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Kwangho Lee

dblp:40/4349 · also Kwang Ho Lee, KwangHo Lee · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 77% 3D vision · 23%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.712023
Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models · ICCV 2023
Visual content generation and editing › avatar generation
3d human avatar generation
0.712023
Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models · ICCV 2023
Computer vision › 3D vision
3d human reconstruction
0.212023
Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models · ICCV 2023

Methods — techniques the papers use, named apart from their topics

normal map generation · 1.3mesh optimization · 1.3diffusion model · 1.3
YearPublicationVenuePosition
2025 A Wide-Range Inter-Wire De-Skewing for IL Warping Mitigation in Spatially Correlated Coded Signaling-Based Transceiver
abstract
This paper analyzes an effect of inter-wire skew on signal integrity in a multi-channel system and proposes circuit techniques to enhance signal integrity by using a spatially correlated coded signaling (SCCS). Through the in-depth analysis, the paper investigates a relation between skew and insertion loss (IL), and highlights an importance of wide-range inter-wire de-skewing (IWD). The proposed phase interpolator (PI)-based IWD technique adjusts the transition edges of receiver inputs to minimize skew caused by mismatch components, which increases timing jitter. The transceiver employs pseudo-differential signaling to verify the effect of the IWD in SCCS. The transmitter integrates a feed-forward equalizer (FFE) with a latch-based re-timer and a PI for each channel. Additionally, a 3-tap FFE at the transmitter and a continuous-time linear equalizer (CTLE) at the receiver are incorporated to compensate for channel ISI. Fabricated in 40-nm CMOS technology, the proposed 8-channel transceiver achieves an aggregate throughput of 112 Gb/s with a bit error rate (BER) below$10^{\mathbf {-12}}$. The transceiver occupies 0.382 mm2while achieving energy efficiencies of 0.77 pJ/bit/ch for the transmitter and 1.45 pJ/bit/ch for the receiver.
Sinho Lee, Daeun Yun, Junhak Kim, Suil Kang, Young-Wook Kim, Kwangho Lee, Haram Ju, Sanghee Lee 0002, Kwanseo Park
IEEE Trans. Circuits Syst. I Regul. Pap.6
2023 Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models
abstract
We propose a 3D generation pipeline that uses diffusion models to generate realistic human digital avatars. Due to the wide variety of human identities, poses, and stochastic details, the generation of 3D human meshes has been a challenging problem. To address this, we decompose the problem into 2D normal map generation and normal map-based 3D reconstruction. Specifically, we first simultaneously generate realistic normal maps for the front and backside of a clothed human, dubbed dual normal maps, using a pose-conditional diffusion model. For 3D reconstruction, we "carve" the prior SMPL-X mesh to a detailed 3D mesh according to the normal maps through mesh optimization. To further enhance the high-frequency details, we present a diffusion resampling scheme on both body and facial regions, thus encouraging the generation of realistic digital avatars. We also seamlessly incorporate a recent text-to-image diffusion model to support text-based human identity control. Our method, namely, Chupa, is capable of generating realistic 3D clothed humans with better perceptual quality and identity variety.
Patrick Kwon, Kwangho Lee, Myunggi Lee, Sookwan Han, Hanbyul Joo
ICCV3