social interaction. Is it possible to create naturalistic explanatory models which can integrate these factors? We describe the general approach and design of a framework to create autonomous expressive embodied models of behaviour based on affective and cognitive neuroscience theories, sharing similar goals with current research in developmental robotics and embodied cognition, but with emphasis on computer graphics and face to face interaction. We aim to create a “large functioning sketch” of several fundamental aspects of behaviour affecting the face to explore emergence from interaction of low level and high level systems in a top-down bottom up approach. Mark Sagar |
HRI | 1 |
| 2011 | Creating Models for Simulating the Face
Mark Sagar |
MoDELS | 1 |
| 2000 | Acquiring the reflectance field of a human faceabstractWe present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acquire images of the face from a small set of viewpoints under a dense sampling of incident illumination directions using a light stage. We then construct a reflectance function image for each observed image pixel from its values over the space of illumination directions. From the reflectance functions, we can directly generate images of the face from the original viewpoints in any form of sampled or computed illumination. To change the viewpoint, we use a model of skin reflectance to estimate the appearance of the reflectance functions for novel viewpoints. We demonstrate the technique with synthetic renderings of a person's face under novel illumination and viewpoints. Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar |
SIGGRAPH | 6 |
| 1994 | A virtual environment and model of the eye for surgical simulationabstractAn anatomically detailed 3-D computer graphic model of the eye and surrounding face within a virtual environment has been implemented for use in a surgical simulator. The simulator forms part of a teleoperated micro-surgical robotic system being developed for eye surgery. The model has been designed to both visually and mechanically simulate features of the human eye by coupling computer graphic realism with finite element analysis. Mark Sagar, David P. Bullivant, Gordon D. Mallinson, Peter J. Hunter |
SIGGRAPH | 1 |