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Wei-Chen Chang

dblp:40/4864 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2024
0000-0001-8501-9701ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › sound synthesis
music synthesis
0.112006
A Multichannel Recurrent Network Analysis/Synthesis Model for Coupled-String Instruments · IEEE Trans. Speech Audio Process. 2006
Audio and music processing › sound synthesis
physical modeling synthesis
0.112006
A Multichannel Recurrent Network Analysis/Synthesis Model for Coupled-String Instruments · IEEE Trans. Speech Audio Process. 2006

Methods — techniques the papers use, named apart from their topics

recurrent neural network · 0.1commuted piano synthesis · 0.1IIR synthesis · 0.1
YearPublicationVenuePosition
2024 Intelligent data-driven acquisition method for user requirements
Zhenwei You, Jiagang Cao, Wei-Chen Chang
Pers. Ubiquitous Comput.5
2014 A study on the computer supported communication work in virtual product design
abstract
The purpose of this study is to research the thoughts transmitted from five senses experience and to communicate from this computer supported collaborative work. The research structure is based on a virtual production as the research subject. We will analyze the visual production examples that are able to provide new thinking for designers who engage in material related industries - which comes in the form of “the visual telling of stories” and focus on “user-centered design” forms. Virtual product designs are not just to show the material of production, but to draw closer to people's demands physiologically and psychologically through interactive designs so as to achieve cognition between people and their environment of the computer supported collaborative work. We are also able to regard it as a kind of material, and an activity of story expression, allowing the interactive design's spirit, product material, and experience ideas to be transmitted to the target tribal group in a design communication and image performance method. It is a far more confident and innovative attempt, and meanwhile, able to achieve entertainment, joy, and other such fundamental interactive transmissions. Therefore, this study takes “user-centered design” thinking as a basis to establish a set of virtual designs with interactive experience material and to assist designers to examine the five sensual feelings of interactive demands in order to initiate a new value in the design industry.
Wei-Chen Chang
CSCWD1
2006 A Multichannel Recurrent Network Analysis/Synthesis Model for Coupled-String Instruments
abstract
Struck-string instruments such as pianos usually have groups of strings that terminate at some common bridges. Because of the strong coupling phenomenon, the produced tones can exhibit highly complex modulation patterns, and synthesizing such complex tones turns out to be quite complicated. It is also difficult to determine the synthesis model parameters such that the synthesized tones can match the recorded tones. This paper proposes a multichannel recurrent network based on three previous works: the coupled-string model, the commuted piano synthesis method, and the infinite impulse response (IIR) synthesis method. This work attempts to automatically extract the synthesis parameters by using a neural-network training algorithm without the knowledge of the instruments' physical properties. Encouraging results are shown in the computer simulations
Wei-Chen Chang, Alvin Wen-Yu Su
IEEE Trans. Speech Audio Process.1
2004 Halftone/contone conversion using neural networks
abstract
A novel neural network based method for halftoning and inverse halftoning of digital images is presented. We first start from inverse half-toning of images produced from error diffusion methods using an RBF network plus an MLP network. The restored contone images have had good quality already. Then, an SLP neural network is used to refine the halftoning processing and the training process of the inverse half-toning network is also involved. The combined training procedure produces half-tone images and the corresponding continuous tone images at the same time. It is found that these contone images have even better PSNR performance. Furthermore, the resulted half-tone images are visually sharper and clearer, too. The proposed inverse half-toning method is also compared to the well-known LUT method.
Win-Bin Huang, Wei-Chen Chang, Yen-Wei Lu, Alvin Wen-Yu Su, Yau-Hwang Kuo
ICIP2