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Paul E. van der Vet

dblp:40/4796 · DBLP profile ↗
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8ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 3 · 2 first-authorArtificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2Applied, interdisciplinary, general and emerging computing · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
ontology
0.011998
Bottom-Up Construction of Ontologies · IEEE Trans. Knowl. Data Eng. 1998
Knowledge, reasoning and agents › Knowledge representation and reasoning › ontology
ontology construction
0.011998
Bottom-Up Construction of Ontologies · IEEE Trans. Knowl. Data Eng. 1998
Knowledge, reasoning and agents › Knowledge representation and reasoning › ontology › formal ontology
part-whole relations
0.011998
Bottom-Up Construction of Ontologies · IEEE Trans. Knowl. Data Eng. 1998
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation › concept representation
concept combination
0.011998
Bottom-Up Construction of Ontologies · IEEE Trans. Knowl. Data Eng. 1998

Methods — techniques the papers use, named apart from their topics

bottom-up design method · 0.0
YearPublicationVenuePosition
2015 Uncertain Groupings: Probabilistic Combination of Grouping Data
Brend Wanders, Maurice van Keulen, Paul E. van der Vet
DEXA (1)3
2014 Modeling Biological Pathway Dynamics With Timed Automata
abstract
Living cells are constantly subjected to a plethora of environmental stimuli that require integration into an appropriate cellular response. This integration takes place through signal transduction events that form tightly interconnected networks. The understanding of these networks requires capturing their dynamics through computational support and models. ANIMO (analysis of Networks with Interactive Modeling) is a tool that enables the construction and exploration of executable models of biological networks, helping to derive hypotheses and to plan wet-lab experiments. The tool is based on the formalism of Timed Automata, which can be analyzed via the UPPAAL model checker. Thanks to Timed Automata, we can provide a formal semantics for the domain-specific language used to represent signaling networks. This enforces precision and uniformity in the definition of signaling pathways, contributing to the integration of isolated signaling events into complex network models. We propose an approach to discretization of reaction kinetics that allows us to efficiently use UPPAAL as the computational engine to explore the dynamic behavior of the network of interest. A user-friendly interface hides the use of Timed Automata from the user, while keeping the expressive power intact. Abstraction to single-parameter kinetics speeds up construction of models that remain faithful enough to provide meaningful insight. The resulting dynamic behavior of the network components is displayed graphically, allowing for an intuitive and interactive modeling experience.
Stefano Schivo, Jetse Scholma, Brend Wanders, Ricardo A. Urquidi Camacho, Paul E. van der Vet, Marcel Karperien, Rom Langerak, Jaco van de Pol, Janine N. Post
IEEE J. Biomed. Health Informatics5
2012 Modelling biological pathway dynamics with Timed Automata
abstract
When analysing complex interaction networks occurring in biological cells, a biologist needs computational support in order to understand the effects of signalling molecules (e.g. growth factors, drugs). ANIMO (Analysis of Networks with Interactive MOdelling) is a tool that allows the user to create and explore executable models of biological networks, helping to derive hypotheses and to plan wet-lab experiments. The tool is based on the formalism of Timed Automata, which can be analysed via the UPPAAL model checker. Thanks to Timed Automata, we can provide a formal semantics for the domain-specific language used to represent signalling networks. This enforces precision and uniformity in the definition of signalling pathways, contributing to the integration of signalling event models into complex, crosstalk-driven networks. We propose an approach to discretization of reaction kinetics that allows us to efficiently use UPPAAL as the computational engine to explore the dynamic cell behaviour. A user friendly interface makes the use of Timed Automata completely transparent to the biologist, while keeping the expressive power intact. This allows to define relatively simple, yet faithful models of complex biological interactions. The resulting timed behaviour is displayed graphically, allowing for an intuitive and interactive modelling experience.
Stefano Schivo, Jetse Scholma, Brend Wanders, Ricardo A. Urquidi Camacho, Paul E. van der Vet, Marcel Karperien, Rom Langerak, Jaco van de Pol, Janine N. Post
BIBE5
2010 TeddIR: tangible information retrieval for children
abstract
Despite several efforts to make search engines more child-friendly, children still have trouble using systems that require keyboard input. We present TeddIR: a system using a tangible interface that allows children to search for books by placing tangible figurines and books they like/dislike in a green/red box, causing relevant results to be shown on a display. This way, issues with spelling and query formulation are avoided. A fully functional prototype was built and evaluated with children aged 6--8 at a primary school. The children understood TeddIR to a large extent and enjoyed the playful interaction.
Michel Jansen, Wim Bos, Paul E. van der Vet, Theo Huibers, Djoerd Hiemstra
IDC3
2010 User-Evaluated Gestures for Touchless Interactions from a Distance
abstract
Very big displays are now commonplace but interactions with them are limited, even poorly understood. Recently, understanding touch-based interactions have received a great deal of attention due to the popularity and low costs of these displays. The direct extension of such interactions, touch less interactions, has not. In this paper we evaluated gesture-based interactions with very big interactive screens to learn which gestures are suited and why. In other words, did ‘Minority Report’ get it right? We aim to discover to which extend these gesture interfaces are technology-driven and influenced by prototyped, commercial and fictive interfaces. A qualitative evaluation of a gesture interface for wall sized displays is presented in which subjects experienced the interface while completing several simple puzzle tasks. We found that simple gestures based on the act of pressing buttons was the most intuitive.
Wim Fikkert, Paul E. van der Vet, Anton Nijholt
ISM2
1999 Condorcet Query Engine: A Query Engine for Coordinated Index Terms
abstract
On-line information retrieval systems often offer their users some means to tune the query to match the level of granularity of the information request. Users can be offered a far greater range of possibilities, however, if documents are indexed with coordinated index concepts. Coordinated index concepts are compound index concepts that express a relation between concepts that function as simple subject descriptors, as in cures(headache, aspirin). We show the point by giving a functional specification of a query engine that can handle both simple and coordinated index concepts, Boolean combinations, and superconcept expansion. The Condorcet Query Engine, a prototype query engine that can be run over the World Wide Web (WWW), demonstrates the feasibility of these ideas. The combination of known and novel techniques ensures a smooth migration path from existing query engines to more advanced engines that handle coordinated index concepts.
Paul E. van der Vet, Nicolaas J. I. Mars
J. Am. Soc. Inf. Sci.1
1998 Bottom-Up Construction of Ontologies
abstract
Presents a particular way of building ontologies that proceeds in a bottom-up fashion. Concepts are defined in a way that mirrors the way their instances are composed out of smaller objects. The smaller objects themselves may also be modeled as being composed. Bottom-up ontologies are flexible through the use of implicit and, hence, parsimonious part-whole and subconcept-superconcept relations. The bottom-up method complements current practice, where, as a rule, ontologies are built top-down. The design method is illustrated by an example involving ontologies of pure substances at several levels of detail. It is not claimed that bottom-up construction is a generally valid recipe; indeed, such recipes are deemed uninformative or impossible. Rather, the approach is intended to enrich the ontology developer's toolkit.
Paul E. van der Vet, Nicolaas J. I. Mars
IEEE Trans. Knowl. Data Eng.1
1996 CEC: Comparative Analysis by Envisionment Construction
Hidde de Jong, Nicolaas J. I. Mars, Paul E. van der Vet
ECAI3